










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! UI Pack: Plumpkins! 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Drem |
| Class | Arcane Blade |
| Level / Exp | 33 / 58% |
| Size | medium |
| Lifes / Deaths | Killed by pyromancer at level 4 on the 20th Voratun 122nd year of Ascendancy at 15:39 0 / 7Killed by venom drake at level 14 on the 2nd Profit 122nd year of Ascendancy at 01:50 Killed by elven cultist at level 14 on the 2nd Profit 122nd year of Ascendancy at 23:11 Killed by void horror at level 17 on the 8th Profit 122nd year of Ascendancy at 12:20 Killed by elven cultist at level 23 on the 20th Profit 122nd year of Ascendancy at 18:10 Killed by Polymira the elven warrior at level 28 on the 34th Profit 122nd year of Ascendancy at 19:10 Killed by Yvalle the dreaming horror at level 33 on the 3rd Wealth 122nd year of Ascendancy at 00:01 |
Primary Stats
| Strength | 40 (base 20) |
| Dexterity | 32 (base 10) |
| Constitution | 39 (base 37) |
| Magic | 69 (base 37) |
| Willpower | 48 (base 30) |
| Cunning | 68 (base 40) |
Resources
| Life | -136/1010 |
| Mana | 187/482 |
| Stamina | 248/326 |
| Healing Factor | 1.216254336803 |
| Regeneration | 2.7365722578068 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 38.359308386465 |
| See Invisible | 38.359308386465 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 48 |
| Crit Chance | 22% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +12% |
| Arcane | +3% |
| All | 0% |
| Lightning | +62% |
| Light | +12% |
| Physical | +19% |
| Darkness | +13% |
| Fire | +3% |
| Nature | +7% |
Offense: Damage Penetration
| Lightning | +65% |
| Acid | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 4 (35.65183292883%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 30 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 50%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 60%( 70%) |
| Light | + 60%( 70%) |
| Lightning | + 51%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 51% |
| Teleport Resistance | 20% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1204% for 10 turns (37 total) and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 155 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (155)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: Random Artifact: Frozenjeer (0 def, 9 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 13): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 16): Near SightedYou completed the challenge and received: Random Artifact: Wheel of Fate | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: Random Artifact: Duathelseam (111% power, 3 apr, cold element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 26): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 440 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 27): Rush Hour (440)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 233 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 28): Rush Hour (233)Turns left: 148 You completed the challenge and received: Random Artifact: Darksweeper (125% power, 4 apr) | done |
Wake up and kill the dreaming horror boss 'Yvalle the dreaming horror'. Infinite Dungeon Challenge (Level 32): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: Random Artifact: Tempestlord (126% power, 2 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | insulating pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Resists +5% fire +6% cold A pair of boots made of leather. |
| Quiver | quiver of elm arrows 'Glimmermonster' (12/12, 122% power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 122% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 12 Ranged+ +8 light On Crit.r2 +12 light +8 lightning On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +53.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Airwitch' (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +15.00% Dmg.mod +12% lightning +10% physical +6% acid ----- def ----- Defense +6 (+2 eff.) Resists +10% physical A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe 'Scaldvalor' (dig speed 28 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +7% nature +3% fire Acc +10 (+3 eff.) Apr +1 ----- def ----- Resists +11% nature +18% fire Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ivatta the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +1 Dex dps ---------- Res.pen +20% acid ----- def ----- Resists +5% physical Crit.chn- 10.00% Die.at -60.00 life Silence- +20% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Mag +3 Wil +2 Cun dps ---------- S.pwr/crit +2 Dmg.mod +13% darkness +3% arcane +12% light ----- def ----- Resists +12% acid +24% light +20% lightning +16% fire +20% cold +26% darkness ---------- misc Mana/s.crit +2.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | rough leather belt 'Aeroratta'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Phys.pwr +25 (+8 eff.) Acc +5 (+1 eff.) ----- def ----- Resists +9% light +6% darkness Die.at -20.00 life Teleport- +20% ---------- misc Mana/turn +0.16 A belt that goes around your waist. |
