Tulematir the level 29 Orc Archmage by diviri

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassArchmage
Level / Exp29 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic86 (base 60)
Willpower81 (base 43)
Cunning49 (base 23)

Resources

Life452/452
Mana705/760
Steam100/100
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight11
Lite9
Infravision6
See Stealth10
See Invisible10

Offense: Mainhand

Damage28
Accuracy5
Crit Chance16%
APR5
Speed1.00

Offense: Spell

Spellpower54
Crit Chance27%
Speed1

Offense: Mind

Mindpower47
Crit Chance13%
Speed1

Offense: Damage Bonus

Acid+21%
Physical+25%
Lightning+12%
Arcane+22%
Fire+18%
All0%

Offense: Damage Penetration

Lightning+27%
Light+27%
All+7%

Defense: Base

Armour (hardiness)22 (35.65183292883%)
Defense14
Ranged Defense14
Fatigue0
Physical Save12
Spell Save41
Mental Save36

Defense: Resistances

Physical+ 14%( 70%)
Acid+ 20%( 70%)
Lightning+ 24%( 70%)
Darkness+ 22%( 70%)
Cold+ 29%( 70%)
Arcane+ 22%( 70%)
Fire+ 46%( 70%)
All+ 13%( 70%)

Defense: Immunities

Pinning Resistance23%
Confusion Resistance100%
Disarm Resistance24%
Silence Resistance23%
Instadeath Resistance100%
Knockback Resistance48%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
4/5
4/5
3/5
2/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Stone1.30
4/5
3/5
5/5
5/5

Generic Talents

Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
1/5
1/5
0/5
Steamtech / Physics1.00
3/5
2/5
2/5
0/5
Steamtech / Chemistry1.00
4/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
1/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

Quests

done
active
active
done
active
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Tulematir the Orc Archmage level 14
36th Retaking 124th year of Ascendancy at 13:11
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Tulematir the Orc Archmage level 10
17th Retaking 124th year of Ascendancy at 10:30
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Tulematir the Orc Archmage level 20
26th Revenge 124th year of Ascendancy at 14:56
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Tulematir the Orc Archmage level 22
29th Revenge 124th year of Ascendancy at 14:08
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Tulematir the Orc Archmage level 18
8th Revenge 124th year of Ascendancy at 23:21
see stats
Utterly Destroyed (Nightmare (Adventure) difficulty) Died on the Eidolon Plane.
By Tulematir the Orc Archmage level 29
43rd Revenge 124th year of Ascendancy at 09:55
see stats

Log

Talent Stone Wall is ready to use.
Talent Manathrust is ready to use.
Talent Infusion: Wild is ready to use.
Waking Nightmare from Mindwall hits
Tulematir for 29 darkness damage.
Tulematir the level 29 orc archmage was darkened to death by Mindwall on level 1 of Internment Camp.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Waking Nightmare from Mindwall killed Tulematir!
Saving game...

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Earthen Missiles is ready to use.
Talent Body of Stone is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Mudslide is ready to use.
Talent Stone Skin is ready to use.
Talent Phase Door is ready to use.
Tulematir activates
Stone Skin.
Talent Hold the Ground is ready to use.
Talent Orcish Fury is ready to use.
Talent Shielding is ready to use.
Talent Earthquake is ready to use.
Tulematir activates
Shielding.
Rested for 13 turns (stop reason: all resources and life at maximum).


Saving done.


Tulematir roars triumphantly.

Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!