












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Dwarf |
Class | Solipsist |
Level / Exp | 50 / 1313% |
Size | medium |
Lifes / Deaths | Killed by elven elite warrior at level 12 on the 16th Profit 122nd year of Ascendancy at 00:53 / 69Killed by elven cultist at level 12 on the 17th Profit 122nd year of Ascendancy at 06:40 Killed by Inadeli the halfling at level 15 on the 21st Wealth 122nd year of Ascendancy at 21:36 Killed by Inadeli the halfling at level 15 on the 21st Wealth 122nd year of Ascendancy at 23:10 Killed by Abmet the thalore at level 15 on the 22nd Wealth 122nd year of Ascendancy at 01:00 Killed by Eilinetha the snow giant chieftain at level 17 on the 7th Dearth 122nd year of Ascendancy at 21:03 Killed by snow giant boulder thrower at level 17 on the 7th Dearth 122nd year of Ascendancy at 22:40 Killed by Eilinetha the snow giant chieftain at level 17 on the 7th Dearth 122nd year of Ascendancy at 23:46 Killed by Urkis, the High Tempest at level 23 on the 30th Loss 122nd year of Ascendancy at 22:52 Killed by Polulle the elven guard at level 24 on the 4th Shortage 122nd year of Ascendancy at 12:00 Killed by elven corruptor at level 24 on the 4th Shortage 122nd year of Ascendancy at 14:58 Killed by mean looking elven guard at level 24 on the 4th Shortage 122nd year of Ascendancy at 21:35 Killed by Bethutta the elven blood mage at level 24 on the 4th Shortage 122nd year of Ascendancy at 22:43 Killed by elven cultist at level 24 on the 5th Shortage 122nd year of Ascendancy at 23:19 Killed by mean looking elven guard at level 25 on the 6th Shortage 122nd year of Ascendancy at 03:35 Killed by ogre rune-spinner at level 25 on the 6th Shortage 122nd year of Ascendancy at 16:19 Killed by Zubonne the mean looking elven guard at level 25 on the 6th Shortage 122nd year of Ascendancy at 17:01 Killed by elven blood mage at level 25 on the 6th Shortage 122nd year of Ascendancy at 17:53 Killed by Zubonne the mean looking elven guard at level 25 on the 6th Shortage 122nd year of Ascendancy at 18:51 Killed by elven blood mage at level 25 on the 6th Shortage 122nd year of Ascendancy at 19:48 Killed by Zubonne the mean looking elven guard at level 25 on the 6th Shortage 122nd year of Ascendancy at 22:00 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 7th Shortage 122nd year of Ascendancy at 10:40 Killed by Belunn the copperhead snake at level 27 on the 20th Shortage 122nd year of Ascendancy at 15:45 Killed by Zubira the dire wolf at level 31 on the 15th Stralite 123rd year of Ascendancy at 08:43 Killed by shadow at level 31 on the 15th Stralite 123rd year of Ascendancy at 20:57 Killed by Layalrama the grave wight at level 31 on the 16th Stralite 123rd year of Ascendancy at 21:36 Killed by overpowered greater multi-hued wyrm at level 38 on the 28th Voratun 123rd year of Ascendancy at 02:22 Killed by overpowered greater multi-hued wyrm at level 38 on the 28th Voratun 123rd year of Ascendancy at 03:17 Killed by overpowered greater multi-hued wyrm at level 38 on the 28th Voratun 123rd year of Ascendancy at 07:02 Killed by overpowered greater multi-hued wyrm at level 38 on the 28th Voratun 123rd year of Ascendancy at 08:56 Killed by icy orc wyrmic at level 39 on the 3rd Profit 123rd year of Ascendancy at 23:59 Killed by skeleton mage at level 39 on the 4th Profit 123rd year of Ascendancy at 02:20 Killed by skeleton master archer at level 39 on the 4th Profit 123rd year of Ascendancy at 03:45 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 6th Profit 123rd year of Ascendancy at 22:30 Killed by Betolemina the orc pyromancer at level 40 on the 7th Profit 123rd year of Ascendancy at 20:41 Killed by orc cryomancer at level 40 on the 8th Profit 123rd year of Ascendancy at 08:27 Killed by orc archer at level 40 on the 8th Profit 123rd year of Ascendancy at 15:22 Killed by icy orc wyrmic at level 40 on the 8th Profit 123rd year of Ascendancy at 17:19 Killed by Glulle the orc fighter at level 40 on the 20th Profit 123rd year of Ascendancy at 23:33 Killed by skeleton warrior at level 45 on the 29th Loss 123rd year of Ascendancy at 00:15 Killed by skeleton warrior at level 45 on the 29th Loss 123rd year of Ascendancy at 02:08 Killed by minotaur at level 48 on the 18th Shortage 123rd year of Ascendancy at 23:36 Killed by ritch flamespitter (wild summon) at level 48 on the 21st Shortage 123rd year of Ascendancy at 02:56 Killed by Xeretha the venom drake hatchling at level 48 on the 21st Shortage 123rd year of Ascendancy at 05:26 Killed by Lisata the orc grand summoner at level 49 on the 22nd Shortage 123rd year of Ascendancy at 05:41 Killed