










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 23 / 10% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Cyrarigabeth the wolf at level 11 on the 3rd Summertide 122nd year of Ascendancy at 00:03 2 / 3Killed by Belodherin the green jelly at level 21 on the 58th Dusk 122nd year of Ascendancy at 06:37 Killed by Polokira the yellow ooze at level 21 on the 58th Dusk 122nd year of Ascendancy at 08:22 |
Primary Stats
| Strength | 73 (base 53) |
| Dexterity | 47 (base 36) |
| Constitution | 21 (base 12) |
| Magic | 22 (base 16) |
| Willpower | 24 (base 10) |
| Cunning | 28 (base 11) |
Resources
| Life | 775/775 |
| Stamina | 231/231 |
| Vim | 191/198 |
| Healing Factor | 1.0948044672221 |
| Regeneration | 0.27370111680552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 50 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +25% |
| Acid | +7% |
| Lightning | +17% |
| Temporal | +3% |
| Cold | +8% |
| Arcane | +15% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
| Cold | +20% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23.723073231957 (38.594633868923%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 34 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 22%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 23%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 24% |
| Pinning Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 49% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 511 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 596% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 248.19 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost sun paladin from death by Velemida the grizzly bear. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Hazespawner the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +4 Wil +9 Con dps ---------- Dmg.mod +7% physical Melee Ret 2 cold ----- def ----- Armour +3 Resists +12% lightning Crit.chn- 15.00% ---------- misc Size +1 A pair of boots made of leather. |
| Light source | Morningpassion the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold Res.pen +20% cold Melee Ret 4 light ----- def ----- Resists +3% light +3% fire Max.HP +44.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat of the mountain (+11%) (1 def, 0 armour) =11 phys=2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+0 eff.) Resists +11% physical Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | elm totem of summon tentacle [power 100] (25 cooldown)2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 239 Base Damage: 100 Armor: 2 All Resist: 0 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
| On fingers | Zalin0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +4 Wil +9 Cun dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +11% lightning Acc +6 (+2 eff.) Apr +2 ----- def ----- Defense +10 (+3 eff.) Resists +22% lightning ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Flashspike'1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Dex +7 Wil +4 Cun dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% lightning Res.pen +15% nature Melee Ret 2 lightning ----- def ----- Resists +3% nature +3% lightning Phys.save +12 (+6 eff.) Spell.save +19 (+8 eff.) Mind.save +17 (+9 eff.) Max.HP +49.00 ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | chilling dwarven-steel greatsword of massacre (50-80 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 50.0 - 80.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 cold Massive two-handed swords. |
| On hands | hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +2 Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% acid +7% physical +5% fire +5% cold ----- def ----- Resists +11% acid +11% physical +10% fire +10% cold +9% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Poliriama (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Str +1 Dex +2 Mag +1 Wil dps ---------- Dmg.mod +3% temporal Acc +10 (+4 eff.) Melee Ret 4 blight ----- def ----- Defense +1 (+0 eff.) Resists +3% blight Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Nerawen the Phoenixrebel0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Dex +2 Mag dps ---------- Dmg.mod +15% arcane Res.pen +10% fire ----- def ----- Resists +12% lightning +12% temporal Pinning- +24% Stun/Frz- +24% Knockbk- +26% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the duelist (speed 575%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 575% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Iviriaba the Brightviper0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% blight ----- def ----- Resists +9% light Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Yvidhessra0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Resists +14% fire +14% cold Amulets make your neck look great! |
Lorethad the Sunwrecker =4 mag 2 con=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str +4 Mag +3 Cun +2 Con dps ---------- Spell.pwr +5 (+3 eff.) Res.pen +10% light ----- def ----- Resists +12% lightning +12% light ---------- misc Infravis +1 Rings make your fingers look great! |
marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +25% Rings make your fingers look great! |
marksman's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% mind Acc +4 (+2 eff.) ----- def ----- Resists +10% mind Rings make your fingers look great! |
titan's copper ring of the mind (+11%) =2 con=0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Phys.save +4 (+2 eff.) Rings make your fingers look great! |
titan's gold ring of corrosion (+24%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Phys.save +4 (+2 eff.) Rings make your fingers look great! |
Grinaldil the steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 10% chance to reduce armor by 26% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 49 damage While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Res.pen +10% blight Acc +7 (+3 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 Sharp, short and deadly. |
Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Tirakai's Maul (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Ivuwe1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Acc +10 (+4 eff.) Melee Ret 4 physical ----- def ----- Max.HP +33.00 ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
spiritwalker's rough leather belt of unlife =unlife=1.0 T1 belt armor [Ego++] Arcane While equipped: Stats +3 Mag ----- def ----- Resists +6% blight ---------- misc Mana/turn +0.16 Max.mana +21.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Barundur (1 def, 10 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +9% physical ----- def ----- Armour +10 Defense +1 (+0 eff.) Phys.save +12 (+6 eff.) Max.HP +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emuth the linen cloak (1 def, 0 armour) =3 mag 2 con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Mag +1 Wil +2 Con dps ---------- Spell.pwr +5 (+3 eff.) S.pwr/crit +2 Dmg.mod +12% arcane Phasing +10% ----- def ----- Defense +1 (+0 eff.) Spell.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xeramilaith the linen cloak (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +11 (+4 eff.) Phys.save +3 (+1 eff.) Max.HP +60.00 Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing cashmere robe of protection (2 def, 3 armour) =5 mag=2.0 T3 cloth armor [Ego] Master/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +11% all Phys.save +17 (+8 eff.) ---------- misc Mana/turn +0.14 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethaminor (0 def, 1 armour) =1 con 1 mag=2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag +1 Con dps ---------- Mind.crit +1% On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +12.00 A pair of boots made of leather. |
Cyrenn the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +12% physical Apr +5 Melee Ret 8 acid ----- def ----- Armour +1 Die.at -60.00 life ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
undeterred pair of rough leather boots of rushing (0 def, 1 armour) =undeterred=2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +1 Silence- +24% Confus- +22% Stun/Frz- +20% Rush: Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Demonrune (0 def, 10 armour) =10 mag=1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +10 Mag +5 Wil +8 Con dps ---------- Spell.pwr +5 (+3 eff.) Melee+ 9 arcane Dmg.mod +9% arcane Res.pen +20% lightning +5% darkness ----- def ----- Armour +10 Hardiness +9% Fatigue +3% Resists +6% physical +5% arcane +12% darkness Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +16 arcane On Crit.r2 +5 arcane On Hit: 5% Stone Touch 3 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +2 Unarmed combat: Power 21.5 - 23.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of the iron hand (0 def, 2 armour) =3 con=1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Melee+ 9 darkness Dmg.mod +5% darkness ----- def ----- Armour +2 Resists +7% darkness Disarm- +25% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Disarm 3 On Hit: 20% Moonlight Ray 3 On Hit: * 7% chance to reduce damage dealt by 16% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Jetking (0 def, 3 armour) =10 stun=2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Armour +3 Fatigue +1% Pinning- +10% Stun/Frz- +10% ---------- misc Infravis +2 A cap made of leather. |
Samumnir the linen wizard hat (6 def, 0 armour) =15 oop=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +2% ----- def ----- Defense +6 (+2 eff.) Resists +3% fire Phys.save +6 (+3 eff.) Mind.save +3 (+2 eff.) Max.HP +20.00 Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
linen wizard hat of the Brotherhood (1 def, 0 armour) =2 con 2 mag=2.0 T1 head armor [Ego+] Arcane While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +6% arcane ----- def ----- Defense +1 (+0 eff.) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
rough leather cap of might (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Emelerakira the dwarven-steel mail armour (3 def, 22 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Armour +22 Defense +3 (+1 eff.) Fatigue +12% Resists +17% acid +7% arcane Spell.save +13 (+6 eff.) ---------- misc Light +3 See.Invis +9 A suit of armour made of mail. |