| In main hand | cruel elven-wood magestaff of illumination (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +14.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% lightning ----- def ----- Defense +8 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 126.89 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | brawler's rough leather gloves of the starseeker (0 def, 1 armour)1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Dex +1 Mag +5 Cun ----- def ----- Armour +1 Resists +6% light +6% darkness Phys.save +6 (+3 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 76.31 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. This item has been sent to the Item's Vault. |
| Cloak | Zanydas the Spark's kiss (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +8 Wil +2 Cun dps ---------- Spell.crit +6% Mind.crit +6% Dmg.mod +12% blight Res.pen +25% lightning Acc +21 (+7 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Defense +2 (+0 eff.) Fatigue -7% Max.HP +52.00 ---------- misc Max.stam +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Saliwen'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% physical Acc +10 (+3 eff.) ----- def ----- Fatigue -5% Resists +13% darkness +13% fire +12% light +12% cold HP.reg +2.00 Blind- +27% ---------- misc Max.stam +10.00 Amulets make your neck look great! |
Inventory
regeneration infusion of the sneak (heal 358; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 358 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Antimagic Wyrm Bile Extract0.4 potion [Unique] Master Quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 291; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 291 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 24; blocks 4; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wanderer's steel amulet of manastreaming =stats=0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.30 Mana/turn +0.23 Max.mana +22.00 Amulets make your neck look great! |
Vargh Redemption =cold=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.38 cold and 17.12 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
gold ring 'Beluriawen' =darkness=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +4 Mag +10 Cun dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +14% darkness Acc +8 (+2 eff.) ----- def ----- Resists +28% darkness Spell.save +9 (+4 eff.) Max.HP +40.00 Silence- +10% Disarm- +20% Rings make your fingers look great! |
treant's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: ----- def ----- Resists +6% nature +8% blight Mind.save +11 (+4 eff.) Poison- +15% Disease- +24% Confus- +28% Rings make your fingers look great! |
acidic stralite battleaxe of crippling (156% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 157% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 163 damage over 5 turns and reducing armor and accuracy by 21 While equipped: dps ---------- Phys.crit +16.0% Massive two-handed battleaxes. |
chilling stralite battleaxe of torment (157% power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Psionic Power 158% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +24 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed battleaxes. |
stormbringer's iron battleaxe of crippling (113% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego++] Nature/Master Power 113% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit.r2 +10 lightning +12 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Mov.spd +31% Res.pen +10% lightning +9% cold Massive two-handed battleaxes. |
blazebringer's steel dagger of shearing (107% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Nature/Master Power 107% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +28 fire While equipped: dps ---------- All.spd +1% Res.pen +7% all +7% fire Acc +7 (+2 eff.) Apr +7 Sharp, short and deadly. |
caustic dwarven-steel dagger of corruption (116% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Nature Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +11 acid +8 nature On Hit: 20% Curse of Death 3 While equipped: dps ---------- Res.pen +9% acid +8% nature Apr +7 Sharp, short and deadly. |
Warmaster Gnarg's Murderblade (172% power, 19 apr) =berserker=3.0 T4 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
enhanced stralite greatsword (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 161% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Str +10 Dex +9 Mag +12 Wil +10 Cun +9 Con Massive two-handed swords. |
quick stralite greatsword of shearing (158% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Res.pen +13% all Acc +22 (+7 eff.) Apr +13 Massive two-handed swords. |
