












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Demonologist |
| Level / Exp | 14 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by Nerogata the large white snake at level 13 on the 11st Profit 122nd year of Ascendancy at 23:48 3 / 2Killed by Emelona the large brown snake at level 14 on the 12nd Profit 122nd year of Ascendancy at 13:08 |
Primary Stats
| Strength | 36 (base 24) |
| Dexterity | 8 (base 10) |
| Constitution | 20 (base 14) |
| Magic | 40 (base 37) |
| Willpower | 15 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 583/583 |
| Stamina | 164/164 |
| Vim | 179/179 |
| Healing Factor | 1.1870588855781 |
| Regeneration | 0.29676472139452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 40 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Light | +11% |
| Blight | +18% |
| Physical | +15% |
| Darkness | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +8% |
| Acid | +8% |
| Mind | +30% |
| Physical | +8% |
Defense: Base
| Armour (hardiness) | 27.413408721348 (65.897138898113%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 24 |
| Physical Save | 25 |
| Spell Save | 19 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 15%( 70%) |
| Fire | + 3%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 119 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 473% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Aerodadhemira the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mindpower +10 (+5 eff.) Ignore resists +10% mind defense ------ Armor +3 Fatigue +2% Resistance +6% acid +3% fire +3% nature other ------- Stamina/turn +0.30 Max stamina +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Rainworth2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ When Hit 2 mind defense ------ Resistance +9% cold Physical save +6 (+3 eff.) Mind save +3 (+3 eff.) Life +60.00 Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brenidig the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +5% Resistance +2% physical Crit Resistance 10.00% Life +40.00 Pinning Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Brenondur (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ Spell Crit +1% On-Hit 5 blight Damage +3% blight +3% acid defense ------ Armor +1 Fatigue +1% Resistance +12% blight Physical save +6 (+3 eff.) Mind save +3 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of psionic shield 'Treejustice' [power 23] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun +1 Str defense ------ Resistance +3% nature +6% cold Crit Resistance 15.00% other ------- Infravision +1 Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring of arcana (+0.10/turn) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -4% Silence Resist +20% other ------- Encumbrance +20 Mana/turn +0.10 Vim when Hit +2.00 Rings make your fingers look great! |
| On fingers | copper ring of luminosity 0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 12 light On-Ranged-Hit 10 light Damage +11% light other ------- Vim when Hit +3.00 Rings make your fingers look great! |
| Around neck | copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
| In main hand | Crooked Club (25-35 power, 4 apr) 3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) other ------- Talents +2 Corrosive Slashes An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
| Around waist | Gevea the Sootpride1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Str +2 Mag offense ------ Damage +3% darkness When Hit 8 darkness defense ------ Resistance +3% darkness Life +32.00 A belt that goes around your waist. |
| In off hand | windwalling steel shield (0 def, 4 armour, 16-19 power, 40.5 block) 7.0 Encumbrance T2 shield armor [Ego+] Psionic When used to Attack: Weapon Damage 15.5 - 18.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-hit +12 physical While equipped: Stats +2 Wil offense ------ Damage +15% acid +15% physical +15% blight Ignore resists +8% acid +8% physical +8% blight defense ------ Armor +4 Fatigue +8% Resistance +10% physical Windwall +13 Slow Projectiles +10% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Emelessra' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Str offense ------ Critical power +10.00% Ignore resists +20% mind defense ------ Defense +1 (+1 eff.) Resistance +5% arcane Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour 'Neredalevea' (2 def, 10 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: defense ------ Armor +10 Defense +2 (+2 eff.) Fatigue +12% Resistance +16% acid +6% temporal +3% mind A suit of armour made of mail. |
Inventory
regeneration infusion of the warrior (heal 279; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
iron greatmaul 'Yarakan' (19-28 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Master Weapon Damage 19.0 - 28.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-Hit, radius 1 +4 acid While equipped: Stats +1 Cun +2 Str offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +9 (+9 eff.) Resistance +9% acid Crit Resistance 5.00% Disarm Resist +31% other ------- Light +3 Massive two-handed mauls. |
flaming iron waraxe of vileness (13-18 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 blight On-Hit, radius 1 +6 fire On Hit: * 5% chance to reduce strength, dexterity, and constitution by 17 One-handed war axes. |
Korayantir the Boltspawner (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Cun defense ------ Armor +1 Fatigue +1% Resistance +3% acid +6% cold +6% nature +3% light other ------- Max psi +10.00 Breathe water A cap made of leather. |
