the man the level 12 Higher Summoner by charlou96

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassSummoner
Level / Exp12 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity12 (base 11)
Constitution16 (base 16)
Magic18 (base 10)
Willpower35 (base 28)
Cunning32 (base 24)

Resources

Life329/329
Equilibrium0
Healing Factor1.1683870967742
Regeneration2.5120322580645

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite3
Infravision8
See Stealth54.156612690121
See Invisible54.156612690121

Offense: Mainhand

Damage11
Accuracy29
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage11
Accuracy29
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower18
Crit Chance8%
Speed1

Offense: Mind

Mindpower33
Crit Chance10%
Speed1

Offense: Damage Bonus

Arcane+4%
Physical+3%
All0%

Defense: Base

Armour (hardiness)13.5 (43.636363636364%)
Defense19
Ranged Defense19
Fatigue14
Physical Save26
Spell Save25
Mental Save38

Defense: Resistances

Arcane+ 5%( 70%)
Acid+ 3%( 70%)
Light+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
3/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
3/5
0/5
0/5
Cunning / Survival1.00
3/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
2/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By the man the Higher Summoner level 10
1st Summertide 122nd year of Ascendancy at 02:15
see stats

Log

There is nowhere left to explore.
You gain 5.25 gold from the transmogrification of
piercing elm wand of lightning storm [power 116] (14 cooldown).
You gain 5.86 gold from the transmogrification of
ethereal brass lantern.
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 6.53 gold from the transmogrification of
iron helm 'Porylle' (0 def, 9 armour).
You gain 3.20 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 3.25 gold from the transmogrification of
miner's pair of iron boots of tirelessness (0 def, 5 armour).
You gain 1.27 gold from the transmogrification of
spellwoven linen robe of frost (+7%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron mace (12.5-17.5 power, 2 apr).
You gain 2.72 gold from the transmogrification of
balanced iron dagger of massacre (15.5-20.15 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Shatur (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Saving done.

Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: store entrance spotted).