Zeph the level 7 Halfling Archer by Zephyrinius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp7 / 2%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity30 (base 26)
Constitution12 (base 11)
Magic10 (base 10)
Willpower10 (base 10)
Cunning23 (base 20)

Resources

Life-21/205
Stamina99/132
Healing Factor1.1164835164835
Regeneration14.346813186813

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth23.074207531484
See Invisible23.074207531484

Offense: Mainhand

Damage36
Accuracy35
Crit Chance33%
APR1
Speed0.80

Offense: Spell

Spellpower10
Crit Chance28%
Speed1

Offense: Mind

Mindpower19
Crit Chance30%
Speed1

Offense: Damage Bonus

Arcane+3%
Mind+6%
Nature+11%

Offense: Damage Penetration

Arcane+15%

Defense: Base

Armour (hardiness)14 (49.309173272933%)
Defense34
Ranged Defense34
Fatigue0
Physical Save23
Spell Save22
Mental Save30

Defense: Resistances

Nature+ 32%( 70%)
Mind+ 21%( 70%)
Fire+ 19%( 70%)
Cold+ 18%( 70%)
All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Log

Talent Volley is ready to use.

Zeph shoots!

Zeph's Shoot hits Green mold for
67 physical damage.
Zeph's Shoot killed Green mold!

Talent Steady Shot is ready to use.
Zeph is encased in ice!

Something hits
Zeph for 110 cold damage.

Zeph uses Evasion.

Zeph tries to evade attacks.

Zeph uses Luck of the Little Folk.

Zeph seems more aware.

Zeph uses Infusion: Wild.

Zeph is free from the ice.

Zeph is cured!

Zeph lessens the pain.

Zeph uses Infusion: Regeneration.

Zeph starts regenerating health quickly.


Zeph uses Pin Down.

The Shade is pinned to the ground.

Zeph's Pin Down hits The Shade for
46 physical, 1 physical, 6 nature, 4 temporal (58 total damage).
The Shade casts Manathrust.

The Shade's spell attains critical power!
The Shade hits Zeph for 98 arcane damage.

The Shade activates his
dark staff!
Saving game...