Deill the level 1 Cornac Archmage by Quarlon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-4/90
Mana84/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.50
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Command Staff is ready to use.

There is a portal back here (press '' or right click to use).

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Saving game...

Saving done.

There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Deill picks up (a.):
blurring rough leather belt.
Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).


Deill casts
Manathrust.
Deill's Manathrust hits Cutpurse for
52 arcane damage.

Deill casts
Lightning.
Deill hits Cutpurse for 49 lightning damage.
Cutpurse hits Deill for 22 physical, 12 physical, 5 fire (39 total damage).

Deill casts
Flame.
Cutpurse performs a melee critical strike against Deill!
Cutpurse hits Deill for 42 physical, 13 physical (56 total damage).
Deill the level 1 cornac archmage was disembowelled to death by a cutpurse on level 1 of The Maze.