thought-forged stralite greatsword of erosion (162% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Nature/Psionic Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +16 mind +16 nature On Hit: * 14% chance to reduce all saves and defense by 26 While equipped: Stats +7 Cun +5 Wil Massive two-handed swords. |
yew longbow of recursion4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit: 10% Shoot 1 Longbows are used to shoot arrows at your foes. |
Erelygorn (138% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Nature/Master Power 138% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +5.5% Atk.spd 100% Phasing +30% Melee+ +12 blight +7 nature On Hit: * 13% chance to reduce strength, dexterity, and constitution by 28 While equipped: Stats +2 Str +2 Dex +3 Con dps ---------- Dmg.mod +9% physical Acc +15 (+5 eff.) ----- def ----- Resists +1% physical Sharp, long, and deadly. |
Punae's Blade (157% power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+10 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
acidic stralite longsword (138% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane Power 138% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 163 damage over 5 turns and reducing armor and accuracy by 21 Sharp, long, and deadly. |
plaguebringer's stralite longsword of rage (144% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 28 While equipped: Stats +7 Str dps ---------- Dmg.mod +8% physical Acc +9 (+3 eff.) ----- def ----- Disease- +10% Sharp, long, and deadly. |
dwarven-steel mace 'Nadogund' (130% power, 4 apr) =stats=3.0 T3 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 131% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 mind On Hit: * 17% chance to reduce all saves and defense by 26 While equipped: Stats +14 Wil +4 Cun +9 Con dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Phys.save +12 (+6 eff.) Max.HP +31.00 Silence- +10% Disarm- +52% Teleport- +10% Blunt and deadly. |
absorbing thorny mindstar of storms (91% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +2 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 12 lightning Dmg.mod +11% lightning Res.pen +7% lightning ----- def ----- Resists +20% lightning +14% fire +10% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's vined mindstar of venom (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego++] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 5 acid Dmg.mod +15% acid +7% fire +5% cold +6% physical Res.pen +12% acid +4% fire +3% cold +4% physical ----- def ----- Resists +10% acid HP.reg +2.00 Heal/summ +22 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
resonating pulsing mindstar of balance (109% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% mind Res.pen +5% mind ----- def ----- Resists +3% mind Dmg.Resnn +11% Phys.save +3 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.10 Psi/ret +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Oaktickler (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Rare] Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Dex +2 Cun +3 Con dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +19 (+5 eff.) Dmg.mod +6% nature +25% lightning ----- def ----- Defense +30 (+8 eff.) Mind.save +6 (+2 eff.) HP.reg +0.90 Heal.mod +18% ---------- misc Hate/m.crit +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rainquench (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +12 (+3 eff.) Dmg.mod +25% blight +21% acid Res.pen +10% acid +40% nature Melee Ret 6 light ----- def ----- Resists +18% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of the prodigy (129% power, 5 apr, arcane element) =stats=5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Mag +9 Wil +14 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +6 Dmg.mod +25% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of fate (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +28.00% Spell.pwr +18 (+5 eff.) Melee+ 25 fire Dmg.mod +25% temporal ----- def ----- Phys.save +9 (+5 eff.) Spell.save +7 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood starstaff of warding (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% temporal ----- def ----- Armour +5 Defense +5 (+1 eff.) ---------- misc Mana/turn +0.30 Max.mana +54.00 Wards +2 temporal Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Silewe the Umbraspiker (149% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +20 mind +12 darkness While equipped: dps ---------- Dmg.mod +18% acid On Hit (Melee): * 20% chance to reduce armor by 38% * 20% chance to reduce damage dealt by 21% One-handed war axes. |
truestriking stralite waraxe of evisceration (139% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+3 eff.) Res.pen +7% physical Acc +15 (+5 eff.) Apr +8 One-handed war axes. |
