Elendil the level 8 Cornac Archmage by Bierflasche496

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp8 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution18 (base 18)
Magic24 (base 24)
Willpower20 (base 20)
Cunning11 (base 11)

Resources

Life173/173
Mana159/159
Healing Factor1.063829787234
Regeneration1.2234042553191

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Fire+16%
Acid+6%
Arcane+6%
Cold+16%
Nature+11%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save9
Spell Save15
Mental Save10

Defense: Resistances

Nature+ 16%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
2/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
failed
active
done
active

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In main hand
Cloak
Around neck

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Elendil the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:41
see stats

Log

You gain 1.90 gold from the transmogrification of nature's mossy mindstar of resolve (3-3.3 power, 12 apr, nature damage).
You gain 1.65 gold from the transmogrification of
creative mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 1.15 gold from the transmogrification of
arcing iron longsword of massacre (16.5-23.1 power, 2 apr).
You gain 2.94 gold from the transmogrification of
manaburning iron greatsword of massacre (24-38.4 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (22.5-36 power, 1 apr).
You gain 3.33 gold from the transmogrification of
balanced iron greatsword of massacre (24.5-39.2 power, 1 apr).
You gain 1.06 gold from the transmogrification of
acidic iron greatmaul (16.5-24.75 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (15.5-20.15 power, 5 apr).
There is a next level here (press '' or right click to use).
Elendil deactivates Shielding.

Elendil activates Shielding.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Elendil deactivates Shielding.