









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 15 / 13% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 5 on the 79th Pyre 122nd year of Ascendancy at 02:48 / 70Killed by shadow at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:18 Killed by Ben Cruthdar, the Cursed at level 6 on the 3rd Flare 122nd year of Ascendancy at 23:45 Killed by rattlesnake at level 7 on the 12nd Dusk 122nd year of Ascendancy at 06:07 Killed by gwelgoroth at level 7 on the 13rd Dusk 122nd year of Ascendancy at 17:26 Killed by gwelgoroth at level 7 on the 13rd Dusk 122nd year of Ascendancy at 19:03 Killed by gwelgoroth at level 7 on the 13rd Dusk 122nd year of Ascendancy at 23:58 Killed by gwelgoroth at level 7 on the 14th Dusk 122nd year of Ascendancy at 00:20 Killed by gwelgoroth at level 7 on the 14th Dusk 122nd year of Ascendancy at 06:51 Killed by black bear at level 7 on the 14th Dusk 122nd year of Ascendancy at 07:17 Killed by gwelgoroth at level 7 on the 14th Dusk 122nd year of Ascendancy at 14:47 Killed by gwelgoroth at level 7 on the 14th Dusk 122nd year of Ascendancy at 17:54 Killed by gwelgoroth at level 7 on the 14th Dusk 122nd year of Ascendancy at 20:08 Killed by gwelgoroth at level 8 on the 15th Dusk 122nd year of Ascendancy at 01:54 Killed by gwelgoroth at level 8 on the 15th Dusk 122nd year of Ascendancy at 02:38 Killed by gwelgoroth at level 8 on the 15th Dusk 122nd year of Ascendancy at 11:25 Killed by gwelgoroth at level 8 on the 15th Dusk 122nd year of Ascendancy at 17:01 Killed by gwelgoroth at level 8 on the 16th Dusk 122nd year of Ascendancy at 07:54 Killed by cold drake at level 10 on the 2nd Haze 122nd year of Ascendancy at 03:15 Killed by snow giant boulder thrower at level 10 on the 2nd Haze 122nd year of Ascendancy at 08:05 Killed by greater telugoroth at level 10 on the 2nd Haze 122nd year of Ascendancy at 13:26 Killed by telugoroth at level 10 on the 2nd Haze 122nd year of Ascendancy at 14:02 Killed by telugoroth at level 10 on the 2nd Haze 122nd year of Ascendancy at 18:22 Killed by ultimate telugoroth at level 10 on the 2nd Haze 122nd year of Ascendancy at 23:58 Killed by greater telugoroth at level 10 on the 3rd Haze 122nd year of Ascendancy at 00:20 Killed by greater telugoroth at level 10 on the 3rd Haze 122nd year of Ascendancy at 00:44 Killed by greater telugoroth at level 10 on the 3rd Haze 122nd year of Ascendancy at 01:32 Killed by teluvorta at level 10 on the 3rd Haze 122nd year of Ascendancy at 03:55 Killed by teluvorta at level 10 on the 3rd Haze 122nd year of Ascendancy at 04:42 Killed by teluvorta at level 10 on the 3rd Haze 122nd year of Ascendancy at 06:00 Killed by ultimate telugoroth at level 10 on the 3rd Haze 122nd year of Ascendancy at 13:00 Killed by telugoroth at level 10 on the 3rd Haze 122nd year of Ascendancy at 14:34 Killed by telugoroth at level 10 on the 3rd Haze 122nd year of Ascendancy at 15:14 Killed by telugoroth at level 10 on the 3rd Haze 122nd year of Ascendancy at 16:07 Killed by dredge at level 11 on the 4th Haze 122nd year of Ascendancy at 11:01 Killed by void horror at level 11 on the 4th Haze 122nd year of Ascendancy at 12:05 Killed by dredge at level 11 on the 4th Haze 122nd year of Ascendancy at 23:03 Killed by dredge captain at level 11 on the 4th Haze 122nd year of Ascendancy at 23:52 Killed by dredge at level 11 on the 5th Haze 122nd year of Ascendancy at 00:17 Killed by void shard at level 11 on the 5th Haze 122nd year of Ascendancy at 02:01 Killed by dredge at level 11 on the 5th Haze 122nd year of Ascendancy at 04:52 Killed by Rantha the Abomination at level 11 on the 5th Haze 122nd year of Ascendancy at 13:09 Killed by Rantha the Abomination at level 11 on the 5th Haze 122nd year of Ascendancy at 14:00 Killed by Chronolith Twin at level 12 on the 5th Haze 122nd year of Ascendancy at 16:20 Killed by Chronolith Twin at level 12 on the 5th Haze 122nd year of Ascendancy at 16:42 Killed by Chronolith Clone at level 12 on the 5th Haze 122nd year of Ascendancy at 17:20 Killed by Chronolith Twin at level 12 on the 5th Haze 122nd year of Ascendancy at 17:56 Killed by Chronolith Clone at level 12 on the 5th Haze 122nd year of Ascendancy at 19:24 Killed by Mandavar at level 12 on the 5th Haze 122nd year of Ascendancy at 22:04 Killed by Mandavar at level 12 on the 6th Haze 122nd year of Ascendancy at 02:14 Killed by Chronolith Twin at level 12 on the 6th Haze 122nd year of Ascendancy at 02:45 Killed by Rantha the Worm at level 12 on the 6th Haze 122nd year of Ascendancy at 15:11 Killed by Rantha the Worm at level 12 on the 6th Haze 122nd year of Ascendancy at 16:14 Killed by Rantha the Worm at level 12 on the 6th Haze 122nd year of Ascendancy at 17:39 