by skeleton master archer at level 49 on the 28th Shortage 123rd year of Ascendancy at 13:45 Killed by shadow at level 50 on the 20th Steel 124th year of Ascendancy at 05:39 Killed by shadow at level 50 on the 20th Steel 124th year of Ascendancy at 10:51 Killed by Isyriawyn the umbral horror at level 50 on the 21st Steel 124th year of Ascendancy at 13:44 Killed by shadow at level 50 on the 21st Steel 124th year of Ascendancy at 15:45 Killed by Isyriawyn the umbral horror at level 50 on the 21st Steel 124th year of Ascendancy at 17:23 Killed by shadow at level 50 on the 21st Steel 124th year of Ascendancy at 19:34 Killed by Isyriawyn the umbral horror at level 50 on the 21st Steel 124th year of Ascendancy at 21:03 Killed by Roch the quasit at level 50 on the 22nd Steel 124th year of Ascendancy at 14:32 Killed by Adevea the eternal bone giant at level 50 on the 22nd Steel 124th year of Ascendancy at 20:20 Killed by Nerethra the runed bone giant at level 50 on the 23rd Steel 124th year of Ascendancy at 12:52 Killed by Nerethra the runed bone giant at level 50 on the 23rd Steel 124th year of Ascendancy at 18:51 Killed by fire drake hatchling at level 50 on the 25th Steel 124th year of Ascendancy at 13:35 Killed by Adatta the losselhing at level 50 on the 25th Steel 124th year of Ascendancy at 19:47 Killed by umbral horror at level 50 on the 26th Steel 124th year of Ascendancy at 17:15 Killed by Elandar at level 50 on the 29th Steel 124th year of Ascendancy at 00:11 Killed by Elandar at level 50 on the 29th Steel 124th year of Ascendancy at 01:08 Killed by thought-forged defender at level 50 on the 29th Steel 124th year of Ascendancy at 02:37 Killed by forge-giant at level 50 on the 29th Steel 124th year of Ascendancy at 04:50 Killed by forge-giant at level 50 on the 29th Steel 124th year of Ascendancy at 06:36 Killed by forge-giant at level 50 on the 29th Steel 124th year of Ascendancy at 07:45 Killed by forge-giant at level 50 on the 29th Steel 124th year of Ascendancy at 08:48 Killed by uruivellas at level 50 on the 29th Steel 124th year of Ascendancy at 10:01 Killed by Elandar at level 50 on the 29th Steel 124th year of Ascendancy at 10:56 |
Antimagic | Follower |
Primary Stats
Strength | 48 (base 19) |
Dexterity | 33 (base 23) |
Constitution | 83 (base 60) |
Magic | 22 (base 10) |
Willpower | 105 (base 60) |
Cunning | 88 (base 60) |
Resources
Life | 870/870 |
Equilibrium | 30 |
Psi | 710/710 |
Healing Factor | 1.9928063241105 |
Regeneration | 4.4838142292487 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +140.9693877551% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 45.849068372058 |
See Invisible | 45.849068372058 |
Offense: Mainhand
Damage | 42 |
Accuracy | 54 |
Crit Chance | 35% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 54 |
Accuracy | 54 |
Crit Chance | 36% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 77 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Light | +23% |
Nature | +27% |
Lightning | +35% |
Mind | +79% |
All | +17% |
Offense: Damage Penetration
Arcane | +10% |
Mind | +50% |
All | 0% |
Defense: Base
Armour (hardiness) | 18 (60%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 2 |
Physical Save | 72.25 |
Spell Save | 72.75 |
Mental Save | 75 |
Defense: Resistances
Blight | + 25%( 70%) |
Arcane | + 16%( 70%) |
Mind | + 60%( 70%) |
All | + 7%( 70%) |
Lightning | + 49%( 70%) |
Light | + 15%( 70%) |
Cold | + 34%( 70%) |
Fire | + 9%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Confusion Resistance | 70% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 29% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 703 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -1118 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Discharge | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Slumber | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Psionic / Dream Forge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Lucid Dreamer |
talent | Antimagic Shield |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Ripal. Escort: repented thief (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1110. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 64% (based on Cunning), costing 44 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +10.0% Capacity: 21 On weapon crit: * cripple the target Damage (Ranged): +8 darkness Damage against: +9% Living Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Maximum life: +63.00 Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.9 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 315.99 mind damage and cripples the target's higher mental functions, reducing cunning by 20 and confusing (36% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 142.21 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Effects on melee hit: * Slows global speed by 30% * 20 arcane resource burn Changes stats: +10 Str / +10 Con Changes resistances: +36% lightning / +3% fire / +12% mind / +5% arcane Changes damage: +18% lightning Spell save: +9 (+0 eff.) Life regen: +2.00 Maximum life: +97.00 Healing mod.: +26% Rings can have magical properties. |
