Mr Big the level 5 Halfling Alchemist by fallow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassAlchemist
Level / Exp5 / 60%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution22 (base 13)
Magic32 (base 27)
Willpower22 (base 11)
Cunning13 (base 10)

Resources

Life220/220
Mana208/208
Healing Factor1.2124166372473
Regeneration0.30310415931181

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy9
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+10%
Light+12%
Fire+13%
Physical+10%
Cold+15%
Mind+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save16
Spell Save19
Mental Save13

Defense: Resistances

Nature+ 16%( 70%)
Acid+ 12%( 70%)
Light+ 24%( 70%)
Darkness+ 26%( 70%)
Cold+ 35%( 70%)
Lightning+ 21%( 70%)
Fire+ 32%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
2/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect

Quests

active
active

Equipment

Quiver
On hands
On head
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log

Mr Big uses Infusion: Regeneration.
Mr Big starts regenerating health quickly.


You are now inscribed with Rune: Mirror Image.

You have no more
Mirror Image Rune (dur 6; cd 24).
Mr Big casts
Rune: Manasurge.
Mr Big starts to surge mana.


Swollin' (servant of Mr Big) wears:
balanced iron greatmaul (117% power, 1 apr).

Swollin' (servant of Mr Big) can not wear (main armor):
cleansing iron plate armour of acid resistance (0 def, 7 armour) (not enough stat).
Lore found:
Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.

Swollin' (servant of Mr Big) wears (replacing
iron mail armour (2 def, 4 armour)): cleansing iron plate armour of acid resistance (0 def, 7 armour).

Swollin' (servant of Mr Big) wears (replacing
cleansing iron plate armour of acid resistance (0 def, 7 armour)): iron mail armour of lightning resistance (2 def, 4 armour).

Character control switched to Mr Big.
Mr Big stops regenerating health quickly.


There is a stairs back to Trollmire here (press '' or right click to use).

You gain 5.25 gold from the transmogrification of
innervating elm totem of summon tentacle [power 100] (25 cooldown).
You gain 2.31 gold from the transmogrification of
arcing quiver of elm arrows of daylight (17/17, 110% power, 5 apr).
You gain 1.08 gold from the transmogrification of
stabilizing rough leather cap of strength (+3) (0 def, 1 armour).
You gain 1.08 gold from the transmogrification of
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 1.91 gold from the transmogrification of
potent elm magestaff of fate (104% power, 2 apr, arcane element).
You gain 2.27 gold from the transmogrification of
warrior's copper ring of sensing.
You gain 1.64 gold from the transmogrification of
mule's copper ring of light (+20%).
There is a collapsed tower here (press '' or right click to use).