











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 50 / 2655% |
Size | big |
Lifes / Deaths | Killed by Yveratta the large brown snake at level 8 on the 9th Mirth 122nd year of Ascendancy at 05:21 0 / 8Killed by Xaniredalaith the cold drake hatchling at level 25 on the 54th Haze 122nd year of Ascendancy at 21:05 Killed by orc necromancer at level 35 on the 76th Regrowth 123rd year of Ascendancy at 05:28 Killed by Mayemina the fiery orc wyrmic at level 50 on the 24th Haze 123rd year of Ascendancy at 19:29 Killed by Glalebeth the orc master assassin at level 50 on the 25th Haze 123rd year of Ascendancy at 22:06 Killed by venom drake at level 50 on the 26th Haze 123rd year of Ascendancy at 04:53 Killed by Xulrayalaith the orc summoner at level 50 on the 26th Haze 123rd year of Ascendancy at 06:27 Killed by Argoniel at level 50 on the 78th Haze 123rd year of Ascendancy at 00:49 |
Primary Stats
Strength | 35 (base 9) |
Dexterity | 89 (base 66) |
Constitution | 66 (base 37) |
Magic | 94 (base 60) |
Willpower | 36 (base 7) |
Cunning | 103 (base 65) |
Resources
Life | 1597/1597 |
Mana | 304/304 |
Stamina | 282/282 |
Healing Factor | 1.6088369623247 |
Regeneration | 43.905547222421 |
Speed
Mental | +18.24582049534% |
Attack | 0% |
Movement | 0% |
Spell | +18.24582049534% |
Global | +126% |
Vision
Sight | 10 |
Lite | -987 |
Infravision | 17 |
See Stealth | 88.918002219327 |
See Invisible | 102.91800221933 |
Stealth | 42 |
Offense: Mainhand
Damage | 183 |
Accuracy | 80 |
Crit Chance | 99% |
APR | 34 |
Speed | 0.85 |
Offense: Offhand
Damage | 147 |
Accuracy | 80 |
Crit Chance | 101% |
APR | 34 |
Speed | 0.85 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 59% |
Speed | 0.8456958527675 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 67% |
Speed | 1 |
Offense: Damage Bonus
Fire | +20% |
Light | +20% |
Temporal | +104% |
Nature | +34% |
Physical | +137% |
Cold | +20% |
All | +14% |
Offense: Damage Penetration
Lightning | +35% |
Physical | +76% |
Temporal | +64% |
Nature | +40% |
Arcane | +83% |
Fire | +40% |
All | +25% |
Defense: Base
Armour (hardiness) | 16 (35.65183292883%) |
Defense | 88 |
Ranged Defense | 88 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 35 |
Mental Save | 63 |
Defense: Resistances
Arcane | + 45%( 70%) |
Mind | + 50%( 70%) |
All | + 34%( 70%) |
Physical | + 50%( 70%) |
Lightning | + 62%( 70%) |
Light | + 42%( 70%) |
Temporal | + 58%( 70%) |
Darkness | + 53%( 70%) |
Cold | + 47%( 70%) |
Fire | + 43%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Teleport Resistance | 20% |
Blind Resistance | 100% |
Silence Resistance | 27% |
Disarm Resistance | 100% |
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Knockback Resistance | 54% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 284 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 8 times. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Dual techniques | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shadow Combat |
talent | Shadow Feed |
talent | Phantasmal Shield |
talent | Stealth |
talent | Chant of Fortitude |
talent | Trained Reactions |
talent | Essence of Speed |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.0 and stamina regeneration by 1.2. Soothing Darkness |
beneficial effect | Parrying melee and ranged attacks: Has a 73% chance to deflect up to 37 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by giant green ant. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Xerotha the orc berserker. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Arewyn the skeleton warrior. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2439. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +2 Mag +3 Wil +8 Cun +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +5 Resists +13% fire +3% nature +13% cold Silence- +27% Confus- +44% Stun/Frz- +29% ---------- misc Infravis +2 Size +1 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Spell.crit +3% Crit.mult +10.00% Dmg.mod +12% physical ----- def ----- Phys.save +3 (+2 eff.) Die.at -20.