Need the level 10 Higher Wanderer by Repul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassWanderer
Level / Exp10 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity38 (base 34)
Constitution18 (base 18)
Magic13 (base 12)
Willpower13 (base 12)
Cunning12 (base 12)

Resources

Life278/278
Stamina140/146
Healing Factor1.1711363549267
Regeneration2.6350567985851

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1
See Stealth10
See Invisible10

Offense: Mainhand

Damage20
Accuracy47
Crit Chance7%
APR5
Speed0.95

Offense: Spell

Spellpower13
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+5%
Lightning+10%
Cold+10%
All0%

Defense: Base

Armour (hardiness)6 (72.718496631565%)
Defense40
Ranged Defense40
Fatigue0
Physical Save25
Spell Save15
Mental Save14

Defense: Resistances

Acid+ 16%( 70%)
Lightning+ 10%( 70%)
Physical+ 2%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.00
0/5
0/5
0/5
0/5
Technique / Agility1.00
0/5
0/5
0/5
0/5
Celestial / Crusader1.00
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.20
5/5
5/5
3/5
0/5

Generic Talents

Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.00
3/5
1/5
0/5
0/5
Corruption / Torment1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
4/5
3/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
active
done
active
done

Equipment

On feet
Quiver
On hands
On head
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Need the Higher Wanderer level 10
2nd Flare 122nd year of Ascendancy at 01:45
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Need the Higher Wanderer level 9
3rd Summertide 122nd year of Ascendancy at 12:57
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Need wears (replacing
grounding pair of rough leather boots (0 def, 1 armour)): pair of rough leather boots of tirelessness (0 def, 1 armour).

You gain 1.81 gold from the transmogrification of
prismatic rough leather cap of absorption (0 def, 1 armour).
You gain 0.82 gold from the transmogrification of
thick linen cloak (1 def, 5 armour).
You gain 2.63 gold from the transmogrification of
shimmering elm vilestaff of power (10-12 power, 2 apr, acid element).
You gain 2.29 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 2.19 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 1.98 gold from the transmogrification of
iron greatsword of persecution (15-24 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17-27 power, 1 apr).
You gain 6.27 gold from the transmogrification of
iron dagger 'Vilereign' (10-13 power, 5 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.