Nutriment the level 7 Halfling Sun Paladin by globsterzone

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHalfling
ClassSun Paladin
Level / Exp7 / 16%
Sizesmall
Lifes / Deaths

Primary Stats

Strength26 (base 26)
Dexterity14 (base 10)
Constitution11 (base 10)
Magic24 (base 24)
Willpower13 (base 10)
Cunning14 (base 10)

Resources

Life216/216
Positive38/38
Stamina126/126
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage34
Accuracy23
Crit Chance6%
APR5
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower24
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)22.413408721348 (80.897138898113%)
Defense7
Ranged Defense7
Fatigue16
Physical Save24
Spell Save13
Mental Save16

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 5%( 70%)
Temporal+ 5%( 70%)
Physical+ 4%( 70%)
Lightning+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
2/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Talent Bathe in Light is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You have no more inscription slots.

You are now inscribed with Infusion: Healing.

You have no more inscription slots.

You are now inscribed with Rune: Shatter Afflictions.

You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.25 gold from the transmogrification of
rough leather sling.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.