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+1 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 25 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +8 Con dps ---------- Phys.crit +20.0% Spell.crit +19% Mind.crit +20% Crit.mult +15.00% ----- def ----- Armour +3 Fatigue +5% Resists +6% mind Crit.chn- 15.00% ---------- misc Light +3 Infravis +3 See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Dex dps ---------- Dmg.mod +6% light +31% physical Res.pen +10% lightning +10% physical ----- def ----- Defense +10 (+2 eff.) Resists +6% lightning +6% light ---------- misc Stam/turn +2.00 Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 1055 physical damage Puts all charms on 11 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +5% ----- def ----- Max.HP +106.00 HP.reg +17.00 Heal.mod +25% Disarm- +38% Pinning- +26% Knockbk- +34% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +7% all Res.pen +15% fire ----- def ----- Resists +12% mind Mind.save +14 (+3 eff.) Blind- +41% Confus- +50% Stun/Frz- +60% ---------- misc Infravis +7 See.Stealth +15 See.Invis +20 Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- Dmg.mod +18% temporal Melee Ret 6 temporal On Hit (Melee): * 21% chance to reduce all saves and defense by 30 ----- def ----- Resists +18% lightning +12% temporal +6% mind Stun/Frz- +38% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Psi/ret +0.40 Amulets make your neck look great! |
In main hand | ![]() 1.0 T4 dagger 1H weapon [Random Unique] Master Power 40.5 - 52.6 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 arcane On Crit.r2 +8 arcane On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Str dps ---------- Phys.crit +7.0% Dmg.mod +13% physical Res.pen +25% arcane Acc +13 (+3 eff.) ----- def ----- Resists +5% arcane Sharp, short and deadly. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Mind.crit +7% ----- def ----- Resists +5% arcane +18% lightning Crit.chn- 15.00% Max.HP +49.00 HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Random Unique] Master Power 39.0 - 50.7 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.crit +11.0% Crit.mult +15.00% Phys.pwr +13 (+3 eff.) Res.pen +14% physical Acc +13 (+3 eff.) Apr +15 ----- def ----- Armour +8 Defense +14 (+3 eff.) Crit.chn- 10.00% Max.HP +100.00 Disarm- +78% Knockbk- +20% Teleport- +20% Sharp, short and deadly. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +8% Dmg.mod +21% temporal Res.pen +33% arcane +15% temporal ----- def ----- Defense +3 (+0 eff.) Resists +24% temporal +29% darkness +7% arcane Phys.save +13 (+5 eff.) Mind.save +15 (+4 eff.) Die.at -50.00 life Def/telep +28 Res/telep +15% Dur/telep +29% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +12 Mag dps ---------- Dmg.mod +6% cold +51% temporal +6% fire +57% physical Res.pen +24% temporal +27% physical Melee Ret 8 cold ----- def ----- Resists +24% physical +6% cold +6% light +15% all Anom.red +27 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -510 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 510 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 834 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 570 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 285.91 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1270% for 10 turns (135 total) and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 465 damage for 8 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 8 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +30 (+7 eff.) Dmg.mod +21% blight Res.pen +25% temporal ----- def ----- Resists +19% lightning Spell.save +9 (+5 eff.) Stun/Frz- +35% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +27% cold Res.pen +10% arcane ----- def ----- Resists +6% cold +22% mind +5% arcane Confus- +38% ---------- misc Masteries +0.36 Technique/Dual techniques +0.36 Cunning/Shadow magic Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +5 Mag +2 Wil +8 Cun +8 Con dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Mov.spd +10% Dmg.mod +8% light +7% temporal +8% darkness +7% physical ----- def ----- Fatigue -9% Resists +3% cold +26% light +17% darkness Spell.save +18 (+8 eff.) HP.reg +4.00 Blind- +44% Cut- +10% ---------- misc Stam/turn +1.20 Hate/m.crit +1.00 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Dmg.mod +6% lightning +9% temporal +6% mind Res.pen +10% blight Acc +7 (+2 eff.) Apr +16 ----- def ----- Resists +18% blight Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +10.00 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun dps ---------- Melee Ret 10 temporal ----- def ----- Resists +15% cold +15% temporal Silence- +50% ---------- misc Mana/turn +0.33 Equi/ret +0.08 Max.psi +20.00 Light +3 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +2 Con +10 Wil dps ---------- Dmg.mod +9% arcane Res.pen +26% mind +26% arcane Melee Ret 6 light ----- def ----- Resists +16% mind +6% light +5% arcane Crit.chn- 15.52% Mind.save +20 (+5 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +19% physical Res.pen +25% acid ----- def ----- Defense +15 (+3 eff.) Resists +19% physical +12% darkness +12% cold Mind.save +15 (+4 eff.) Cut- +21% Knockbk- +21% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +6 Mag +7 Wil +20 Cun dps ---------- Spell.pwr +9 (+2 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +15% mind Res.pen +10% darkness +20% mind Acc +9 (+2 eff.) ----- def ----- Resists +9% mind Stun/Frz- +30% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+4 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Phys.crit +8.0% Dmg.mod +18% acid +12% physical +18% mind Acc +10 (+2 eff.) ----- def ----- Defense +30 (+6 eff.) Resists +36% acid +5% physical +9% darkness Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex dps ---------- Dmg.mod +18% darkness Res.pen +25% acid +25% lightning Acc +18 (+4 eff.) Melee Ret 4 acid ----- def ----- Fatigue -9% Resists +36% darkness ---------- misc Max.enc +34 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% cold +6% temporal Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) Mind.save +9 (+2 eff.) Max.HP +32.00 Disarm- +25% Pinning- +32% Knockbk- +30% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Con dps ---------- Crit.mult +5.00% ----- def ----- Resists +6% mind +2% physical HP.reg +7.00 Blind- +41% Silence- +50% Confus- +10% Stun/Frz- +122% ---------- misc Mana/turn +0.20 Infravis +5 See.Stealth +22 See.Invis +22 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +8 Wil dps ---------- Dmg.mod +14% physical ----- def ----- Resists +14% physical Mind.save +16 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.pwr +14 (+5 eff.) Mov.spd +21% Acc +15 (+3 eff.) ----- def ----- Defense +14 (+3 eff.) Blinding Speed: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 35% Cun, 105% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 28 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 16.28 acid and 16.28 blight damage. If not cleared after five turns it will inflict 92.42 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() 1.0 T5 dagger 1H weapon [Rare] Master Power 54.5 - 70.9 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 acid While equipped: dps ---------- Dmg.mod +15% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +24% lightning +15% cold Heal.mod +20% Poison- +20% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 65% Cun, 50% Mag, 35% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 37.0 - 48.1 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 107 cold damage (1/turn) On Crit: * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats +6 Dex +1 Con dps ---------- Phys.pwr +15 (+3 eff.) Phys.spd +10% Dmg.mod +26% cold Res.pen +30% cold Acc +34 (+7 eff.) Apr +2 Melee Ret 6 blight ----- def ----- Defense +5 (+1 eff.) Die.at -80.00 life ---------- misc Max.stam +20.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Rare] Master Power 40.0 - 52.0 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 light While equipped: dps ---------- Dmg.mod +12% acid Acc +12 (+3 eff.) On Hit (Melee): * 21% chance to reduce armor by 40% ----- def ----- Defense +14 (+3 eff.) Resists +6% blight +6% cold +9% temporal +5% physical Max.HP +60.00 Poison- +21% Disarm- +50% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 38.5 - 50.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 107 cold damage (1/turn) On Crit: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+2 eff.) Dmg.mod +20% cold Res.pen +18% cold Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +23 (+5 eff.) Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 46.0 - 59.8 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +10.0% Atk.spd 100% Phasing +13% While equipped: Stats +4 Con dps ---------- Res.pen +5% nature +15% all Acc +17 (+4 eff.) Apr +15 ----- def ----- Mind.save +12 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +2.00 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Master Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Sharp, short and deadly. |
