





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 347/347 |
| Mana | 125/126 |
| Stamina | 137/142 |
| Healing Factor | 1.2088825663648 |
| Regeneration | 0.30222064159119 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 46 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Nature | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18.26934837382 (74.530927835052%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 22 |
| Physical Save | 19 |
| Spell Save | 13 |
| Mental Save | 9 |
Defense: Resistances
| Darkness | + 14%(100%) |
| Light | + 15%(100%) |
| Blight | + 11%(100%) |
| Nature | + 10%(100%) |
| Cold | + 12%(100%) |
| All | + 4%(100%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 86.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 32 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 64 damage for 3 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
Quests
Equipment
| Main armor | prismatic steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+0 eff.) Fatigue: +22% Changes resistances: +11% light / +10% darkness A suit of armour made of metal plates. |
| In main hand | Corpsecrack (154% power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 155% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 2) on crit: +8 nature When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% nature Changes damage: +3% nature / +3% darkness Massive two-handed swords. |
Inventory
Achievements
Log
Ran for 5 turns (stop reason: taken damage).
Tyler is dazed!
tyler hits Quasit for 17 darkness damage.
Quasit hits tyler for 36 physical damage.
Tyler shrugs off some effects!
Tyler is not dazed anymore.
Tyler casts Channel Staff.
Tyler's Channel Staff hits Quasit for 55 fire damage.
Golem (servant of tyler) uses Crush.
Quasit slows down.
Quasit is pinned to the ground.
Golem (servant of tyler) hits Quasit for 81 physical damage.
Quasit uses Block.
Tyler casts Channel Staff.
Tyler's Channel Staff hits Quasit for (48 blocked), 8 fire (8 total damage).
Golem (servant of tyler) casts Rune: Shielding.
A shield forms around golem (servant of tyler).
Golem (servant of tyler) hits Quasit for (48 blocked), 54 physical (54 total damage).
Quasit uses Shield Pummel.
Tyler is recovering from the damage!
Character control switched to golem (servant of tyler).
tyler HEALS from cold damage!
Tyler hits Quasit for 17 darkness, 17 darkness (33 total damage).
Quasit hits Tyler for 104 physical, 14 cold, 3 healing, 149 physical (268 total damage) [3 healing].
Quasit killed Tyler!
The shield around golem (servant of tyler) crumbles.
Golem (servant of tyler) deactivates Reflective Skin.










