










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 50 / 166% |
| Size | medium |
| Lifes / Deaths | Killed by Sigrik at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 09:04 / 26Killed by Xonor the giant army ant at level 27 on the 7th Regrowth 123rd year of Ascendancy at 20:43 Killed by Eilinolrarin the fire wyrm at level 30 on the 45th Regrowth 123rd year of Ascendancy at 19:17 Killed by Isemira the poison ooze at level 32 on the 30th Pyre 123rd year of Ascendancy at 01:27 Killed by unknown at level 39 on the 20th Dusk 123rd year of Ascendancy at 22:45 Killed by unknown at level 41 on the 27th Dusk 123rd year of Ascendancy at 06:40 Killed by unknown at level 43 on the 36th Dusk 123rd year of Ascendancy at 16:39 Killed by overpowered greater multi-hued wyrm at level 44 on the 36th Dusk 123rd year of Ascendancy at 18:39 Killed by Gliwe the orc grand summoner at level 45 on the 47th Dusk 123rd year of Ascendancy at 13:36 Killed by unknown at level 45 on the 47th Dusk 123rd year of Ascendancy at 16:06 Killed by Eilinetta the orc berserker at level 46 on the 17th Haze 123rd year of Ascendancy at 22:09 Killed by unknown at level 46 on the 18th Haze 123rd year of Ascendancy at 14:33 Killed by skeleton warrior at level 46 on the 18th Haze 123rd year of Ascendancy at 17:11 Killed by unknown at level 49 on the 74th Haze 123rd year of Ascendancy at 04:37 Killed by Sigrik at level 50 on the 10th Allure 124th year of Ascendancy at 06:07 Killed by Atamathon the Giant Golem at level 50 on the 10th Allure 124th year of Ascendancy at 08:51 Killed by unknown at level 50 on the 5th Regrowth 124th year of Ascendancy at 06:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Regrowth 124th year of Ascendancy at 09:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Regrowth 124th year of Ascendancy at 11:23 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Regrowth 124th year of Ascendancy at 13:23 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Regrowth 124th year of Ascendancy at 14:49 Killed by Sigrik's temporal clone at level 50 on the 5th Regrowth 124th year of Ascendancy at 16:10 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Regrowth 124th year of Ascendancy at 18:03 Killed by Linaniil, Supreme Archmage of Angolwen's temporal clone at level 50 on the 5th Regrowth 124th year of Ascendancy at 18:09 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Regrowth 124th year of Ascendancy at 19:49 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 5th Regrowth 124th year of Ascendancy at 22:04 |
Primary Stats
| Strength | 21 (base 19) |
| Dexterity | 41 (base 37) |
| Constitution | 25 (base 12) |
| Magic | 127 (base 59) |
| Willpower | 104 (base 60) |
| Cunning | 79 (base 60) |
Resources
| Life | 1008/1008 |
| Positive | 76/177 |
| Paradox | 440 |
| Healing Factor | 1.1153846153847 |
| Regeneration | 10.651923076924 |
Speed
| Mental | +10% |
| Attack | -2.9976021664879E-12% |
| Movement | +59.72902271436% |
| Spell | -2.9976021664879E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 37 |
| Crit Chance | 36% |
| APR | 12 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 93 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +33% |
| Arcane | +20% |
| Mind | +18% |
| All | 0% |
| Lightning | +27% |
| Light | +35% |
| Temporal | +138% |
| Darkness | +7% |
| Physical | +48% |
| Nature | +9% |
Offense: Damage Penetration
| Physical | +20% |
| Mind | +20% |
| All | 0% |
| Lightning | +5% |
| Light | +20% |
| Temporal | +80% |
| Darkness | +18% |
| Arcane | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 77.617021974188 (73.391959798995%) |
| Defense | 50 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 58 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Physical | + 29%( 70%) |
| Cold | + 35%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 32%( 70%) |
| Temporal | + 70%( 70%) |
| Lightning | + 23%( 70%) |
| Fire | + 39%( 70%) |
| Mind | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 57% |
| Bleed Resistance | 57% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 735 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Timetravel | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Empower |
| talent | Extension |
| talent | Chant of Fortress |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Contingency |
| talent | Reality Smearing |
| beneficial effect | The target is moving is 60% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost anorithil from death by Eilinolrarin the fire wyrm. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by brown bear. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +1. | done |
You failed to protect the repented thief from death by Betheyanne the stone troll. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1193. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed black mamba head. * You've found the needed snow giant kidney. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed orc heart. * You've found the needed vampire lord fang. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bregoromirach (6 def, 13 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +4% Changes stats: +4 Wil Changes resistances: +21% acid / +23% temporal / +24% darkness / +25% fire / +28% cold / +14% lightning Changes resistances penetration: +18% darkness / +15% temporal Spell save: +9 (+3 eff.) Mental save: +3 (+1 eff.) Disease immunity: +15% Defense after a teleport: +23 Resist all after a teleport: +25% New effects duration reduction after a teleport: +32% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Ivuwen'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 20 acid / 18 fire Changes resistances: +7% fire Changes resistances penetration: +15% temporal Changes damage: +27% acid / +18% temporal Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Pusreeve (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 nature / 16 lightning Changes stats: +10 Con / +20 Mag Changes resistances penetration: +15% nature Changes damage: +6% acid / +9% nature / +20% arcane / +15% lightning Spell save: +15 (+4 eff.) Life regen: +5.40 Mana each turn: +3.00 Mana when hit: +2.60 Maximum mana: +110.00 Spellpower: +9 (+2 eff.) Damage Shield Power: +15% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe 'Belyldathra' (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str Changes resistances: +15% mind / +6% temporal Changes resistances penetration: +20% temporal Changes damage: +12% mind / +9% temporal Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 647.93 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +15 Mag / +27 Wil / +8 Cun Changes resistances penetration: +20% mind Critical mult.: +5.00% Spellpower: +24 (+5 eff.) Mindpower: +15 (+4 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Gevena the hardened leather beltPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag / +3 Wil / +3 Con Changes resistances: +18% acid Changes resistances penetration: +10% temporal Changes damage: +9% temporal Mental save: +16 (+6 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Mindpower: +5 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
| In main hand | Mayuwyn the Blazetorrent (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +10.0% Physical power: +15 (+8 eff.) Changes stats: +3 Cun Changes resistances penetration: +5% lightning Changes damage: +12% lightning / +30% temporal / +6% mind Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower on spell critical (stacks up to 3 times): +10 Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spellpower: +54 (+10 eff.) Spell crit. chance: +9% Mindpower: +2 (+1 eff.) Mental crit. chance: +3% It can be used to conjure elemental energy in a radius 10 cone, dealing 64.26 to 77.11 temporal damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Zeruhor' (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 14 temporal Damage (Ranged): 14 temporal Changes stats: +4 Wil / +2 Mag Changes resistances: +16% temporal Changes resistances penetration: +10% arcane Changes damage: +17% temporal Spell save: +12 (+4 eff.) Mana each turn: +0.08 Spellpower: +8 (+1 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =TEP=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 10 temporal / 20 physical Changes stats: +3 Wil / +5 Mag Changes resistances: +10% physical / +10% temporal Changes resistances penetration: +20% physical / +20% temporal Changes damage: +20% physical / +20% temporal Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.5 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | Mundur the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Defense: +2 (+0 eff.) Changes stats: +7 Cun / +4 Dex Changes damage: +12% temporal Critical mult.: +25.00% Hate when firing a critical mind attack: +3.00 Maximum psi: +20.00 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Gleamsweeper'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+5 eff.) Fatigue: -10% Damage when hit (Melee): 8 lightning Changes stats: +16 Mag Changes resistances: +12% acid Changes resistances penetration: +20% light Changes damage: +18% physical / +8% temporal / +35% light / +7% darkness Life regen: +3.90 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +3 Combat speed: +10% Amulets can have magical properties. |
Inventory
movement infusion of the psychic (902% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 902% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 30%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Burnpiety =5str=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +5 Str / +2 Mag Changes damage: +21% fire Cut immunity: +50% Infravision radius: +2 See invisible: +9 Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 375 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Mirror Shards =Reflect=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 404 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
PorominaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 16 arcane Changes stats: +3 Mag Changes resistances: +5% arcane Changes damage: +7% acid / +6% fire / +6% lightning / +6% cold Spell save: +39 (+10 eff.) Mana each turn: +0.20 Spellpower: +4 (+1 eff.) Spell crit. chance: +10% Amulets can have magical properties. |
The Black Core =shadow=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Grinokan =shield pen=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+5 eff.) Changes stats: +7 Dex / +3 Mag / +6 Wil Changes resistances: +9% temporal Critical mult.: +15.00% Mana each turn: +0.04 Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Damage Shield penetration: +10% Rings can have magical properties. |
Khelirain =dragon=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Damage when hit (Melee): 4 temporal Changes stats: +5 Str / +2 Mag / +5 Con Changes resistances: +22% nature Changes damage: +11% nature Grants telepathy: Dragon Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Rings can have magical properties. |
Zanyvon the gold ring =25pen=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes stats: +5 Wil Changes resistances: +6% acid / +3% temporal Changes resistances penetration: +5% acid / +25% temporal Changes damage: +6% acid / +3% temporal Mental save: +10 (+4 eff.) Rings can have magical properties. |
steel ring 'Kindlesweeper' =6con=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +3 Wil / +6 Con Changes damage: +9% fire Reduces incoming crit damage: 15.00% Life regen: +0.90 Maximum life: +44.00 Healing mod.: +15% Rings can have magical properties. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