![]() 12.0 T5 greatmaul 2H weapon Reqs Str 60 [Unique] Arcane Power 96.0 - 144.0 Physical Uses 50% Mag, 140% Str Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 30 * Blasts creatures in a radius 1 shockwave around your target for 248.88 to 746.65 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 545.17 to 1090.35 physical damage (based on Strength) to each. Uses 35 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Acc +13 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Disarm- +50% Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego++] Nature/Psionic Power 17.5 - 24.5 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +7 Str +7 Dex +5 Mag +7 Wil +7 Cun +5 Con Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Disrupt Power 43.0 - 60.2 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Disrupt/Psionic Power 44.0 - 61.6 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +19 mind Against +24% Unnatural On Hit: * 35% chance to reduce all saves and defense by 30 While equipped: Stats +6 Cun +12 Wil Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master Power 44.0 - 61.6 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Blunt and deadly. |
![]() 3.0 T5 mindstar 1H weapon Reqs Wil 40 [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+6 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 27.83 mind damage, 29.29 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.30 mind and 2.42 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
![]() 4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Dmg.mod +22% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 139 power out of 104/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +2 Wil dps ---------- Spell.crit +5% Spell.pwr +27 (+6 eff.) Dmg.mod +30% lightning ---------- misc Max.mana +110.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +25 (+6 eff.) Melee+ 33 fire Dmg.mod +30% darkness Res.pen +15% darkness ---------- misc See.Invis +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego] Arcane Power 42.0 - 50.4 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +36 (+9 eff.) Dmg.mod +42% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) S.pwr/crit +12 Dmg.mod +30% acid ----- def ----- Armour +12 Defense +12 (+2 eff.) ---------- misc Wards +3 acid Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 52.0 - 72.8 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +7.0% Atk.spd 100% Phasing +41% Melee+ +27 arcane +20 light Against +22% Undead On Hit: * 27% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Con dps ---------- Phys.crit +4.0% ----- def ----- Defense +20 (+4 eff.) Resists +7% arcane ---------- misc Stam/turn +4.08 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +22 (+5 eff.) One-handed war axes. |
![]() 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.crit +2% Dmg.mod +18% physical Res.pen +15% mind +17% physical Against +41% Summoned On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +13% cold +13% fire +3% temporal D.Red.from +34% Summoned ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Max.psi +40.00 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() 1.0 T5 belt armor [Ego+] Arcane While equipped: Stats +11 Mag ---------- misc Mana/turn +0.53 Max.mana +58.00 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+0 eff.) Phys.save +14 (+5 eff.) Mind.save +12 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +20% nature +17% blight HP.reg +11.00 Heal.mod +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+8 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() 2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +8 Mag +8 Wil ----- def ----- Resists +18% blight +15% all Max.HP +81.00 HP.reg +6.00 Heal.mod +30% ---------- misc Mana/turn +0.40 Psi/turn +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +24% nature ----- def ----- Resists +15% blight +15% all Max.HP +96.00 HP.reg +6.00 Heal.mod +30% Poison- +41% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 241 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 17 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Apr +13 ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +15 (+3 eff.) Fatigue +4% Evasion: (Instant) Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 42 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- Armour +5 Defense +18 (+3 eff.) Fatigue +4% Evasion: (Instant) Puts all charms on 21 cooldown Level 5.2 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 52 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Str +4 Con dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +5 Fatigue +4% Rush: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 15 nature Dmg.mod +26% nature +6% arcane Res.pen +25% arcane +25% temporal Melee Ret 4 arcane ----- def ----- Armour +3 Resists +19% nature +18% cold Def/telep +15 Res/telep +15% Dur/telep +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +18% lightning +9% physical Res.pen +25% light Acc +20 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +9 (+4 eff.) HP.reg +7.00 ---------- misc Stam/turn +4.30 Max.stam +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +16 Lck dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +14% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Ego+] Arcane While equipped: Stats +10 Mag ----- def ----- Defense +3 (+0 eff.) Resists +8% lightning +8% temporal +5% light +8% fire +8% nature +8% acid +8% blight +8% cold +7% darkness Spell.save +15 (+7 eff.) A pointy cloth hat, very wizardly... |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Phys.save +18 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +12 Str +7 Wil +5 Con dps ---------- Phys.pwr +18 (+4 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +11 (+4 eff.) A cap made of leather. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +27% acid Mind.save +25 (+6 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane While equipped: dps ---------- Melee+ 23 acid 20 fire Melee Ret 16 acid 12 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% acid +16% fire +30% temporal A suit of armour made of mail. |
![]() 9.0 T5 light armor [Rare] Psionic While equipped: Stats +8 Dex dps ---------- Phys.pwr +40 (+8 eff.) Mind.pwr +41 (+13 eff.) Dmg.mod +21% nature Res.pen +34% darkness +20% physical Acc +40 (+8 eff.) ----- def ----- Armour +8 Defense +50 (+10 eff.) Fatigue +8% Resists +10% mind Mind.save +25 (+6 eff.) ---------- misc Stam/turn +4.00 A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: dps ---------- Spell.crit +4% Dmg.mod +15% light +15% mind ----- def ----- Armour +16 Fatigue +22% Resists +26% acid +9% temporal +9% light +15% mind +24% darkness Silence- +27% Def/telep +20 Res/telep +20% Dur/telep +20% A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +16 Fatigue +22% Resists +30% acid Max.HP +94.00 A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Arcane/Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +30% fire +19% light +15% darkness A suit of armour made of metal plates. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 35 lightning Melee Ret 21 lightning ----- def ----- Armour +10 Fatigue +8% Resists +30% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 T5 arrow ammo [Ego+] Master Power 71.5 - 100.1 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +30 Apr +18 Crit +24.0% Capacity 21 On Crit: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Ego+] Arcane/Psionic Power 55.0 - 77.0 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 24 On Hit.r1 +30 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2025/2025 A set of 2025 tiny explosive spheres. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 18 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 157.89 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 157.89 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 T5 lite [Rare] Nature While equipped: Stats +8 Cun +6 Con dps ---------- Dmg.mod +40% acid +24% darkness Res.pen +33% darkness On Hit (Melee): * 27% chance to reduce armor by 40% ----- def ----- Resists +12% blight +21% darkness HP.reg +16.00 ---------- misc Light +5 Infravis +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T5 shot ammo [Rare] Arcane Power 51.5 - 61.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Ranged+ +27 light +27 nature On Hit.r1 +20 fire +27 light +27 nature On Hit: * 27% chance to reduce all saves and defense by 30 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego+] Nature/Master Power 69.5 - 83.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +21.0% Capacity 21 Ranged+ +20 nature On Crit: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego] Disrupt/Master Power 52.5 - 63.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +22 Apr +6 Crit +7.0% Capacity 20 On Hit: * 21 arcane resource burn Shots are used with slings to pummel your foes to death. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 21 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Etir the Cornac Shadowblade level 36
3rd Pyre 123rd year of Ascendancy at 06:58 see stats
By Etir the Cornac Shadowblade level 50
6th Haze 123rd year of Ascendancy at 11:11 see stats
By Etir the Cornac Shadowblade level 36
78th Regrowth 123rd year of Ascendancy at 01:04 see stats
By Etir the Cornac Shadowblade level 43
38th Pyre 123rd year of Ascendancy at 15:01 see stats
By Etir the Cornac Shadowblade level 49
46th Dusk 123rd year of Ascendancy at 08:55 see stats
By Etir the Cornac Shadowblade level 41
35th Pyre 123rd year of Ascendancy at 08:41 see stats
By Etir the Cornac Shadowblade level 16
39th Dusk 122nd year of Ascendancy at 22:08 see stats