Flashpain the iron mail armour (12 def, 14 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light Acc +5 (+2 eff.) ----- def ----- Armour +14 Defense +12 (+4 eff.) Fatigue +12% Resists +6% acid +6% cold HP.reg +4.00 ---------- misc Stam/turn +1.00 Breathe water A suit of armour made of mail. |
rejuvenating reinforced leather armour of the wind (18 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Apr +5 ----- def ----- Armour +7 Defense +18 (+6 eff.) Fatigue +8% HP.reg +2.00 ---------- misc Stam/turn +1.90 Second Wind: (Instant) Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 98 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +30.00 HP.reg +4.70 Heal.mod +11% A suit of armour made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
186 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Fulusin (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Acc +15 (+5 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +11% nature Phys.save +3 (+1 eff.) Die.at -20.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast 'Mayylle' [power 110] (15 cooldown) =15 oop=2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +6% darkness Silence- +10% Disarm- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Boridergu the Ogre Doombringer level 6
77th Pyre 122nd year of Ascendancy at 13:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Boridergu the Ogre Doombringer level 10
8th Mirth 122nd year of Ascendancy at 22:24 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Boridergu the Ogre Doombringer level 20
43rd Dusk 122nd year of Ascendancy at 20:46 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Boridergu the Ogre Doombringer level 14
8th Flare 122nd year of Ascendancy at 03:47 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Boridergu the Ogre Doombringer level 9
6th Mirth 122nd year of Ascendancy at 20:59 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Boridergu the Ogre Doombringer level 9
4th Mirth 122nd year of Ascendancy at 12:35 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Boridergu the Ogre Doombringer level 19
43rd Dusk 122nd year of Ascendancy at 01:31 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Boridergu the Ogre Doombringer level 17
22nd Dusk 122nd year of Ascendancy at 00:08 see stats
Log
You gain 7.20 gold from the transmogrification of murderer's linen cloak of the hunter (1 def, 0 armour).
You gain 17.11 gold from the transmogrification of linen cloak 'Getegoran' (1 def, 7 armour).
You gain 0.51 gold from the transmogrification of rough leather belt of the mystic.
You gain 2.92 gold from the transmogrification of truestriking iron waraxe (12-17 power, 2 apr).
You gain 1.67 gold from the transmogrification of flaming dwarven-steel steamsaw (18-26 power, 0 apr).
You gain 3.44 gold from the transmogrification of acidic dwarven-steel steamsaw of patience (22-34 power, 0 apr).
You gain 13.74 gold from the transmogrification of elm vilestaff 'Blazewasp' (10-12 power, 2 apr, blight element).
You gain 13.81 gold from the transmogrification of cured leather sling 'Ravenglamour'.
You gain 1.65 gold from the transmogrification of iron mace of dampening (12-17 power, 2 apr).
You gain 1.99 gold from the transmogrification of hateful steel mace (17-24 power, 3 apr).
You gain 1.84 gold from the transmogrification of thought-forged iron longsword of massacre (17-24 power, 2 apr).
You gain 2.75 gold from the transmogrification of hateful dwarven-steel greatsword of massacre (44-70 power, 2 apr).
You gain 3.76 gold from the transmogrification of balanced steel greatsword (26-41 power, 2 apr).
You gain 4.83 gold from the transmogrification of balanced iron greatsword of daylight (19-30 power, 1 apr).
You gain 8.84 gold from the transmogrification of truestriking steel greatmaul of enduring (26-39 power, 2 apr).
You gain 3.45 gold from the transmogrification of hateful steel greatmaul of erosion (31-46 power, 2 apr).
You gain 3.18 gold from the transmogrification of balanced iron greatmaul (16-25 power, 1 apr).
You gain 4.51 gold from the transmogrification of plaguebringer's steel dagger (12-15 power, 6 apr).
You gain 1.65 gold from the transmogrification of shielding rune of the warrior (absorb 321; dur 3; cd 16).
You gain 1.16 gold from the transmogrification of shielding rune (absorb 56; dur 5; cd 16).
You gain 1.07 gold from the transmogrification of shatter afflictions rune of the psychic (absorb 55; cd 16).
You gain 0.66 gold from the transmogrification of shatter afflictions rune (absorb 55; cd 19).
You gain 0.77 gold from the transmogrification of shatter afflictions rune (absorb 90; cd 19).
You gain 2.10 gold from the transmogrification of ethereal rune of the wizard (power 17; resist 17%; move 49%; dur 5; cd 17).
You gain 0.82 gold from the transmogrification of regeneration infusion (heal 109; 15 cd).
There is a way to the old forest here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.












































































































