Lorentir the level 16 Whitehoof Archmage by J1@n9

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.3
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp16 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic50 (base 41)
Willpower19 (base 16)
Cunning28 (base 27)

Resources

Life297/297
Mana250/250
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth10
See Invisible7

Offense: Mainhand

Damage24
Accuracy8
Crit Chance14%
APR3
Speed1.00

Offense: Spell

Spellpower40
Crit Chance14%
Speed1

Offense: Mind

Mindpower22
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+17%
Light+13%
Arcane+15%
Fire+10%
Acid+11%

Offense: Damage Penetration

Darkness+20%
All0%

Defense: Base

Armour (hardiness)12 (50%)
Defense0
Ranged Defense0
Fatigue4
Physical Save17
Spell Save25
Mental Save27

Defense: Resistances

Acid+ 29%( 70%)
Darkness+ 29%( 70%)
Fire+ 14%( 70%)
Cold+ 18%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
2/5
1/5
2/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Aether1.30
4/5
2/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5
Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
active
done
active
active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Lorentir the Whitehoof Archmage level 12
38th Retaking 124th year of Ascendancy at 08:16
see stats
Ay ay captain! (Insane (Adventure) difficulty) Turn into a pirate!
By Lorentir the Whitehoof Archmage level 16
47th Retaking 124th year of Ascendancy at 14:08
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Lorentir the Whitehoof Archmage level 10
32nd Retaking 124th year of Ascendancy at 15:52
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Lorentir the Whitehoof Archmage level 15
47th Retaking 124th year of Ascendancy at 07:27
see stats

Log

You have 2 life(s) left.
Lorentir is not crippled anymore.

Lorentir stops surging mana.

Lorentir deactivates
Arcane Power.
Lorentir is not stunned anymore.

Lorentir deactivates
Yarrrr!!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Admiral Korbek killed Lorentir!
Resting starts...

Talent Aether Breach is ready to use.
Talent Dig is ready to use.
Talent Congeal Time is ready to use.
Talent Aether Beam is ready to use.
Talent Arcane Vortex is ready to use.
Talent Rune: Shielding is ready to use.
Talent Phase Door is ready to use.
Talent Yarrrr!! is ready to use.
Talent Teleport is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Disruption Shield is ready to use.
Talent Arcane Power is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting character).


Saving done.

Saving game...