Stones McGee the level 10 Halfling Archer by Bad Badger

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.47
AddonsItems Vault 0.9.47
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp10 / 26%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity44 (base 34)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning32 (base 22)

Resources

Life249/249
Stamina127/127
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage56
Accuracy46
Crit Chance13%
APR7
Speed0.80

Offense: Spell

Spellpower14
Crit Chance9%
Speed1

Offense: Mind

Mindpower19.8
Crit Chance9%
Speed1

Offense: Damage Bonus

Cold+3%
Blight+4%

Defense: Base

Armour (hardiness)9 (30%)
Defense23.95
Ranged Defense24.95
Fatigue4
Physical Save8.925
Spell Save13.875
Mental Save15.575

Defense: Resistances

Light+ 16%( 70%)
Darkness+ 6%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance30%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
4/5
2/5
1/5
0/5
Technique / Archery prowess1.30
3/5
1/5
1/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
5/5
1/5
0/5
0/5
Technique / Field control1.00
1/5
1/5
2/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5

Effects

Quests

done
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Stones McGee the Halfling Archer level 10
44th Dusk 122nd year of Ascendancy at 12:34
see stats
The Arena Unlocked Arena mode.
By Stones McGee the Halfling Archer level 8
1st Summertide 122nd year of Ascendancy at 09:09
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

You gain 0.30 gold from the transmogrification of
quick iron torque of thermal psionic shield [power 10] (16 cooldown).
You gain 1.57 gold from the transmogrification of
spiked iron plate armour of fire resistance (3 def, 7 armour).
You gain 4.81 gold from the transmogrification of
rejuvenating rough leather armour of acid resistance (1 def, 2 armour).
You gain 0.67 gold from the transmogrification of
stalker's pair of iron boots (0 def, 3 armour).
You gain 0.46 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 1.49 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, darkness damage).
You gain 13.90 gold from the transmogrification of
Torudragas (10-12 power, 2 apr, lightning damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (12.5-20 power, 1 apr).
You gain 1.03 gold from the transmogrification of
acidic iron greatsword (11.5-18.4 power, 1 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (11.5-14.95 power, 6 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.55 gold from the transmogrification of
copper amulet of cunning (+2).
You gain 1.11 gold from the transmogrification of
psychic's healing infusion (heal 67).
Saving done.

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...