Dex the level 7 Cornac Rogue by Symple

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassRogue
Level / Exp7 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity27 (base 27)
Constitution10 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life193/193
Stamina118/118
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage27
Accuracy28
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage23
Accuracy28
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower6
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+3%

Defense: Base

Armour (hardiness)3 (61.159420289855%)
Defense32
Ranged Defense32
Fatigue0
Physical Save9
Spell Save7
Mental Save9

Defense: Resistances

Blight+ 10%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
5/5
1/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.50
0/5
0/5
3/5
1/5
0/5
3/5

Effects

beneficial effect

Quests

done
done
active

Equipment

Tool
Around neck
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Dex picks up (k.): spinel.
Dex picks up (t.):
zircon.
Dex picks up (j.):
agate.
Dex picks up (u.):
zircon.
Dex picks up (u.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Dex wears (replacing
Summertide Phial): Planar Beacon.

Dex wears (replacing
copper amulet of dexterity (+2)): Withering Orbs.

You gain 5.25 gold from the transmogrification of
evasive elm wand of shielding [power 66] (20 cooldown).
You gain 2.23 gold from the transmogrification of
brass lantern of health.
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.58 gold from the transmogrification of
flaming iron shield (0 def, 2 armour, 21.5 block).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16.8 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.