Cravear the level 8 Shalore Reaver by PavlovsDong

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassReaver
Level / Exp8 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic30 (base 23)
Willpower16 (base 10)
Cunning20 (base 17)

Resources

Life279/279
Vim128/128
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage24
Accuracy22
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage14
Accuracy22
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+12%
Fire+5%
Light+11%

Defense: Base

Armour (hardiness)11.335093952971 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue10
Physical Save8
Spell Save16
Mental Save12

Defense: Resistances

Lightning+ 24%( 70%)
Light+ 22%( 70%)
Temporal+ 10%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Scourge1.30
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.10
5/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
1/5
0/5
0/5
Corruption / Bone1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Shalore1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active
done
active

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Space around you starts to dissolve...


You are yanked out of this place!

Cravear can not wear (on head):
Steel Helm of Garkul (0 def, 6 armour) (not enough stat).
Cravear can not wear (on head):
Steel Helm of Garkul (0 def, 6 armour) (not enough stat).

You gain 0.60 gold from the transmogrification of
arcing pouch of iron shots (15/15, 15-18 power, 1 apr).
You gain 6.21 gold from the transmogrification of
Betywyn the Blackswift (19/19, 12-17 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.29 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 2.60 gold from the transmogrification of
balanced iron longsword (11-15 power, 2 apr).
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 59; dur 4; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

There is a next level here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Saving done.

There is a previous level here (press '' or right click to use).