Around neck | ![]() 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +8 (+4 eff.) Changes damage: +10% all Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) Stun/Freeze immunity: +60% Spell crit. chance: +5% Mental crit. chance: +5% Amulets can have magical properties. |
In main hand | ![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to blind When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +9% light / +5% arcane Changes resistances penetration: +10% arcane Changes damage: +6% light Mental save: +7 (+2 eff.) Maximum psi: +42.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+4 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 53 power out of 60/60) : Effective talent level: 1.0 Power cost: 53 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 mind Changes stats: +1 Dex / +3 Mag / +3 Wil / +2 Cun Changes damage: +12% mind Mental save: +6 (+2 eff.) Maximum psi: +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 908% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 350.01 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 60 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 168.12 to 504.36 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% nature / +12% blight Talent mastery: +0.16 Psionic / Dream Forge Poison immunity: +21% Disease immunity: +21% Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 nature When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 mind / 4 nature Changes stats: +12 Cun / +8 Wil Changes damage: +19% lightning / +25% fire / +22% cold Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Critical mult.: +23.00% Physical save: +9 (+0 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+22 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 176 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +11% acid / +8% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 88 power out of 100/100. The very essence of bearness! |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 44 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (153 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.9 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 20 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Ripal the Dwarf Solipsist level 34
36th Stralite 123rd year of Ascendancy at 14:51 see stats
By Ripal the Dwarf Solipsist level 22
38th Dearth 122nd year of Ascendancy at 16:00 see stats
By Ripal the Dwarf Solipsist level 15
5th Wealth 122nd year of Ascendancy at 20:25 see stats
By Ripal the Dwarf Solipsist level 37
22nd Voratun 123rd year of Ascendancy at 13:49 see stats
By Ripal the Dwarf Solipsist level 38
28th Voratun 123rd year of Ascendancy at 02:21 see stats
By Ripal the Dwarf Solipsist level 37
21st Voratun 123rd year of Ascendancy at 10:34 see stats
By Ripal the Dwarf Solipsist level 44
12nd Loss 123rd year of Ascendancy at 02:37 see stats
By Ripal the Dwarf Solipsist level 36
3rd Voratun 123rd year of Ascendancy at 23:00 see stats
By Ripal the Dwarf Solipsist level 20
33rd Dearth 122nd year of Ascendancy at 14:03 see stats
By Ripal the Dwarf Solipsist level 42
4th Dearth 123rd year of Ascendancy at 22:41 see stats
By Ripal the Dwarf Solipsist level 14
2nd Wealth 122nd year of Ascendancy at 06:55 see stats
By Ripal the Dwarf Solipsist level 49
31st Iron 124th year of Ascendancy at 08:18 see stats
By Ripal the Dwarf Solipsist level 35
45th Stralite 123rd year of Ascendancy at 13:59 see stats
By Ripal the Dwarf Solipsist level 39
5th Profit 123rd year of Ascendancy at 05:20 see stats
By Ripal the Dwarf Solipsist level 50
29th Steel 124th year of Ascendancy at 14:20 see stats
By Ripal the Dwarf Solipsist level 17
8th Dearth 122nd year of Ascendancy at 08:47 see stats
By Ripal the Dwarf Solipsist level 23
30th Loss 122nd year of Ascendancy at 23:55 see stats
By Ripal the Dwarf Solipsist level 30
5th Stralite 123rd year of Ascendancy at 18:35 see stats
By Ripal the Dwarf Solipsist level 50
20th Steel 124th year of Ascendancy at 15:14 see stats
By Ripal the Dwarf Solipsist level 50
31st Iron 124th year of Ascendancy at 10:22 see stats
By Ripal the Dwarf Solipsist level 47