Sunspitter the cashmere cloak (2 def, 7 armour) =fire res=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +6% temporal Res.pen +10% acid +5% fire ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +24% fire +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorunne the Morningdare (0 def, 0 armour) =darkness=2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +4 Mag +3 Wil +3 Cun dps ---------- Spell.crit +11% Spell.pwr +9 (+3 eff.) Dmg.mod +16% arcane +5% temporal +35% darkness +12% light Res.pen +5% arcane ----- def ----- Resists +25% darkness +5% arcane +15% light +13% all ---------- misc Max.mana +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour) =blight=2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 13 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
ancient woollen robe of Linaniil (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +7% Spell.pwr +17 (+5 eff.) Dmg.mod +7% temporal +9% physical Res.pen +8% temporal +8% physical ----- def ----- Resists +9% all Anom.red +10 ---------- misc Mana/turn +0.19 Max.mana +52.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +14 (+4 eff.) Dmg.mod +8% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven silk robe of the mind (+21%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+1 eff.) Dmg.mod +21% mind ----- def ----- Resists +21% mind +13% all Spell.save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of lightning (+24%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +13% nature +16% lightning ----- def ----- Resists +24% lightning +13% all Poison- +40% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blizzardglean (0 def, 3 armour) =various res=2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +15% cold ----- def ----- Armour +3 Resists +6% temporal +3% light +21% fire +5% arcane +6% cold HP.reg +3.00 Heal.mod +12% A pair of boots made of leather. |
eldritch pair of hardened leather boots of invasion (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +3 Wil dps ---------- Phys.crit +3.0% Spell.crit +2% Phys.pwr +4 (+1 eff.) Res.pen +9% physical ----- def ----- Armour +3 ---------- misc Mana/turn +0.30 Max.mana +30.00 A pair of boots made of leather. |
pair of dwarven-steel boots 'Bleakbolt' (0 def, 4 armour) =darkness=3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% darkness +18% temporal Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +4 Fatigue +3% Resists +12% acid Silence- +35% Confus- +26% Stun/Frz- +26% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Malslek the Accursed's Hat (2 def, 0 armour) =mind=2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
grounding hardened leather cap of fortune (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: Stats +9 Lck dps ---------- Phys.crit +4.0% Spell.crit +2% Mind.crit +4% ----- def ----- Armour +3 Fatigue +3% Resists +7% lightning +7% temporal A cap made of leather. |
Poluth the dwarven-steel mail armour (3 def, 23 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +6% acid Res.pen +20% arcane Melee Ret 2 arcane ----- def ----- Armour +23 Defense +3 (+1 eff.) Fatigue +12% Resists +14% acid +6% cold +5% mind +5% arcane Mind.save +11 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
enlightening stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +6 Str +5 Wil +4 Cun ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +15% darkness +6% physical Mind.save +16 (+6 eff.) ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
rejuvenating stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +15% acid HP.reg +2.70 ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
searing iron mail armour of cold resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 10 acid 9 fire Melee Ret 9 acid 9 fire ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +13% acid +11% fire +16% cold A suit of armour made of mail. |
Loroharadin (27 def, 13 armour)9.0 T4 light armor [Random Unique] Master While equipped: Stats +14 Dex +2 Wil +6 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +13 Defense +27 (+7 eff.) Fatigue +8% Resists +6% blight +24% cold +9% nature A suit of armour made of leather. |
duelist's reinforced leather armour of lightning resistance (18 def, 11 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +5 Cun +3 Dex ----- def ----- Armour +11 Defense +18 (+5 eff.) Fatigue +8% Resists +15% lightning A suit of armour made of leather. |
radiant reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: Stats +5 Wil ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +18% blight +20% darkness ---------- misc Light +1 A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
barbed quiver of elven-wood arrows (20/20, 168% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master Power 169% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +17.5% Capacity 20 On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
