








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 22 / 90% |
Size | medium |
Lifes / Deaths | Killed by Norgos, the Guardian at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:16 / 89Killed by Polulaith the assassin at level 11 on the 10th Dusk 122nd year of Ascendancy at 01:46 Killed by Gustavo at level 12 on the 12nd Dusk 122nd year of Ascendancy at 17:18 Killed by saw horror at level 13 on the 13rd Dusk 122nd year of Ascendancy at 00:08 Killed by devourer at level 13 on the 13rd Dusk 122nd year of Ascendancy at 06:56 Killed by saw horror at level 13 on the 13rd Dusk 122nd year of Ascendancy at 08:31 Killed by oozing horror at level 13 on the 13rd Dusk 122nd year of Ascendancy at 12:50 Killed by bloated horror at level 13 on the 13rd Dusk 122nd year of Ascendancy at 15:37 Killed by Weirdling Beast at level 13 on the 14th Dusk 122nd year of Ascendancy at 06:43 Killed by multi-hued drake at level 15 on the 67th Haze 122nd year of Ascendancy at 09:48 Killed by snow giant boulder thrower at level 15 on the 67th Haze 122nd year of Ascendancy at 20:02 Killed by Silathra the minotaur at level 15 on the 69th Haze 122nd year of Ascendancy at 02:38 Killed by venom drake hatchling at level 15 on the 69th Haze 122nd year of Ascendancy at 07:40 Killed by dream seed at level 16 on the 70th Haze 122nd year of Ascendancy at 07:40 Killed by Rantha the Worm at level 16 on the 70th Haze 122nd year of Ascendancy at 09:08 Killed by Rantha the Worm at level 16 on the 70th Haze 122nd year of Ascendancy at 09:25 Killed by dreaming horror at level 16 on the 70th Haze 122nd year of Ascendancy at 09:51 Killed by Rantha the Worm at level 16 on the 70th Haze 122nd year of Ascendancy at 10:06 Killed by dreaming horror at level 16 on the 70th Haze 122nd year of Ascendancy at 10:26 Killed by dreaming horror at level 16 on the 70th Haze 122nd year of Ascendancy at 10:52 Killed by ultimate telugoroth at level 16 on the 71st Haze 122nd year of Ascendancy at 03:08 Killed by ultimate telugoroth at level 16 on the 71st Haze 122nd year of Ascendancy at 06:03 Killed by dredge at level 17 on the 72nd Haze 122nd year of Ascendancy at 01:33 Killed by dredge at level 17 on the 72nd Haze 122nd year of Ascendancy at 02:22 Killed by skeleton magus at level 17 on the 78th Haze 122nd year of Ascendancy at 10:38 Killed by Ce'Neta the skeleton mage at level 18 on the 78th Haze 122nd year of Ascendancy at 13:13 Killed by Ce'Neta the skeleton mage at level 18 on the 78th Haze 122nd year of Ascendancy at 13:29 Killed by gwelgoroth at level 18 on the 4th Allure 123rd year of Ascendancy at 00:00 Killed by Urkis, the High Tempest at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 02:26 Killed by greater gwelgoroth at level 19 on the 13rd Regrowth 123rd year of Ascendancy at 18:49 Killed by storm drake at level 19 on the 15th Regrowth 123rd year of Ascendancy at 04:35 Killed by ultimate gwelgoroth at level 19 on the 15th Regrowth 123rd year of Ascendancy at 08:12 Killed by naga myrmidon at level 19 on the 56th Regrowth 123rd year of Ascendancy at 16:05 Killed by Filio Flightfond at level 20 on the 57th Regrowth 123rd year of Ascendancy at 10:54 Killed by multi-hued drake hatchling at level 20 on the 57th Regrowth 123rd year of Ascendancy at 16:25 Killed by skeleton mage at level 20 on the 58th Regrowth 123rd year of Ascendancy at 08:05 Killed by skeleton warrior at level 20 on the 58th Regrowth 123rd year of Ascendancy at 08:37 Killed by Xanonn the forest wight at level 20 on the 59th Regrowth 123rd year of Ascendancy at 17:50 Killed by orc blood mage at level 20 on the 59th Regrowth 123rd year of Ascendancy at 18:00 Killed by orc blood mage at level 20 on the 59th Regrowth 123rd year of Ascendancy at 18:09 Killed by skeleton magus at level 20 on the 60th Regrowth 123rd year of Ascendancy at 09:37 Killed by master vampire at level 20 on the 60th Regrowth 123rd year of Ascendancy at 09:51 Killed by skeleton master archer at level 21 on the 61st Regrowth 123rd year of Ascendancy at 04:11 Killed by Isildabremira the large brown snake at level 21 on the 61st Regrowth 123rd year of Ascendancy at 10:05 Killed by Isildabremira the large brown snake at level 21 on the 61st Regrowth 123rd year of Ascendancy at 10:27 Killed by skeleton magus at level 21 on the 61st Regrowth 123rd year of Ascendancy at 15:53 Killed by skeleton warrior at level 21 on the 61st Regrowth 123rd year of Ascendancy at 16:10 Killed by orc necromancer at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 06:58 Killed by wretchling at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 18:53 Killed by venom drake at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 19:02 Killed by venom wyrm at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 19:11 Killed by worm that walks at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 19:31 Killed by venom drake hatchling at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 19:37 Killed by worm that walks at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 19:54 Killed by worm that walks at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 20:23 Killed by worm that walks at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 20:31 Killed by venom drake at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 20:40 Killed by venom wyrm at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 20:50 Killed by venom wyrm at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 21:08 Killed by worm that walks at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 