warrior's gold ring of the mind (+12%) =4str=Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +12% mind Changes damage: +12% mind Rings can have magical properties. |
Gedheta (30-36 power, 6 apr, temporal element) =shieldshield pen=Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Burst (radius 2) on crit: +8 physical When wielded/worn: Armour: +4 Defense: +34 (+11 eff.) Ranged Defense: +9 (+3 eff.) Damage (Melee): 11 % chance of confusion Changes stats: +1 Str Changes damage: +30% temporal / +36% physical / +30% darkness / +30% light Talent granted: +1 Command Staff Physical save: +9 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +30 (+6 eff.) Spell crit. chance: +5% Damage Shield penetration: +50% Staves designed for wielders of magic, by the greats of the art. |
Hurarerab (42-50.4 power, 6 apr, temporal element) =wudi=Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes stats: +2 Dex / +1 Wil / +4 Cun / +2 Con Changes resistances: +15% darkness / +10% temporal Changes damage: +42% temporal Grants telepathy: Dragon Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower: +19 (+4 eff.) Spell crit. chance: +5% Defense after a teleport: +35 Resist all after a teleport: +22% New effects duration reduction after a teleport: +22% Reduces paradox anomalies(equivalent to willpower): +25 Staves designed for wielders of magic, by the greats of the art. |
Satyrlace =7com=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +4 Str / +5 Dex / +4 Mag / +1 Cun / +7 Con Changes damage: +9% nature Physical save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
Chalodig the Sootsweeper (2 def, 0 armour) =20 pen=Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun / +4 Wil Changes resistances: +15% darkness / +9% temporal Changes resistances penetration: +20% temporal Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivitira the linen cloak (1 def, 0 armour) =7str=Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +7 Str / +5 Mag / +2 Wil Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Manoziladar the pair of drakeskin leather boots (0 def, 21 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Armour: +21 Fatigue: +5% Changes stats: +4 Str Changes resistances: +6% acid Changes damage: +21% physical Only die when reaching: -60.00 life Maximum life: +30.00 Maximum stamina: +10.00 Infravision radius: +3 A pair of boots made of leather. |
Salibeth the iron gauntlets (0 def, 1 armour) =4con=Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +4 Con Critical mult.: +15.00% Mental save: +6 (+2 eff.) Life regen: +1.40 Stamina each turn: +0.60 Maximum stamina: +10.00 Mental crit. chance: +2% Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Arynor' (0 def, 9 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +9 Damage (Melee): 19 light Changes stats: +6 Cun / +1 Dex Changes resistances: +9% temporal / +15% darkness / +13% light Changes damage: +11% light Critical mult.: +10.00% Mental save: +26 (+9 eff.) Life regen: +4.00 Stamina each turn: +2.00 Maximum life: +80.00 Maximum stamina: +35.00 Infravision radius: +4 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bodig (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +7 Wil Changes resistances: +30% darkness Changes damage: +20% darkness / +12% blight Spell save: +6 (+2 eff.) Mana each turn: +3.08 Psi each turn: +0.40 Mana when hit: +3.00 Vim when firing critical spell: +2.00 Maximum mana: +107.00 Spellpower: +24 (+5 eff.) Spell crit. chance: +1% Mindpower: +12 (+3 eff.) Mental crit. chance: +6% It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
The Black Crown (0 def, 15 armour) =shadow=Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
iron helm 'Hanidur' (0 def, 5 armour) =4con=Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Con Changes resistances penetration: +15% blight Changes damage: +6% blight Physical save: +9 (+5 eff.) Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather armour 'Viperreign' (3 def, 9 armour) =water=Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 8 blight / 12 physical / 4 arcane Changes resistances: +5% acid / +25% cold Changes resistances penetration: +15% arcane Changes damage: +12% nature Allows you to breathe in: water A suit of armour made of leather. |
14 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1058 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Islara (dig speed 32 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +2 Str Changes resistances: +12% nature / +15% temporal Changes damage: +7% nature / +6% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
bloodhexed iron pickaxe (dig speed 28 turns) =4str=Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +4 Str / +4 Wil Mental crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator =burn=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 554.00 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glitterreek [power 131] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes stats: +3 Dex / +2 Mag / +2 Cun Changes resistances: +15% blight Talent cooldown: Silence (-1 turn) Talent granted: +5 Silence Light radius: +3 Infravision radius: +3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Sigrik the Cornac Paradox Mage level 38
11st Dusk 123rd year of Ascendancy at 01:48 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sigrik the Cornac Paradox Mage level 23
13rd Haze 122nd year of Ascendancy at 17:51 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Sigrik the Cornac Paradox Mage level 37
5th Flare 123rd year of Ascendancy at 09:50 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Sigrik the Cornac Paradox Mage level 38