exposing iron shield of lightning resistance (+16%) (0 def, 2 armour, 8-9 power, 21 block)7.0 Encumbrance T1 shield armor [Ego] Master/Psionic When used to Attack: Weapon Damage 7.5 - 9.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +21 While equipped: offense ------ Damage +0% acid +0% physical +0% blight Ignore resists +0% acid +0% physical +0% blight On-Hit (Melee): * 5% chance to reduce all saves and defense by 15 When Hit: * 12% chance to reduce all saves and defense by 15 defense ------ Armor +2 Fatigue +8% Resistance +16% lightning other ------- Talents +1 Block Handheld deflection devices. |
demon seed [fire imp] (12, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (13, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (18, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (14, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fearscape Shift Demon status: alive (72% life). The seed of a demon. |
demon seed [fire imp] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +18% blight +18% fire +18% physical Damage Reduction +8 blight +8 fire +8 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (12, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +13% blight +13% fire +13% darkness Ignore resists +6% blight +6% fire +6% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +18% acid +18% darkness +18% blight Damage Reduction +8 acid +8 darkness +8 blight Demon status: alive (100% life). The seed of a demon. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
81 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mayylaith the pouch of iron shots (18/18, 17-20 power, 1 apr)3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Rare] Nature Weapon Damage 17.0 - 20.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +5.0% Capacity 18 Projectile Speed +200% On-ranged-hit +10 fire On-crit, radius 2 +6 fire While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
elm wand of lightning storm [power 110] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Balin the Dwarf Demonologist level 6
20th Voratun 122nd year of Ascendancy at 02:24 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Balin the Dwarf Demonologist level 10
5th Profit 122nd year of Ascendancy at 01:58 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Balin the Dwarf Demonologist level 9
3rd Profit 122nd year of Ascendancy at 18:20 see stats
Log
Melee retaliation hits Emelona the large brown snake for 2 mind, (8 blocked), 0 darkness, 2 mind, (9 blocked), 0 darkness (4 total damage).
Bleeding from Emelona the large brown snake hits Balin for (19 turned into osmosis), 22 physical (22 total damage).
Balin receives 24 healing.
Emelona the large brown snake uses To The Arms.
Balin is suffering and fails to concentrate on dealing damage.
Emelona the large brown snake hits Balin for (19 turned into osmosis), 36 physical, (3 turned into osmosis), 3 acid, (3 turned into osmosis), 3 mind (42 total damage).
Melee retaliation hits Emelona the large brown snake for 1 mind, 7 darkness (8 total damage).
Balin casts Demon Seed.
Balin misses Emelona the large brown snake.
Talent Shield Slam is ready to use.
Bleeding from Emelona the large brown snake hits Balin for (19 turned into osmosis), 21 physical (21 total damage).
Balin receives 26 healing.
Emelona the large brown snake uses Frenzy.
Emelona the large brown snake performs a melee critical strike against Balin!
Balin has been overwhelmed.
Emelona the large brown snake performs a melee critical strike against Balin!
Emelona the large brown snake hits Balin for (18 turned into osmosis), 18 physical, (3 turned into osmosis), 3 acid, (3 turned into osmosis), 3 mind, (19 turned into osmosis), 29 physical, (3 turned into osmosis), 3 acid, (3 turned into osmosis), 3 mind, (18 turned into osmosis), 18 physical, (3 turned into osmosis), 3 acid, (3 turned into osmosis), 3 mind, (13 turned into osmosis), 13 physical, (3 turned into osmosis), 3 acid, (3 turned into osmosis), 3 mind, (17 turned into osmosis), 17 physical, (3 turned into osmosis), 3 acid, (3 turned into osmosis), 3 mind, (19 turned into osmosis), 24 physical, (3 turned into osmosis), 3 acid, (3 turned into osmosis), 3 mind, (18 turned into osmosis), 18 physical, (3 turned into osmosis), 3 acid, (3 turned into osmosis), 3 mind, (17 turned into osmosis), 17 physical, (3 turned into osmosis), 3 acid, (3 turned into osmosis), 3 mind (200 total damage).
Melee retaliation hits Emelona the large brown snake for 1 mind, 6 darkness, 1 mind, 6 darkness, 1 mind, 6 darkness, 1 mind, 6 darkness, 1 mind, 6 darkness, 1 mind, 6 darkness, 1 mind, 6 darkness, 1 mind, 6 darkness (58 total damage).
Emelona the large brown snake performs a melee critical strike against Balin!
Emelona the large brown snake hits Balin for (19 turned into osmosis), 53 physical, (3 turned into osmosis), 3 acid, (4 turned into osmosis), 4 mind (60 total damage).
Melee retaliation hits Emelona the large brown snake for 2 mind, 7 darkness, 1 mind, 7 darkness (17 total damage).
Balin the level 14 dwarf demonologist was mentally tortured to death by Emelona the large brown snake on level 2 of Norgos Lair.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emelona the large brown snake killed Balin!
Saving game...
Saving done.






















































