15th Shortage 123rd year of Ascendancy at 21:59 see stats
By Ripal the Dwarf Solipsist level 22
38th Dearth 122nd year of Ascendancy at 15:32 see stats
By Ripal the Dwarf Solipsist level 10
6th Profit 122nd year of Ascendancy at 23:14 see stats
By Ripal the Dwarf Solipsist level 20
20th Dearth 122nd year of Ascendancy at 07:10 see stats
By Ripal the Dwarf Solipsist level 30
12nd Steel 123rd year of Ascendancy at 19:20 see stats
By Ripal the Dwarf Solipsist level 40
7th Profit 123rd year of Ascendancy at 07:26 see stats
By Ripal the Dwarf Solipsist level 50
31st Iron 124th year of Ascendancy at 08:18 see stats
By Ripal the Dwarf Solipsist level 42
20th Dearth 123rd year of Ascendancy at 22:19 see stats
By Ripal the Dwarf Solipsist level 50
19th Steel 124th year of Ascendancy at 03:49 see stats
By Ripal the Dwarf Solipsist level 16
5th Dearth 122nd year of Ascendancy at 02:09 see stats
By Ripal the Dwarf Solipsist level 45
21st Loss 123rd year of Ascendancy at 06:12 see stats
By Ripal the Dwarf Solipsist level 42
20th Dearth 123rd year of Ascendancy at 22:29 see stats
By Ripal the Dwarf Solipsist level 42
45th Dearth 123rd year of Ascendancy at 04:18 see stats
By Ripal the Dwarf Solipsist level 30
18th Steel 123rd year of Ascendancy at 05:31 see stats
By Ripal the Dwarf Solipsist level 36
45th Stralite 123rd year of Ascendancy at 17:27 see stats
By Ripal the Dwarf Solipsist level 4
19th Voratun 122nd year of Ascendancy at 12:16 see stats
By Ripal the Dwarf Solipsist level 50
29th Steel 124th year of Ascendancy at 14:19 see stats
By Ripal the Dwarf Solipsist level 22
38th Dearth 122nd year of Ascendancy at 16:00 see stats
By Ripal the Dwarf Solipsist level 35
44th Stralite 123rd year of Ascendancy at 09:56 see stats
By Ripal the Dwarf Solipsist level 13
22nd Profit 122nd year of Ascendancy at 20:54 see stats
By Ripal the Dwarf Solipsist level 22
38th Dearth 122nd year of Ascendancy at 16:00 see stats
By Ripal the Dwarf Solipsist level 21
35th Dearth 122nd year of Ascendancy at 05:25 see stats
By Ripal the Dwarf Solipsist level 30
35th Steel 123rd year of Ascendancy at 23:50 see stats
By Ripal the Dwarf Solipsist level 41
35th Profit 123rd year of Ascendancy at 13:49 see stats
By Ripal the Dwarf Solipsist level 26
14th Shortage 122nd year of Ascendancy at 16:48 see stats
By Ripal the Dwarf Solipsist level 15
25th Wealth 122nd year of Ascendancy at 22:14 see stats
By Ripal the Dwarf Solipsist level 34
34th Stralite 123rd year of Ascendancy at 01:37 see stats
Log
You gain 6.78 gold from the transmogrification of elven-silk robe of alchemy (5 def, 0 armour).
You gain 2.05 gold from the transmogrification of elven-silk cloak of Iron Throne (3 def, 0 armour).
You gain 15.00 gold from the transmogrification of Frozen Shroud (12 def, 0 armour).
You gain 4.80 gold from the transmogrification of voratun waraxe of crippling (40-56 power, 6 apr).
You gain 1.75 gold from the transmogrification of voratun waraxe (41.5-58.1 power, 6 apr).
You gain 4.45 gold from the transmogrification of insidious voratun waraxe of massacre (55-77 power, 6 apr).
You gain 6.60 gold from the transmogrification of shimmering dragonbone magestaff (30-36 power, 6 apr, lightning element).
You gain 11.51 gold from the transmogrification of warden's drakeskin leather sling.
You gain 1.95 gold from the transmogrification of voratun mace of massacre (56-78.4 power, 6 apr).
You gain 5.25 gold from the transmogrification of quick voratun mace of massacre (59.5-83.3 power, 6 apr).
You gain 5.84 gold from the transmogrification of flaming voratun mace of paradox (43-60.2 power, 6 apr).
You gain 4.45 gold from the transmogrification of arcing voratun longsword of phasing (44.5-62.3 power, 21 apr).
You gain 1.95 gold from the transmogrification of voratun greatmaul of massacre (92-138 power, 4 apr).
You gain 25.00 gold from the transmogrification of Delugoldir the Loambone (37-48.1 power, 9 apr).
You gain 14.35 gold from the transmogrification of wanderer's voratun amulet.
You gain 2.38 gold from the transmogrification of shielding rune (absorb 462 for 8 turns).
You gain 1.23 gold from the transmogrification of manasurge rune of the sneak (1941% regen over 10 turns; 97 instant mana).
You gain 1.70 gold from the transmogrification of regeneration infusion (heal 402 over 5 turns).
You gain 9.25 gold from the transmogrification of heroism infusion (+7 for 13 turns, die at -620).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Lore found: first mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Saving done.
Ripal deactivates Antimagic Shield.
Ripal deactivates Mental Tyranny.
Ripal deactivates Lucid Dreamer.