7th Flare 123rd year of Ascendancy at 08:04 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Sigrik the Cornac Paradox Mage level 42
30th Dusk 123rd year of Ascendancy at 17:24 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sigrik the Cornac Paradox Mage level 43
36th Dusk 123rd year of Ascendancy at 16:26 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Sigrik the Cornac Paradox Mage level 50
10th Allure 124th year of Ascendancy at 11:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Sigrik the Cornac Paradox Mage level 40
26th Dusk 123rd year of Ascendancy at 09:52 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Sigrik the Cornac Paradox Mage level 32
47th Regrowth 123rd year of Ascendancy at 22:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sigrik the Cornac Paradox Mage level 10
10th Mirth 122nd year of Ascendancy at 04:41 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Sigrik the Cornac Paradox Mage level 39
20th Dusk 123rd year of Ascendancy at 12:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Sigrik the Cornac Paradox Mage level 33
1st Summertide 123rd year of Ascendancy at 02:54 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Sigrik the Cornac Paradox Mage level 29
38th Regrowth 123rd year of Ascendancy at 00:44 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sigrik the Cornac Paradox Mage level 25
8th Allure 123rd year of Ascendancy at 21:59 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sigrik the Cornac Paradox Mage level 28
36th Regrowth 123rd year of Ascendancy at 12:23 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Sigrik the Cornac Paradox Mage level 10
10th Mirth 122nd year of Ascendancy at 04:41 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sigrik the Cornac Paradox Mage level 23
13rd Haze 122nd year of Ascendancy at 14:21 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sigrik the Cornac Paradox Mage level 45
36th Dusk 123rd year of Ascendancy at 23:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sigrik the Cornac Paradox Mage level 10
10th Mirth 122nd year of Ascendancy at 04:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sigrik the Cornac Paradox Mage level 20
8th Haze 122nd year of Ascendancy at 10:46 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Sigrik the Cornac Paradox Mage level 30
44th Regrowth 123rd year of Ascendancy at 23:38 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Sigrik the Cornac Paradox Mage level 40
21st Dusk 123rd year of Ascendancy at 01:05 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Sigrik the Cornac Paradox Mage level 50
1st Decay 123rd year of Ascendancy at 09:45 see stats
Now, this is impressive! (Exploration mode)
Killed Linaniil, the Supreme Archmage of Angolwen.By Sigrik the Cornac Paradox Mage level 50
6th Regrowth 124th year of Ascendancy at 04:01 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Sigrik the Cornac Paradox Mage level 50
10th Allure 124th year of Ascendancy at 11:04 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sigrik the Cornac Paradox Mage level 23
22nd Haze 122nd year of Ascendancy at 01:56 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Sigrik the Cornac Paradox Mage level 39
19th Dusk 123rd year of Ascendancy at 22:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Sigrik the Cornac Paradox Mage level 24
2nd Wintertide 123rd year of Ascendancy at 21:21 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Sigrik the Cornac Paradox Mage level 40
22nd Dusk 123rd year of Ascendancy at 14:27 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Sigrik the Cornac Paradox Mage level 25
10th Allure 123rd year of Ascendancy at 20:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sigrik the Cornac Paradox Mage level 8
1st Mirth 122nd year of Ascendancy at 22:06 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Sigrik the Cornac Paradox Mage level 23
13rd Haze 122nd year of Ascendancy at 17:51 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sigrik the Cornac Paradox Mage level 28
24th Regrowth 123rd year of Ascendancy at 07:52 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Sigrik the Cornac Paradox Mage level 47
54th Haze 123rd year of Ascendancy at 06:48 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sigrik the Cornac Paradox Mage level 14
45th Dusk 122nd year of Ascendancy at 22:07 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Sigrik the Cornac Paradox Mage level 46
32nd Haze 123rd year of Ascendancy at 20:43 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sigrik the Cornac Paradox Mage level 23
62nd Haze 122nd year of Ascendancy at 01:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sigrik the Cornac Paradox Mage level 17
65th Dusk 122nd year of Ascendancy at 11:56 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sigrik the Cornac Paradox Mage level 36
3rd Flare 123rd year of Ascendancy at 01:48 see stats
Log
Talent Track is ready to use.
Sigrik uses Track.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ran for 1 turns (stop reason: didn't move).
Today is the 7th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:16.
Today is the 8th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Talent Track is ready to use.
There is a Ruins of Kor'Pul here (press '' or right click to use).
Today is the 9th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 10th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Saving done.
Sigrik deactivates Contingency.
Sigrik deactivates Extension.
Sigrik deactivates Empower.
Sigrik deactivates Reality Smearing.
Sigrik deactivates Matter Weaving.
Sigrik deactivates Energy Decomposition.
Sigrik deactivates Chant of Fortress.






























































































































