Robin :3 the level 17 Yeek Rogue by Feldaemon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassRogue
Level / Exp17 / 68%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity46 (base 34)
Constitution15 (base 13)
Magic17 (base 10)
Willpower17 (base 10)
Cunning55 (base 34)

Resources

Life386/386
Stamina186/186
Healing Factor1.2560311219417
Regeneration15.562025614318

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+104%

Vision

Sight10
Lite-992
Infravision5
See Stealth39.172317758494
See Invisible39.172317758494
Stealth58

Offense: Mainhand

Damage56
Accuracy56
Crit Chance27%
APR20
Speed1.00

Offense: Offhand

Damage35
Accuracy56
Crit Chance27%
APR20
Speed1.00

Offense: Spell

Spellpower21
Crit Chance14%
Speed1

Offense: Mind

Mindpower31
Crit Chance22%
Speed1

Offense: Damage Bonus

Cold+3%
Darkness+12%
Mind+6%
All0%

Offense: Damage Penetration

Mind+10%
All0%

Defense: Base

Armour (hardiness)9 (38.594633868923%)
Defense46
Ranged Defense46
Fatigue0
Physical Save28
Spell Save23
Mental Save23

Defense: Resistances

Acid+ 15%( 70%)
Blight+ 24%( 70%)
Physical+ 2%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)
Lightning+ 9%( 70%)
Temporal+ 3%( 70%)
Darkness+ 33%( 70%)
Fire+ 5%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Pinning Resistance23%
Teleport Resistance20%
Confusion Resistance55%
Disarm Resistance22%
Silence Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Cunning / Stealth1.30
5/5
1/5
1/5
3/5
Technique / Duelist1.30
1/5
1/5
1/5
1/5
Cunning / Trapping1.30
3/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
1/5
0/5
Cunning / Poisons1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
4/5
0/5
5/5
Race / Yeek1.00
2/5
1/5
1/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
1/5
1/5

Effects

talent
beneficial effect

Quests

done
failed
done
active
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Robin :3 the Yeek Rogue level 10
6th Flare 122nd year of Ascendancy at 06:05
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Robin :3 the Yeek Rogue level 13
7th Dusk 122nd year of Ascendancy at 10:51
see stats

Log

You gain 1.00 gold from the transmogrification of iron mail armour (2 def, 4 armour).
You gain 1.98 gold from the transmogrification of
cleansing steel mail armour of fire resistance (2 def, 6 armour).
You gain 1.97 gold from the transmogrification of
cleansing steel mail armour of acid resistance (2 def, 6 armour).
You gain 0.43 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 25.00 gold from the transmogrification of
Steel Helm of Garkul (0 def, 6 armour).
You gain 0.35 gold from the transmogrification of
dwarven-steel gauntlets (0 def, 2 armour).
You gain 25.00 gold from the transmogrification of
Storm Bringer's Gauntlets (0 def, 5 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 10.79 gold from the transmogrification of
Beloroddakath the Firebearer (0 def, 3 armour).
You gain 0.80 gold from the transmogrification of
woollen robe of corrosion (+16%) (0 def, 0 armour).
You gain 3.36 gold from the transmogrification of
short ash starstaff of fate (111% power, 3 apr, physical element).
You gain 9.46 gold from the transmogrification of
elm vilestaff 'Chargequarry' (100% power, 2 apr, darkness element).
You gain 2.08 gold from the transmogrification of
ash magestaff of fate (111% power, 3 apr, cold element).
You gain 10.88 gold from the transmogrification of
Adetira the Firegasher (111% power, 3 apr, fire element).
You gain 2.48 gold from the transmogrification of
steady cured leather sling of cold.
You gain 13.83 gold from the transmogrification of
Hanalach the Firepall.
You gain 2.82 gold from the transmogrification of
creative vined mindstar of resolve (83% power, 18 apr, mind damage).
You gain 2.34 gold from the transmogrification of
creative vined mindstar of balance (83% power, 18 apr, mind damage).
You gain 10.38 gold from the transmogrification of
Xanayara the iron mace (103% power, 2 apr).
You gain 4.45 gold from the transmogrification of
balanced iron longsword of vileness (103% power, 2 apr).
You gain 2.01 gold from the transmogrification of
steady ash longbow.
You gain 8.74 gold from the transmogrification of
copper ring 'Kilnwisp'.
You gain 1.69 gold from the transmogrification of
shielding rune of the psychic (absorb 115; dur 3; cd 15).
You gain 1.34 gold from the transmogrification of
acid wave rune (damage 69; dur 4; cd 17).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.