Legs O'Lass the level 7 Halfling Archer by fallow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassArcher
Level / Exp7 / 24%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 19)
Dexterity26 (base 20)
Constitution20 (base 19)
Magic10 (base 10)
Willpower14 (base 10)
Cunning19 (base 12)

Resources

Life237/237
Stamina98/98
Healing Factor1.0870588855781
Regeneration3.5329413781289

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.783939787388
See Invisible20.783939787388

Offense: Mainhand

Damage34
Accuracy38
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)11 (38.594633868923%)
Defense29
Ranged Defense29
Fatigue1.9238052216851
Physical Save13
Spell Save9
Mental Save12

Defense: Resistances

Darkness+ 12%( 70%)
Light+ 10%( 70%)
Temporal+ 15%( 70%)
All 0%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
2/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Log

Ran for 2 turns (stop reason: at exit).

There is nowhere left to explore.

There is nowhere left to explore.

Legs O'Lass deactivates
Intuitive Shots.
Legs O'Lass activates
Intuitive Shots.
You gain 1.19 gold from the transmogrification of
prismatic iron plate armour of lightning resistance (0 def, 7 armour).
You gain 2.17 gold from the transmogrification of
slime-covered iron mace of erosion (103% power, 2 apr).
You gain 0.92 gold from the transmogrification of
chilling iron mace (105% power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 2.30 gold from the transmogrification of
balanced iron dagger (100% power, 5 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
There is a way to the previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.