By Etir the Cornac Shadowblade level 40
32nd Pyre 123rd year of Ascendancy at 09:57 see stats
By Etir the Cornac Shadowblade level 33
71st Regrowth 123rd year of Ascendancy at 12:28 see stats
By Etir the Cornac Shadowblade level 25
54th Haze 122nd year of Ascendancy at 23:07 see stats
By Etir the Cornac Shadowblade level 50
78th Haze 123rd year of Ascendancy at 00:54 see stats
By Etir the Cornac Shadowblade level 26
55th Haze 122nd year of Ascendancy at 20:01 see stats
By Etir the Cornac Shadowblade level 31
9th Decay 122nd year of Ascendancy at 02:42 see stats
By Etir the Cornac Shadowblade level 26
55th Haze 122nd year of Ascendancy at 23:33 see stats
By Etir the Cornac Shadowblade level 50
73rd Haze 123rd year of Ascendancy at 02:38 see stats
By Etir the Cornac Shadowblade level 38
21st Pyre 123rd year of Ascendancy at 11:53 see stats
By Etir the Cornac Shadowblade level 10
10th Mirth 122nd year of Ascendancy at 05:30 see stats
By Etir the Cornac Shadowblade level 20
70th Dusk 122nd year of Ascendancy at 16:09 see stats
By Etir the Cornac Shadowblade level 30
1st Decay 122nd year of Ascendancy at 23:52 see stats
By Etir the Cornac Shadowblade level 40
31st Pyre 123rd year of Ascendancy at 15:14 see stats
By Etir the Cornac Shadowblade level 50
57th Dusk 123rd year of Ascendancy at 16:29 see stats
By Etir the Cornac Shadowblade level 50
30th Haze 123rd year of Ascendancy at 09:42 see stats
By Etir the Cornac Shadowblade level 31
7th Regrowth 123rd year of Ascendancy at 21:19 see stats
By Etir the Cornac Shadowblade level 50
78th Haze 123rd year of Ascendancy at 00:52 see stats
By Etir the Cornac Shadowblade level 50
75th Dusk 123rd year of Ascendancy at 23:36 see stats
By Etir the Cornac Shadowblade level 48
45th Dusk 123rd year of Ascendancy at 18:01 see stats
By Etir the Cornac Shadowblade level 36
6th Pyre 123rd year of Ascendancy at 02:37 see stats
By Etir the Cornac Shadowblade level 41
32nd Pyre 123rd year of Ascendancy at 12:28 see stats
By Etir the Cornac Shadowblade level 7
3rd Mirth 122nd year of Ascendancy at 22:59 see stats
By Etir the Cornac Shadowblade level 50
59th Dusk 123rd year of Ascendancy at 14:03 see stats
By Etir the Cornac Shadowblade level 27
57th Haze 122nd year of Ascendancy at 10:22 see stats
By Etir the Cornac Shadowblade level 15
29th Dusk 122nd year of Ascendancy at 04:13 see stats
By Etir the Cornac Shadowblade level 50
75th Dusk 123rd year of Ascendancy at 01:06 see stats
By Etir the Cornac Shadowblade level 44
2nd Mirth 123rd year of Ascendancy at 01:49 see stats
By Etir the Cornac Shadowblade level 23
37th Haze 122nd year of Ascendancy at 15:34 see stats
By Etir the Cornac Shadowblade level 18
59th Dusk 122nd year of Ascendancy at 16:16 see stats
By Etir the Cornac Shadowblade level 50
78th Haze 123rd year of Ascendancy at 00:49 see stats
By Etir the Cornac Shadowblade level 35
77th Regrowth 123rd year of Ascendancy at 14:38 see stats
Log
Lore found: ominous, dark runed staff
You can read all your collected lore in the game menu, by pressing Escape.
Etir picks up (T.): Awakened Staff of Absorption (60-72 power, 60 apr, lightning element).
Etir picks up (2.): spiritwalker's drakeskin leather belt.
Etir picks up (Q.): inquisitor's voratun longsword (43-60 power, 6 apr).
Etir picks up ( .): scholar's pair of voratun boots of rushing (0 def, 5 armour).
Etir picks up ( .): scholar's pair of voratun boots of evasion (18 def, 5 armour).
Etir picks up ( .): stabilizing voratun helm of might (0 def, 5 armour).
Etir picks up ( .): fortifying voratun plate armour of acid resistance (0 def, 16 armour).
Etir picks up ( .): shocking voratun shield of fire resistance (+30%) (0 def, 10 armour, 210.5 block).
Etir picks up (S.): voratun mace of crippling (44-62 power, 6 apr).
There is an item here: Urthaduran (1 def, 0 armour)
There is an item here: spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)
There is an item here: Bethimina (0 def, 6 armour)
There is an item here: Cuthidunarak the Blazehunger (dig speed 13 turns)
There is an item here: elven-silk wizard hat 'Ulivon' (3 def, 0 armour)
There is an item here: Urthaduran (1 def, 0 armour)
There is an item here: spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)
There is an item here: Bethimina (0 def, 6 armour)
There is an item here: Cuthidunarak the Blazehunger (dig speed 13 turns)
There is an item here: elven-silk wizard hat 'Ulivon' (3 def, 0 armour)
Talent Stealth is ready to use.
Etir activates Stealth.
Talent Flurry is ready to use.