Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Werebeast Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Easy Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Werebeast |
| Level / Exp | 1 / 4% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
| Strength | 18 (base 14) |
| Dexterity | 8 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 17 (base 14) |
| Cunning | 14 (base 14) |
Resources
| Life | 122/122 |
| Hate | 98/100 |
| Equilibrium | 18 |
| Healing Factor | 0.9965 |
| Regeneration | 0.249125 |
Speed
| Mental | +100% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 14 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 0.50 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +100% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 0.3 |
| Ranged Defense | 0.3 |
| Fatigue | 6 |
| Physical Save | 15.85 |
| Spell Save | 8.75 |
| Mental Save | 15.85 |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Predator | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Eagle aspect | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Wolf aspect | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Treant aspect | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Silent hunter | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Shark aspect | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Snake aspect | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiclaws |
| beneficial effect | The target is rampaging! (+100% movement speed, +100% attack speed, +100% physical damage, +5 physical save, +5 mental save, 0/100 damage shrugged off this turn) Rampaging |
Quests
All the treekillers must die. You must kill them. The beast within2 treekillers have died. | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In main hand | iron battleaxe (10.5-15.75 power, 1 apr) iron battleaxe (10.5-15.75 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
WereBeast_Test hits lumberjack for 36 physical damage.
Talent Eye Swipe is ready to use.
Talent Venomous Bite is ready to use.
WereBeast_Test has shrugged off 4 damage and is ready for more.
WereBeast_Test hits lumberjack for 1 physical damage.
Lumberjack hits WereBeast_Test for 0 physical damage.
A lumberjack falls to the ground, dead.
WereBeast_Test hits lumberjack for 26 physical damage.
WereBeast_Test killed lumberjack!
WereBeast_Test hits lumberjack for 36 physical damage.
WereBeast_Test hits lumberjack for 30 physical damage.
WereBeast_Test has shrugged off 9 damage and is ready for more.
Lumberjack hits WereBeast_Test for 0 physical damage.
Lumberjack hits WereBeast_Test for 0 physical damage.
Lumberjack starts to bleed.
WereBeast_Test hits lumberjack for 32 physical damage.
A lumberjack falls to the ground, dead.
WereBeast_Test hits lumberjack for 28 physical damage.
WereBeast_Test killed lumberjack!
WereBeast_Test has shrugged off 4 damage and is ready for more.
Lumberjack hits WereBeast_Test for 0 physical damage.
WereBeast_Test hits lumberjack for 30 physical damage.
