Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Wights 1.0.0 Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Wight |
| Class | Cursed |
| Level / Exp | 1 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Lisalewe the skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 06:01 / 1 |
Primary Stats
| Strength | 17 (base 16) |
| Dexterity | 10 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 15) |
| Cunning | 12 (base 10) |
Resources
| Life | -1/126 |
| Hate | 64/100 |
| Healing Factor | 0.78300475731925 |
| Regeneration | 0.19575118932981 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 17 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.8 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 6 |
| Physical Save | 11.55 |
| Spell Save | 10.5 |
| Mental Save | 11.2 |
Defense: Resistances
| Physical | + 5%( 70%) |
| Cold | + 10%( 70%) |
| Light | -10%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Bleed Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Wight | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Gloom |
| detrimental effect | Cannot heal higher than 27 life. Blood Lock |
| detrimental effect | Huge cut that bleeds, doing 11.60 physical damage per turn. Bleeding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
Quests
You arose as a wight in a desolate, malevolent place. Wight from the BeginningYet you really don't feel like spending the rest of your miserable unlife haunting these accursed moors... | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In main hand | iron battleaxe (9.5-14.25 power, 1 apr) iron battleaxe (9.5-14.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather belt of the titanrough leather belt of the titan Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. traveler's pair of iron boots (0 def, 3 armour)traveler's pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elm totem of cure poisons [power 1] (20 cooldown)elm totem of cure poisons [power 1] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Sarnath shrugs off the effect 'Pacification Hex'!
Cutpurse uses Infusion: Regeneration.
Cutpurse starts regenerating health quickly.
Resting starts...
Rested for 3 turns (stop reason: hostile spotted to the southwest (Lisalewe the skeleton warrior)).
Lisalewe the skeleton warrior casts Blood Lock.
Sarnath is blood locked.
Lisalewe the skeleton warrior casts Drain.
Sarnath casts Rune: Shielding.
A shield forms around Sarnath.
Sarnath uses Dominate.
Lisalewe the skeleton warrior has been dominated!
Lisalewe the skeleton warrior casts Rend.
Sarnath starts to bleed.
Sarnath hits Lisalewe the skeleton warrior for 17 physical damage.
Lisalewe the skeleton warrior hits Sarnath for 0 physical, 0 physical, 0 blight, 0 blight damage (total 0.00).
Lisalewe the skeleton warrior hits Sarnath for 0 physical damage.
Your shield crumbles under the damage!
The shield around Sarnath crumbles.
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Saving done.
Saving done.
Saving game...
