Sira the level 2 Halfling Bulwark by Talithmara

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassBulwark
Level / Exp2 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 20)
Dexterity16 (base 13)
Constitution13 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life153/153
Stamina73/73
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy12
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)15.775167357416 (63.098591549296%)
Defense16
Ranged Defense21
Fatigue19
Physical Save11
Spell Save7
Mental Save8

Defense: Resistances

Fire+ 6%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Stun Resistance44%
Instadeath Resistance100%
Knockback Resistance44%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On feet
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Resting starts...
Talent Infusion: Sun is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


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There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


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You gain 1.27 gold from the transmogrification of
pouch of iron shots of purging (15/15, 15.5-18.6 power, 1 apr).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 16-19.2 power, 1 apr).
You gain 1.95 gold from the transmogrification of
tundral quiver of elm arrows (16/16, 13-18.2 power, 5 apr).
You gain 0.77 gold from the transmogrification of
rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (701% regen over 10 turns; 35 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 22).
There is a way to the previous level here (press '' or right click to use).
Sira deactivates Shield Wall.