












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 26 / 85% |
Size | big |
Lifes / Deaths | Killed by Ustekins the halfling at level 8 on the 1st Profit 122nd year of Ascendancy at 07:17 / 47Killed by Shasshhiy'Kaish at level 13 on the 40th Profit 122nd year of Ascendancy at 18:27 Killed by Gluyarida the snow giant chieftain at level 14 on the 41st Profit 122nd year of Ascendancy at 02:45 Killed by Gluyarida the snow giant chieftain at level 14 on the 41st Profit 122nd year of Ascendancy at 02:53 Killed by Gluyarida the snow giant chieftain at level 14 on the 41st Profit 122nd year of Ascendancy at 03:10 Killed by snow giant thunderer at level 14 on the 41st Profit 122nd year of Ascendancy at 03:51 Killed by Gluyarida the snow giant chieftain at level 14 on the 41st Profit 122nd year of Ascendancy at 04:56 Killed by Gluyarida the snow giant chieftain at level 14 on the 41st Profit 122nd year of Ascendancy at 05:17 Killed by snow giant boulder thrower at level 14 on the 41st Profit 122nd year of Ascendancy at 06:17 Killed by ice wyrm at level 16 on the 15th Wealth 122nd year of Ascendancy at 21:03 Killed by ultimate gwelgoroth at level 17 on the 25th Wealth 122nd year of Ascendancy at 06:33 Killed by ultimate gwelgoroth at level 17 on the 25th Wealth 122nd year of Ascendancy at 08:15 Killed by poison spore at level 18 on the 40th Dearth 122nd year of Ascendancy at 03:41 Killed by Aletta Soultorn at level 18 on the 41st Dearth 122nd year of Ascendancy at 17:52 Killed by blade horror at level 19 on the 44th Dearth 122nd year of Ascendancy at 08:19 Killed by grave wight at level 19 on the 44th Dearth 122nd year of Ascendancy at 09:53 Killed by forest wight at level 19 on the 44th Dearth 122nd year of Ascendancy at 10:24 Killed by Animated plaguebringer's dwarven-steel greatmaul at level 19 on the 44th Dearth 122nd year of Ascendancy at 11:26 Killed by Poltergeist Star at level 19 on the 44th Dearth 122nd year of Ascendancy at 12:50 Killed by Salegakira the skeleton archer at level 20 on the 44th Dearth 122nd year of Ascendancy at 21:02 Killed by corrupted skeleton master archer at level 20 on the 45th Dearth 122nd year of Ascendancy at 03:46 Killed by corrupted skeleton master archer at level 20 on the 45th Dearth 122nd year of Ascendancy at 04:02 Killed by venom wyrm at level 20 on the 1st Loss 122nd year of Ascendancy at 07:52 Killed by venom wyrm at level 20 on the 1st Loss 122nd year of Ascendancy at 08:01 Killed by venom drake hatchling at level 20 on the 1st Loss 122nd year of Ascendancy at 08:09 Killed by worm that walks at level 20 on the 1st Loss 122nd year of Ascendancy at 08:25 Killed by venom wyrm at level 20 on the 1st Loss 122nd year of Ascendancy at 09:25 Killed by The Master at level 21 on the 2nd Loss 122nd year of Ascendancy at 22:48 Killed by The Master at level 21 on the 2nd Loss 122nd year of Ascendancy at 23:09 Killed by The Master at level 21 on the 2nd Loss 122nd year of Ascendancy at 23:34 Killed by The Master at level 21 on the 2nd Loss 122nd year of Ascendancy at 23:50 Killed by skeleton mage at level 21 on the 3rd Loss 122nd year of Ascendancy at 00:09 Killed by ghoulking at level 21 on the 3rd Loss 122nd year of Ascendancy at 00:17 Killed by greater gwelgoroth at level 22 on the 3rd Loss 122nd year of Ascendancy at 13:09 Killed by storm wyrm at level 22 on the 3rd Loss 122nd year of Ascendancy at 13:16 Killed by storm wyrm at level 22 on the 3rd Loss 122nd year of Ascendancy at 13:32 Killed by ultimate gwelgoroth at level 22 on the 3rd Loss 122nd year of Ascendancy at 14:33 Killed by greater gwelgoroth at level 23 on the 3rd Loss 122nd year of Ascendancy at 14:46 Killed by ultimate gwelgoroth at level 23 on the 3rd Loss 122nd year of Ascendancy at 15:37 Killed by mountain troll thunderer at level 23 on the 3rd Loss 122nd year of Ascendancy at 15:50 Killed by corrupted mastocytic feeder at level 23 on the 8th Loss 122nd year of Ascendancy at 17:33 Killed by gigantic corrosive tunneler at level 24 on the 10th Loss 122nd year of Ascendancy at 09:41 Killed by Forest Troll Hedge-Wizard at level 24 on the 10th Loss 122nd year of Ascendancy at 10:01 Killed by orc corruptor at level 26 on the 20th Shortage 122nd year of Ascendancy at 10:28 Killed by orc blood mage at level 26 on the 20th Shortage 122nd year of Ascendancy at 10:36 Killed by orc necromancer at level 26 on the 20th Shortage 122nd year of Ascendancy at 10:52 Killed by orc blood mage at level 26 on the 20th Shortage 122nd year of Ascendancy at 11:25 |
Primary Stats
Strength | 124 (base 55) |
Dexterity | 43 (base 37) |
Constitution | 35 (base 25) |
Magic | 11 (base 10) |
Willpower | 19 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | 976/976 |
Stamina | 218/218 |
Healing Factor | 1.3216660017318 |
Regeneration | 13.834600960351 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 229 |
Accuracy | 54 |
Crit Chance | 21% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 2.75 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Light | +11% |