21:25 Killed by venom wyrm at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 21:53 Killed by venom wyrm at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 22:08 Killed by venom drake at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 22:43 Killed by Aletta Soultorn at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 09:49 Killed by skeleton master archer at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 10:00 Killed by skeleton master archer at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 10:30 Killed by orc warrior at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 11:32 Killed by tormentor at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 12:22 Killed by skeleton mage at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 13:29 Killed by skeleton mage at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 13:42 Killed by dredgling at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 13:56 Killed by skeleton archer at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 14:55 Killed by tormentor at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 16:17 Killed by Aletta Soultorn at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 18:15 Killed by Xanalle the armoured skeleton warrior at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 19:58 Killed by ghast at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 20:09 Killed by Xanalle the armoured skeleton warrior at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 20:32 Killed by skeleton mage at level 21 on the 63rd Regrowth 123rd year of Ascendancy at 20:50 Killed by Betewen the ghast at level 21 on the 64th Regrowth 123rd year of Ascendancy at 02:01 Killed by The Master at level 21 on the 64th Regrowth 123rd year of Ascendancy at 06:01 Killed by The Master at level 21 on the 64th Regrowth 123rd year of Ascendancy at 06:17 Killed by skeleton mage at level 21 on the 64th Regrowth 123rd year of Ascendancy at 06:47 Killed by The Master at level 21 on the 64th Regrowth 123rd year of Ascendancy at 06:57 Killed by skeleton mage at level 21 on the 64th Regrowth 123rd year of Ascendancy at 07:09 Killed by skeleton mage at level 21 on the 64th Regrowth 123rd year of Ascendancy at 07:35 Killed by skeleton mage at level 21 on the 64th Regrowth 123rd year of Ascendancy at 08:07 Killed by armoured skeleton warrior at level 21 on the 64th Regrowth 123rd year of Ascendancy at 08:17 Killed by Zubumina the skeleton warrior at level 22 on the 64th Regrowth 123rd year of Ascendancy at 20:40 Killed by Zubumina the skeleton warrior at level 22 on the 64th Regrowth 123rd year of Ascendancy at 20:53 |
Primary Stats
Strength | 58 (base 49) |
Dexterity | 21 (base 13) |
Constitution | 35 (base 34) |
Magic | 12 (base 10) |
Willpower | 12 (base 10) |
Cunning | 18 (base 16) |
Resources
Life | 632/632 |
Stamina | 168/168 |
Healing Factor | 1.1829268292683 |
Regeneration | 4.3384397160861 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 11 |
See Stealth | 9 |
See Invisible | 18 |
Offense: Barehand
Damage | 38 |
Accuracy | 48 |
Crit Chance | 16% |
APR | 14 |
Speed | 1.20 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Light | +3% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Fire | +15% |
Defense: Base
Armour (hardiness) | 37.723073231957 (93.924050632911%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 26 |
Physical Save | 44 |
Spell Save | 16 |
Mental Save | 11 |
Defense: Resistances
Acid | + 16%( 70%) |
Light | + 21%( 70%) |
Nature | + 19%( 70%) |
Blight | + 21%( 70%) |
Cold | + 21%( 70%) |
Fire | + 20%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 64% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.50 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by degenerated skeleton archer. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by multi-hued drake hatchling. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by venom drake hatchling. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You failed to protect the worried loremaster from death by Gustavo. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed length of troll intestine. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 (+6 eff.) Fatigue: +1% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
On hands | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +2 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str Changes resistances: +6% fire Changes resistances penetration: +15% fire Changes damage: +9% fire Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Changes stats: +2 Str Changes resistances: +9% light Physical save: +33 (+11 eff.) Blindness immunity: +20% Infravision radius: +2 A cap made of leather. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to blind Damage (Melee): 31 light Effects on ranged hit: * 13% chance to blind Damage (Ranged): 20 light Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 light Changes resistances: +3% light Changes damage: +3% light Blindness immunity: +31% Infravision radius: +5 See stealth: +9 See invisible: +11 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Lck Blindness immunity: +13% Infravision radius: +4 Sight radius: +2 See invisible: +7 Reduce all damage from unseen attackers: 10% Amulets can have magical properties. |
Main armor | ![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +12 Defense: +5 (+3 eff.) Fatigue: +24% Damage when hit (Melee): 16 nature / 12 physical Changes stats: +2 Dex / +2 Mag Changes resistances: +7% acid / +7% cold / +10% nature / +12% blight Reduced damage from: +6% Unnatural Allows you to breathe in: water A suit of armour made of metal plates. |
