













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 20 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 11:34 / 59Killed by armoured skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:31 Killed by Xanorin the rogue at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:55 Killed by Minotaur of the Labyrinth at level 9 on the 9th Mirth 122nd year of Ascendancy at 21:45 Killed by slaver at level 11 on the 26th Dusk 122nd year of Ascendancy at 19:53 Killed by slaver at level 11 on the 26th Dusk 122nd year of Ascendancy at 20:10 Killed by slaver at level 11 on the 26th Dusk 122nd year of Ascendancy at 20:22 Killed by slaver at level 11 on the 26th Dusk 122nd year of Ascendancy at 21:34 Killed by Eilinoth the assassin at level 11 on the 27th Dusk 122nd year of Ascendancy at 02:53 Killed by Ivaratha the Guardian at level 11 on the 27th Dusk 122nd year of Ascendancy at 11:20 Killed by ritch flamespitter at level 11 on the 27th Dusk 122nd year of Ascendancy at 18:31 Killed by icy orc wyrmic at level 12 on the 28th Dusk 122nd year of Ascendancy at 04:37 Killed by shadow at level 12 on the 28th Dusk 122nd year of Ascendancy at 14:32 Killed by Xyldamina the wolf at level 12 on the 28th Dusk 122nd year of Ascendancy at 14:53 Killed by snow giant boulder thrower at level 12 on the 39th Dusk 122nd year of Ascendancy at 03:56 Killed by snow giant boulder thrower at level 12 on the 39th Dusk 122nd year of Ascendancy at 04:13 Killed by ritch flamespitter at level 12 on the 39th Dusk 122nd year of Ascendancy at 04:50 Killed by snow giant boulder thrower at level 12 on the 39th Dusk 122nd year of Ascendancy at 05:05 Killed by ritch flamespitter at level 12 on the 39th Dusk 122nd year of Ascendancy at 05:31 Killed by war hound at level 12 on the 39th Dusk 122nd year of Ascendancy at 08:26 Killed by cold drake at level 12 on the 39th Dusk 122nd year of Ascendancy at 11:35 Killed by cold drake at level 12 on the 39th Dusk 122nd year of Ascendancy at 11:45 Killed by snow giant thunderer at level 12 on the 39th Dusk 122nd year of Ascendancy at 13:32 Killed by armoured skeleton warrior at level 13 on the 43rd Dusk 122nd year of Ascendancy at 04:37 Killed by skeleton magus at level 13 on the 44th Dusk 122nd year of Ascendancy at 02:13 Killed by Poribeth the skeleton mage at level 13 on the 44th Dusk 122nd year of Ascendancy at 13:17 Killed by skeleton archer at level 13 on the 44th Dusk 122nd year of Ascendancy at 23:15 Killed by Sandworm Queen at level 15 on the 67th Dusk 122nd year of Ascendancy at 06:46 Killed by giant venus flytrap at level 16 on the 5th Haze 122nd year of Ascendancy at 19:32 Killed by Wrathroot at level 17 on the 9th Haze 122nd year of Ascendancy at 13:05 Killed by Emelara the great wolf at level 18 on the 9th Haze 122nd year of Ascendancy at 22:23 Killed by skeleton archer at level 18 on the 5th Decay 122nd year of Ascendancy at 14:58 Killed by Rimun the halfling at level 18 on the 10th Regrowth 123rd year of Ascendancy at 21:08 Killed by Keusnc the human at level 18 on the 38th Regrowth 123rd year of Ascendancy at 23:11 Killed by Jorrain the dwarf at level 18 on the 38th Regrowth 123rd year of Ascendancy at 23:39 Killed by ritch flamespitter at level 18 on the 45th Regrowth 123rd year of Ascendancy at 11:38 Killed by Xanubeth the cold drake at level 18 on the 45th Regrowth 123rd year of Ascendancy at 15:39 Killed by Xanubeth the cold drake at level 18 on the 45th Regrowth 123rd year of Ascendancy at 16:02 Killed by cold drake hatchling at level 19 on the 45th Regrowth 123rd year of Ascendancy at 20:18 Killed by greater teluvorta at level 19 on the 47th Regrowth 123rd year of Ascendancy at 08:16 Killed by Emanor the greater teluvorta at level 19 on the 47th Regrowth 123rd year of Ascendancy at 15:52 Killed by Arura the teluvorta at level 19 on the 47th Regrowth 123rd year of Ascendancy at 17:35 Killed by Salivea the ultimate teluvorta at level 19 on the 47th Regrowth 123rd year of Ascendancy at 18:07 Killed by Emanor the greater teluvorta at level 19 on the 47th Regrowth 123rd year of Ascendancy at 18:57 Killed by ultimate telugoroth at level 19 on the 47th Regrowth 123rd year of Ascendancy at 19:26 Killed by Ivalramina the greater teluvorta at level 19 on the 47th Regrowth 123rd year of Ascendancy at 20:32 Killed by Ivalramina the greater teluvorta at level 19 on the 47th Regrowth 123rd year of Ascendancy at 21:06 Killed by greater telugoroth at level 19 on the 47th Regrowth 123rd year of Ascendancy at 21:46 Killed by Vorabrevena the void horror at level 19 on the 48th Regrowth 123rd year of Ascendancy at 14:26 Killed by Vorabrevena the void horror at level 19 on the 48th Regrowth 123rd year of Ascendancy at 14:38 