Walker the level 13 Shalore Archmage by pathfinder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsInfinite500: Revised high level play for ToME v1.8 1.0.1
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp13 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic47 (base 39)
Willpower41 (base 28)
Cunning12 (base 11)

Resources

Life203/203
Mana339/339
Healing Factor1.2
Regeneration2.16

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth10
See Invisible12

Offense: Mainhand

Damage23
Accuracy5
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower43
Crit Chance14%
Speed1

Offense: Mind

Mindpower29.25
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+11%
Blight+11%
Physical+14%
Cold+22%
All0%
Lightning+24%
Arcane+23%
Fire+36%
Nature+21%

Defense: Base

Armour (hardiness)13 (50%)
Defense1.35
Ranged Defense1.35
Fatigue0
Physical Save16.05
Spell Save25.4
Mental Save22.275

Defense: Resistances

Nature+ 9%( 70%)
Fire+ 30%( 70%)
Physical+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.50
1/5
3/5
1/5
0/5
Spell / Fire1.30
5/5
3/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Stone1.40
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.41
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
5/5
3/5
0/5

Effects

Quests

done
done
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active
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active
done
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done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Walker picks up (n.): cleansing cured leather armour of command (8 def, 7 armour).
You pickup 0.60 gold pieces.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

You gain 4.26 gold from the transmogrification of
inquisitor's quiver of elm arrows of gravity (13/13, 10.5-14.7 power, 5 apr).
You gain 2.58 gold from the transmogrification of
acidic steel shield of gloom (6 def, 2 armour, 42 block).
You gain 3.73 gold from the transmogrification of
cleansing cured leather armour of command (8 def, 7 armour).
You gain 5.58 gold from the transmogrification of
radiant steel mail armour of the deep (2 def, 8 armour).
You gain 4.43 gold from the transmogrification of
steel longsword of nature (15-21 power, 3 apr).
You gain 2.73 gold from the transmogrification of
huntsman's iron dagger of erosion (5-6.5 power, 5 apr).
You gain 2.23 gold from the transmogrification of
balanced steel dagger of crippling (10-13 power, 6 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Talent Mudslide is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Today is the 32nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.

There is a A mysterious hole in the beach here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Saving done.

There is a ladder to worldmap here (press '' or right click to use).