Light source | ![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+5 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +2 Mag / +1 Wil Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Changes resistances: +5% fire / +5% cold Critical mult.: +5.00% A belt that goes around your waist. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 386% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 31) for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 198.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+5 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% darkness Changes damage: +11% darkness Maximum encumbrance: +20 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Stun/Freeze immunity: +21% Life regen: +1.20 Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+6 eff.) Rings can have magical properties. |
![]() Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+5 eff.) Disarm immunity: +32% Massive two-handed mauls. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+4 eff.) Disarm immunity: +28% Massive two-handed swords. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +16 (+8 eff.) Ranged Defense: +6 (+3 eff.) Changes resistances: +3% acid / +6% light / +9% darkness Disarm immunity: +76% Massive two-handed swords. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+8 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold A belt that goes around your waist. |
![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes resistances: +11% light / +12% fire Stealth bonus: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes damage: +5% nature / +6% all Poison immunity: +20% Disease immunity: +21% Spellpower: +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 30% chance to blind Changes resistances: +3% light Changes damage: +6% light Silence immunity: +20% Confusion immunity: +21% Stun/Freeze immunity: +21% Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Critical mult.: +6.00% Physical save: +5 (+1 eff.) Mental save: +5 (+5 eff.) Disarm immunity: +21% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Armour: +2 Changes stats: +10 Str / +3 Cun / +3 Con Grants telepathy: Demon/Minor Demon/Major Light radius: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +5 Fatigue: +5% Changes resistances: +6% mind Changes resistances penetration: +20% physical Blindness immunity: +20% Stamina each turn: +0.40 Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +18 Defense: +4 (+2 eff.) Fatigue: +16% Life regen: +1.40 Maximum life: +75.00 Healing mod.: +15% A suit of armour made of mail. |
![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +5 (+3 eff.) Fatigue: +7% Changes stats: +4 Cun / +3 Dex Changes resistances: +7% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (54 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Maximum life: +40.00 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+9 eff.) Mindpower: +5 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 266/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +3% lightning Changes resistances penetration: +20% lightning Pinning immunity: +5% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gustavo the Thalore Berserker level 16
70th Haze 122nd year of Ascendancy at 23:00 see stats
By Gustavo the Thalore Berserker level 14
16th Haze 122nd year of Ascendancy at 03:49 see stats
By Gustavo the Thalore Berserker level 17
77th Haze 122nd year of Ascendancy at 05:39 see stats
By Gustavo the Thalore Berserker level 19
13rd Regrowth 123rd year of Ascendancy at 02:40 see stats
By Gustavo the Thalore Berserker level 13
14th Dusk 122nd year of Ascendancy at 12:56 see stats
By Gustavo the Thalore Berserker level 10
8th Flare 122nd year of Ascendancy at 09:34 see stats
By Gustavo the Thalore Berserker level 20
57th Regrowth 123rd year of Ascendancy at 01:48 see stats
By Gustavo the Thalore Berserker level 21
61st Regrowth 123rd year of Ascendancy at 15:44 see stats
By Gustavo the Thalore Berserker level 14
67th Dusk 122nd year of Ascendancy at 11:38 see stats
By Gustavo the Thalore Berserker level 17
78th Haze 122nd year of Ascendancy at 04:47 see stats
By Gustavo the Thalore Berserker level 21
64th Regrowth 123rd year of Ascendancy at 08:52 see stats
Log
Gustavo hits Orc warrior for 25 physical, 32 light, 17 fire (75 total damage).
Gustavo hits Orc warrior for 17 fire damage.
Gustavo hits Orc warrior for 17 fire damage.
Gustavo hits Orc warrior for 14 fire damage.
Gustavo receives 36 healing.
Gustavo has finished recovering.
A shield forms around Gustavo.
Quest 'A mysterious staff' status updated! (Press 'j' to see the quest log)
Gustavo hits Orc warrior for 16 blight, 7 physical, 8 light, 16 nature (47 total damage).
Gustavo hits Orc warrior for 12 blight, 12 physical, 8 light, 16 nature (48 total damage).
Orc warrior hits Gustavo for 88 physical, 5 fire (93 total damage).
Orc warrior hits Gustavo for 60 physical damage.
Orc warrior hits Gustavo for 52 physical damage.
Gustavo killed Orc warrior!
Gustavo killed Orc warrior!
There is an exit to the worldmap here (press '' or right click to use).
The shield around Gustavo crumbles.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Talent Vitality is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
There is a Mark of the Spellblaze here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).
Today is the 66th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.