Killed by Vorabrevena the void horror at level 19 on the 48th Regrowth 123rd year of Ascendancy at 15:07 Killed by Vorabrevena the void horror at level 19 on the 48th Regrowth 123rd year of Ascendancy at 15:20 Killed by Vorabrevena the void horror at level 19 on the 48th Regrowth 123rd year of Ascendancy at 15:40 Killed by armoured skeleton warrior at level 19 on the 48th Regrowth 123rd year of Ascendancy at 15:54 Killed by Vorabrevena the void horror at level 19 on the 48th Regrowth 123rd year of Ascendancy at 16:04 Killed by dredgling at level 19 on the 48th Regrowth 123rd year of Ascendancy at 17:33 Killed by void horror at level 19 on the 48th Regrowth 123rd year of Ascendancy at 18:03 Killed by Rantha the Abomination at level 19 on the 48th Regrowth 123rd year of Ascendancy at 20:04 Killed by Betyvena the void horror at level 20 on the 49th Regrowth 123rd year of Ascendancy at 00:16 |
Primary Stats
| Strength | 25 (base 20) |
| Dexterity | 28 (base 28) |
| Constitution | 27 (base 25) |
| Magic | 23 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 43 (base 39) |
Resources
| Life | 469/469 |
| Stamina | 167/167 |
| Healing Factor | 1.1294416243654 |
| Regeneration | 0.73413705583753 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 58.281158001368 |
| See Invisible | 65.281158001368 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 44 |
| Crit Chance | 28% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 44 |
| Crit Chance | 32% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Fire | +12% |
| Temporal | +12% |
| Cold | +12% |
| Arcane | +12% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Physical | +35% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 19 (57.811550151976%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 40 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Cold | + 38%( 70%) |
| Blight | + 16%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 72% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Cunning / Artifice | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the lone alchemist from death by king cobra. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the worried loremaster from death by snow giant thunderer. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 31. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed black mamba head. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of rough leather boots of phasing (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Changes stats: +2 Mag / +2 Wil Infravision radius: +1 It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 19 turns. A pair of boots made of leather. |
| Quiver | hateful pouch of steel shots of erosion (20/20, 19-22.8 power, 2 apr)Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 20 Damage (Ranged): +8 temporal / +6 darkness / +7 nature Damage against: +6% Living Shots are used with slings to pummel your foes to death. |
| Light source | GrinigovonInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Physical power: +8 (+3 eff.) Changes resistances: +12% acid / +3% all Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Blindness immunity: +44% Confusion immunity: +13% Life regen: +0.40 Only die when reaching: -40.00 life Light radius: +9 See stealth: +23 See invisible: +30 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 6.5 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Ulfikalthonarilen' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +3 Str / +3 Mag / +2 Wil Changes damage: +6% temporal Spell save: +30 (+10 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +5% It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 92.1 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | scouring rough leather gloves (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects when hit in melee: * 15% chance to reduce effective powers by 20% * 15 arcane resource burn Spell save: +9 (+3 eff.) When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 17% chance to reduce effective powers by 20% * 16 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | steel ring 'Shadowwrest'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances penetration: +15% darkness / +5% temporal Changes damage: +6% temporal Mental save: +7 (+3 eff.) Confusion immunity: +28% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
| Around neck | clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% mind Confusion immunity: +21% Amulets can have magical properties. |