Blight | +5% |
Cold | +10% |
Mind | +21% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Mind | +5% |
Cold | +15% |
Defense: Base
Armour (hardiness) | 53.08934837382 (81.151787968034%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 23 |
Mental Save | 14 |
Defense: Resistances
Acid | -7%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 22%( 70%) |
All | + 7%( 70%) |
Light | + 28%( 70%) |
Physical | + 22%( 70%) |
Fire | + 15%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 26% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Henk. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 2 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Effects when hit in melee: * 24% chance to reduce strength, dexterity, and constitution by 5 * 26% chance to reduce damage dealt by 12% Damage when hit (Melee): 2 temporal Changes stats: +4 Str / +3 Mag / +3 Wil Changes resistances: +8% fire / +7% cold Stamina each turn: +0.40 Maximum life: +48.00 Maximum stamina: +20.00 Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 35.0 - 42.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 Damage (Ranged): +20 acid / +20 mind Damage (radius 1) on hit: +4 mind Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +9 Defense: +10 (+3 eff.) Fatigue: +3% Changes resistances: +8% blight / +3% cold / +7% nature Changes resistances penetration: +5% cold Changes damage: +9% mind Physical save: +6 (+2 eff.) A cap made of leather. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 14 Changes stats: +3 Cun Changes resistances: +5% arcane Changes resistances penetration: +10% cold Changes damage: +12% mind / +6% cold Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% light Changes damage: +11% light Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Stealth bonus: +5 Life regen: +0.80 Healing mod.: +13% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 39% Massive two-handed swords. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +20 (+4 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 7% Damage (Melee): 6 cold Changes stats: +3 Dex Changes resistances: +6% cold Changes resistances penetration: +15% physical Changes damage: +4% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +27 (+9 eff.) Changes stats: +3 Str / +2 Con Changes resistances: +1% physical Disarm immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 14 Changes stats: +3 Cun / +3 Wil Changes resistances: +10% nature / +15% blight Changes resistances penetration: +5% mind Critical mult.: +5.00% Poison immunity: +26% Disease immunity: +25% Amulets make your neck look great! |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +18% darkness / +16% temporal Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Henk the Dwarf Berserker level 23
5th Loss 122nd year of Ascendancy at 13:20 see stats
By Henk the Dwarf Berserker level 8
1st Acquisition 122nd year of Ascendancy at 01:57 see stats
By Henk the Dwarf Berserker level 25
11st Loss 122nd year of Ascendancy at 06:38 see stats
By Henk the Dwarf Berserker level 20
44th Dearth 122nd year of Ascendancy at 17:31 see stats
By Henk the Dwarf Berserker level 10
22nd Profit 122nd year of Ascendancy at 12:52 see stats
By Henk the Dwarf Berserker level 20
44th Dearth 122nd year of Ascendancy at 13:00 see stats
By Henk the Dwarf Berserker level 13
40th Profit 122nd year of Ascendancy at 19:05 see stats
By Henk the Dwarf Berserker level 16
14th Wealth 122nd year of Ascendancy at 22:15 see stats
By Henk the Dwarf Berserker level 26
11st Loss 122nd year of Ascendancy at 13:37 see stats
By Henk the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 08:47 see stats
By Henk the Dwarf Berserker level 25
11st Loss 122nd year of Ascendancy at 01:48 see stats
By Henk the Dwarf Berserker level 18
40th Dearth 122nd year of Ascendancy at 15:42 see stats
By Henk the Dwarf Berserker level 21
3rd Loss 122nd year of Ascendancy at 00:47 see stats
Log
Henk no longer revels in blood quite so much.
Talent Warshout is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
You gain 18.28 gold from the transmogrification of Blastzeal (0 def, 11 armour).
You gain 2.73 gold from the transmogrification of miner's hardened leather cap of the depths (0 def, 6 armour).
You gain 0.72 gold from the transmogrification of healing infusion (heal 76; cd 11).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 21st Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
Ran for 2 turns (stop reason: hostile spotted to the northeast (Orcs patrol)).
Today is the 22nd Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Today is the 23rd Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Today is the 24th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:50.
Today is the 25th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 26th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:11.
Today is the 27th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Ran for 4 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).