Zeph the level 10 Yeek Archmage by Zephyrinius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 8%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 11)
Dexterity8 (base 10)
Constitution9 (base 10)
Magic34 (base 34)
Willpower32 (base 23)
Cunning21 (base 11)

Resources

Life195/195
Mana197/208
Healing Factor0.99162011173184
Regeneration1.6361731843575

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth6.7996893839457
See Invisible15.803704224951

Offense: Mainhand

Damage12
Accuracy4
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower41
Crit Chance11%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Offense: Damage Bonus

Arcane+15%
Physical+5%
Temporal+4%

Defense: Base

Armour (hardiness)3 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save12
Spell Save21
Mental Save30

Defense: Resistances

Arcane+ 19%( 70%)
Temporal+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance79%
Poison Resistance20%
Blind Resistance15%
Silence Resistance34%
Pinning Resistance22%
Disarm Resistance22%
Instadeath Resistance100%
Knockback Resistance26%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
5/5
1/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
2/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Zeph the Yeek Archmage level 10
9th Mirth 122nd year of Ascendancy at 16:37
see stats

Log

Rested for 11 turns (stop reason: all resources and life at maximum).

Talent Infusion: Regeneration is ready to use.

Talent Rune: Manasurge is ready to use.

Talent Dominant Will is ready to use.

Zeph uses Dominant Will.

Degenerated skeleton archer resists the mental assault!

Zeph casts Manathrust.

Zeph hits Degenerated skeleton archer for 165 arcane damage.
Degenerated skeleton archer shoots!


Zeph casts Lightning.

Zeph hits Degenerated skeleton archer for 60 lightning damage.
Zeph killed Degenerated skeleton archer!
Degenerated skeleton archer's Shoot hits
Zeph for 29 physical damage.

Talent Manathrust is ready to use.

Talent Lightning is ready to use.

Zeph picks up (r.):
amethyst.

You pickup 0.65 gold pieces.

Zeph picks up (e.):
mighty ash longbow.

Zeph deactivates Keen Senses.

Zeph deactivates Arcane Power.