| In main hand | Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Around waist | BlastblastCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +2 Con Changes resistances penetration: +10% physical Changes damage: +6% lightning Critical mult.: +9.00% A belt that goes around your waist. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | cashmere cloak 'Runarovon' (11 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +7 Defense: +11 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes resistances: +13% cold Changes resistances penetration: +25% physical Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Yeek-fur Robe (9 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Changes resistances: +20% cold Changes damage: +5% mind Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Inventory
Stormfront (20-30 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes damage: +10% lightning / +10% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Firegasher Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 8 fire Changes resistances: +5% arcane Changes resistances penetration: +25% fire Changes damage: +24% arcane / +6% fire Maximum encumbrance: +35 A belt that goes around your waist. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 31.40 to 94.21 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
impervious steel shield of earthen fury (6 def, 13 armour, 74 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +13 Armour Hardiness: +6% Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Changes stats: +4 Con Changes resistances: +11% physical Talent granted: +2 Block Physical save: +6 (+3 eff.) Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2018 Little GemsPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere, costing 1 power out of 2018/2018. A set of 2018 tiny explosive spheres. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 152 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rentrri the Cornac Rogue level 18
28th Haze 122nd year of Ascendancy at 06:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rentrri the Cornac Rogue level 19
48th Regrowth 123rd year of Ascendancy at 14:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rentrri the Cornac Rogue level 18
10th Haze 122nd year of Ascendancy at 11:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rentrri the Cornac Rogue level 10
9th Mirth 122nd year of Ascendancy at 21:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rentrri the Cornac Rogue level 20
48th Regrowth 123rd year of Ascendancy at 20:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Rentrri the Cornac Rogue level 11
8th Flare 122nd year of Ascendancy at 12:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rentrri the Cornac Rogue level 19
47th Regrowth 123rd year of Ascendancy at 08:42 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rentrri the Cornac Rogue level 16
71st Dusk 122nd year of Ascendancy at 07:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rentrri the Cornac Rogue level 18
10th Haze 122nd year of Ascendancy at 14:20 see stats
Log
Temporal Destabilization from Betyvena the void horror hits Void shard for 13 temporal damage.
Temporal Destabilization from Betyvena the void horror hits Void shard for 13 temporal damage.
Betyvena the void horror casts Soul Rot.
Betyvena the void horror's spell attains critical power!
Betyvena the void horror's Soul Rot hits Rentrri for 252 blight damage.
Temporal Destabilization from Betyvena the void horror hits Void shard for 13 temporal damage.
Temporal Destabilization from Betyvena the void horror hits Void shard for 13 temporal damage.
Temporal Destabilization from Betyvena the void horror hits Void shard for 13 temporal damage.
Temporal Destabilization from Betyvena the void horror hits Void shard for 13 temporal damage.
Rentrri throws a grappling hook at Betyvena the void horror!
Rentrri's grappling hook latches onto Betyvena the void horror!
Betyvena the void horror is dragged towards Rentrri!
Betyvena the void horror is pinned to the ground.
Betyvena the void horror hits Rentrri for 7 temporal, 7 darkness (15 total damage).
Betyvena the void horror hits Rentrri for 25 temporal, 27 physical, 25 temporal, 27 physical (104 total damage).
Betyvena the void horror hits Void shard for 30 temporal, 26 physical (56 total damage).
Betyvena the void horror hits Betyvena the void horror for 11 temporal, 16 physical, 11 temporal, 16 physical (54 total damage).
Energy Decomposition hits Betyvena the void horror for (5 dissipated), (7 dissipated), (5 dissipated), (7 dissipated) (0 total damage).
Betyvena the void horror casts Energy Absorption.
Rentrri resists!
Rentrri uses Flurry.
Betyvena the void horror is on fire!
Rentrri performs a melee critical strike against Betyvena the void horror!
Betyvena the void horror resists the silence!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.






















































