Killed by Rantha the Worm at level 12 on the 6th Haze 122nd year of Ascendancy at 19:03 Killed by snow giant thunderer at level 13 on the 6th Haze 122nd year of Ascendancy at 21:55 Killed by Burb the snow giant champion at level 13 on the 6th Haze 122nd year of Ascendancy at 22:28 Killed by Burb the snow giant champion at level 13 on the 6th Haze 122nd year of Ascendancy at 23:22 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 00:26 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 00:45 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 01:28 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 02:03 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 03:00 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 03:55 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 04:44 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 05:47 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 06:27 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 08:05 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 09:34 Killed by Burb the snow giant champion at level 13 on the 7th Haze 122nd year of Ascendancy at 11:00 |
Primary Stats
Strength | 45 (base 33) |
Dexterity | 20 (base 16) |
Constitution | 30 (base 29) |
Magic | 8 (base 10) |
Willpower | 20 (base 13) |
Cunning | 13 (base 10) |
Resources
Life | 457/457 |
Stamina | 167/167 |
Healing Factor | 1.15 |
Regeneration | 9.1329019660197 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 91 |
Accuracy | 14 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
Mind | +5% |
All | 0% |
Offense: Damage Penetration
Cold | +12% |
Defense: Base
Armour (hardiness) | 57.723073231957 (93.924050632911%) |
Defense | 21 |
Ranged Defense | 22 |
Fatigue | 31 |
Physical Save | 23 |
Spell Save | 9 |
Mental Save | 11 |
Defense: Resistances
Lightning | + 20%( 70%) |
Blight | + 5%( 70%) |
Physical | + 5%( 70%) |
Nature | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 96 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost warrior from death by sick poison ivy. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Spellpower: +3 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +6% nature / +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
Around waist | ![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 38.5 - 57.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Burst (radius 2) on crit: +12 ice When wielded/worn: Armour: +12 Changes resistances penetration: +12% cold Massive two-handed mauls. |
On hands | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | ![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 (+3 eff.) Fatigue: +24% Changes resistances: +20% lightning A suit of armour made of metal plates. |
Cloak | ![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Talent mastery: +0.11 Technique / Bloodthirst Stamina each turn: +0.20 Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 89 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 (+13 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom On weapon crit: * splashes the target with acid Damage (Melee): +10 acid / +12 fire / +8 mind / +14 cold When wielded/worn: Armour penetration: +10 Physical crit. chance: +13.0% Damage when hit (Melee): 8 fire Changes damage: +9% mind Critical mult.: +14.00% Massive two-handed swords. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +12 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -8% Changes stats: +8 Str / +2 Wil / +1 Con Changes resistances penetration: +5% mind When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 13 and armour hardiness by 30%, putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ran for 4 turns (stop reason: hostile spotted to the northwest (treant)).
Mandavar hits Treant for 118 physical damage.
Treant hits Mandavar for 1 physical damage.
Mandavar hits Treant for 103 physical damage.
Treant misses Mandavar.
Mandavar hits Treant for 140 physical damage.
Mandavar killed Treant!
Mandavar hits Large brown snake for 110 physical damage.
Mandavar killed Large brown snake!
Mandavar hits Treant for 147 physical damage.
Treant misses Mandavar.
Mandavar hits Treant for 127 physical damage.
Mandavar killed Treant!
There is a way to the previous level here (press '' or right click to use).
You gain 0.75 gold from the transmogrification of deadly pouch of steel shots of accuracy (16/16, 31-37.2 power, 2 apr).
You gain 1.21 gold from the transmogrification of cleansing iron mail armour (2 def, 4 armour).
You gain 0.02 gold from the transmogrification of linen robe (0 def, 0 armour).
You gain 3.27 gold from the transmogrification of cured leather sling of true flight.
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.