485 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hirerand (dig speed 25 turns)3.0 T3 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +3 Mag dps ---------- Spell.crit +6% Dmg.mod +7% nature Apr +10 ----- def ----- Defense +5 (+1 eff.) Resists +12% nature Phys.save +6 (+3 eff.) ---------- misc Max.mana +35.00 Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Rhyzilaldil the Woebrace (dig speed 15 turns) =darkness=3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% darkness Res.pen +10% darkness Acc +10 (+3 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +3% physical Max.HP +29.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Freezequarry the brass lantern =cold res=2.0 T1 lite [Rare] Master While equipped: Stats +5 Mag dps ---------- S.pwr/crit +4 ----- def ----- Resists +24% cold ---------- misc Mana/s.crit +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 119% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
evasive stralite torque of gale force [power 250] (13 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 298 physical damage Puts all charms on 13 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Nightmare (Adventure) difficulty)
Buy an item from an AAA.By Jambalalaa the Drem Arcane Blade level 18
9th Profit 122nd year of Ascendancy at 03:25 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Jambalalaa the Drem Arcane Blade level 21
18th Profit 122nd year of Ascendancy at 12:00 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Jambalalaa the Drem Arcane Blade level 27
29th Profit 122nd year of Ascendancy at 23:07 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Jambalalaa the Drem Arcane Blade level 11
2nd Acquisition 122nd year of Ascendancy at 14:17 see stats
Infinite x20 (Nightmare (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Jambalalaa the Drem Arcane Blade level 25
25th Profit 122nd year of Ascendancy at 21:38 see stats
Infinite x30 (Nightmare (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Jambalalaa the Drem Arcane Blade level 31
43rd Profit 122nd year of Ascendancy at 09:02 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Jambalalaa the Drem Arcane Blade level 10
31st Voratun 122nd year of Ascendancy at 02:13 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Jambalalaa the Drem Arcane Blade level 20
13rd Profit 122nd year of Ascendancy at 07:42 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Jambalalaa the Drem Arcane Blade level 30
37th Profit 122nd year of Ascendancy at 19:55 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Jambalalaa the Drem Arcane Blade level 29
36th Profit 122nd year of Ascendancy at 22:23 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Jambalalaa the Drem Arcane Blade level 20
14th Profit 122nd year of Ascendancy at 07:10 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Jambalalaa the Drem Arcane Blade level 28
31st Profit 122nd year of Ascendancy at 14:13 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Jambalalaa the Drem Arcane Blade level 18
11st Profit 122nd year of Ascendancy at 06:36 see stats
Log
Talent Teleport is ready to use.
Talent Track is ready to use.
Talent Phase Door is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Displacement Shield is ready to use.
Yvalle the dreaming horror converts some damage to Psi!
Yvalle the dreaming horror mentally dismisses some damage!
Dream seed converts some damage to Psi!
Restless Night from Yvalle the dreaming horror hits Jambalalaa for 20 mind damage.
Ravage from Yvalle the dreaming horror hits Jambalalaa for 50 physical damage.
Thunderstorm hits Minotaur for 52 lightning damage.
Thunderstorm hits Ritch flamespitter for 25 lightning, 70 lightning (95 total damage).
Thunderstorm hits Yvalle the dreaming horror for (10 dismissed), 3 to psi, 4 lightning, (24 dismissed), 8 to psi, 10 lightning (26 total damage).
Thunderstorm hits Dream seed for 10 to psi, 16 lightning (27 total damage).
Yvalle the dreaming horror misses Jambalalaa.
Yvalle the dreaming horror starts to bleed black blood.
Yvalle the dreaming horror hits Jambalalaa for 65 mind, 10 physical, 4 cold (80 total damage).
Today is the 3rd Wealth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Yvalle the dreaming horror stops regenerating health quickly.
Minotaur misses Jambalalaa.
Yvalle the dreaming horror converts some damage to Psi!
Yvalle the dreaming horror mentally dismisses some damage!
Yvalle the dreaming horror receives 12 healing (16 psi heal).
Black Blood Bleeding from Jambalalaa hits Yvalle the dreaming horror for (3 dismissed), 1 to psi, 1 darkness (3 total damage).
Jambalalaa casts Teleport.
Ravage from Yvalle the dreaming horror hits Jambalalaa for 50 physical damage.
Jambalalaa the level 33 drem arcane blade was chopped into tiny pieces to death by Yvalle the dreaming horror on level 32 of Infinite Dungeon.
The furious lightning storm around Jambalalaa calms down and disappears.
Quest 'Infinite Dungeon Challenge (Level 32): Dream Hunter' is failed! (Press 'j' to see the quest log)































































































































