Asveran the level 4 Shalore Archer by haven-ffg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArcher
Level / Exp4 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity20 (base 19)
Constitution12 (base 12)
Magic12 (base 10)
Willpower13 (base 10)
Cunning16 (base 12)

Resources

Life150/150
Stamina116/116
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth27.300317620788
See Invisible27.300317620788

Offense: Mainhand

Damage6
Accuracy23
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance6%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Acid+10%
Fire+4%
Light+30%

Defense: Base

Armour (hardiness)1 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save7
Spell Save21
Mental Save15

Defense: Resistances

Cold+ 20%( 70%)
Light+ 50%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

On fingers
On fingers
Quiver
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 34 turns (stop reason: dialog is displayed).

Asveran wears:
cinder rough leather gloves (0 def, 1 armour).

Asveran switches her weapons to:
rough leather sling
pouch of iron shots.

Asveran wears (replacing
rough leather sling): elm vilestaff (10-12 power, 2 apr, acid element).

You gain 1.00 gold from the transmogrification of
cleansing iron plate armour (3 def, 7 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.99 gold from the transmogrification of
stabilizing iron helm of constitution (+2) (0 def, 3 armour).
You gain 1.50 gold from the transmogrification of
rogue's copper ring of nature (+20%).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Talent Command Staff is ready to use.

There is a Elvala (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Resting starts...

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Saving done.

Rested for 152 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.