













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 25 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by ursol bearborn at level 25 on the 66th Dusk 122nd year of Ascendancy at 21:45 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 49 (base 28) |
| Dexterity | 27 (base 12) |
| Constitution | 49.545467261063 (base 12) |
| Magic | 23 (base 12) |
| Willpower | 89.545467261064 (base 44) |
| Cunning | 85 (base 39) |
Resources
| Life | -58/603 |
| Hate | 100/100 |
| Psi | 169/180 |
| Steam | 100/100 |
| Healing Factor | 1.3691864066319 |
| Regeneration | 3.0806694149218 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Invisible | 14.545467261063 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 62 |
| Crit Chance | 36% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 62 |
| Crit Chance | 41% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +19% |
| Mind | +12% |
| Light | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| Physical | +22% |
Defense: Base
| Armour (hardiness) | 39.335093952971 (48.103448275862%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 29 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 65%( 77%) |
| Cold | + 70%( 70%) |
| All | + 59%( 70%) |
| Darkness | + 84%( 84%) |
| Light | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 64%( 70%) |
| Nature | + 66%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 34% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.5 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Molten Iron Blood |
| talent | Automated Cloak Tessellation |
| talent | Deflection |
| talent | Gloom |
| talent | Stalk |
| talent | Beyond the Flesh |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.3): 50%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 26% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +14 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 65 mind and 58 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 50%) of triggering a radius 12 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | You gain 18% resistance against darkness. Resolve |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+26% resist all). Shroud of Death |
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 50%) Suffocating |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 6.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +25 Darkness Resistance, +14% Max Darkness Resistance, +15 See Invisible Power 2+: -1 Luck, +12 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 26% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 26% for 3 turns. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed skeleton mage skull. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed wretchling eyeball. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Psionic focus | Layevena (Nightmares) (55.5-83.25 power, 10 apr) 5.0 T3 greatmaul 1H weapon [Random Unique] Nature/Master/Psionic Power 55.5 - 83.3 Physical Uses 121% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +9.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Str +6 Dex +7 Mag +7 Wil +9 Cun +7 Con ----- def ----- Resists +6% nature +3% darkness Crit.dmg- 10.00% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Nightmares Massive two-handed mauls. |
| On hands | Eilinayawyn the iron gauntlets (Shrouds) (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +3 Cun +1 Con dps ---------- Mind.pwr +9 (+2 eff.) Melee+ 6 cold Dmg.mod +4% cold ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% cold Mind.save +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(142 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | warlord's rough leather hat of knowledge (Shrouds) (0 def, 1 armour) 2.0 T1 head armor [Ego++] Nature/Psionic While equipped: Stats +3 Str +6 Wil +11 Cun dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% physical Phys.save +6 (+3 eff.) Mind.save +12 (+4 eff.) Curse of Shrouds A hat made of leather. Very stylish. |
| On feet | Frost Treads (Nightmares) (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Curse of Nightmares A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Tool | iron pickaxe 'Neruriadhelaith' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +8 Fatigue -5% Resists +6% blight +9% lightning Crit.dmg- 10.00% Phys.save +3 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Siluriata the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +7 Con dps ---------- Dmg.mod +12% mind ----- def ----- Resists +3% acid +12% mind +6% blight ---------- misc Infravis +2 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
| Around neck | wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
| In main hand | warbringer's dwarven-steel mace (Shrouds) (24.5-34.3 power, 12 apr) 3.0 T3 mace 1H weapon [Ego+] Master Power 24.5 - 34.3 Physical Uses 101% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +12 Crit +9.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +13% Curse of Shrouds Blunt and deadly. |
| Around waist | rough leather belt (Nightmares) 1.0 T1 belt armor [Normal] While equipped: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Curse of Nightmares A belt that goes around your waist. |
| In off hand | warbringer's dwarven-steel dagger of massacre (Nightmares) (21.5-27.95 power, 15 apr) 1.0 T3 dagger 1H weapon [Ego+] Master Power 21.5 - 27.9 Physical Uses 45% Wil, 45% Cun Acc+ +0.3% crit chance (max 25%) Apr +15 Crit +14.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% physical ----- def ----- Disarm- +21% Curse of Nightmares Sharp, short and deadly. |
| Cloak | Freezepanic the linen cloak (Nightmares) (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Mind.crit +1% Res.pen +15% cold On Hit (Melee): * 20% chance to slow global speed by 66% * 20 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +36% lightning Stun/Frz- +50% ---------- misc Telepathy Demon/Minor Demon/Major Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tulitotar (Nightmares) (3 def, 15 armour) 14.0 T3 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Dex +4 Mag +12 Wil +8 Cun +4 Con dps ---------- Phys.crit +5.0% Res.pen +10% physical ----- def ----- Armour +15 Defense +3 (+0 eff.) Fatigue +12% Resists +21% blight +17% darkness Mind.save +12 (+4 eff.) Die.at -40.00 life ---------- misc Light +2 Curse of Nightmares A suit of armour made of mail. |
Inventory
medical injector implant (efficiency 130% / cooldown 95%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 130% efficiency and cooldown mod of 95%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 9)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the psychic (heal 389; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Belulaith (Madness) (44-66 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 44.0 - 66.0 Physical Uses 121% Wil Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Mag dps ---------- Apr +4 ----- def ----- Armour +4 Defense +6 (+0 eff.) Resists +2% physical Die.at -80.00 life ---------- misc Stam/turn +3.00 Curse of Madness Massive two-handed battleaxes. |
creative thorny mindstar of flames (Shrouds) (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +14.00% Mind.pwr +6 (+2 eff.) All.spd +4% Melee+ 9 fire Dmg.mod +4% fire Res.pen +9% fire ----- def ----- Resists +6% fire Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xanebrewen the linen cloak (Nightmares) (4 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% ----- def ----- Armour +2 Defense +4 (+0 eff.) Resists +3% temporal Mind.save +9 (+3 eff.) Max.HP +111.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Blazefoe' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +7 Cun +2 Dex dps ---------- Mind.crit +1% Mind.pwr +6 (+2 eff.) Melee Ret 4 lightning ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning Mind.save +6 (+2 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nychik the pair of dwarven-steel boots (Nightmares) (0 def, 8 armour)3.0 T3 feet armor [Random Unique] Master While equipped: Stats +3 Cun +1 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +8 Fatigue -3% Resists +15% lightning +6% temporal +6% darkness Phys.save +20 (+10 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.enc +29 Infravis +2 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Voragana' (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +5% acid Apr +4 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Resists +3% fire Mind.save +6 (+2 eff.) HP.reg +2.00 Confus- +20% Curse of Shrouds A pair of boots made of leather. |
Chamastir (Shrouds) (3 def, 3 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str ----- def ----- Armour +3 Defense +3 (+0 eff.) Fatigue +1% Resists +1% physical +11% light +12% darkness Curse of Shrouds A hat made of leather. Very stylish. |
Firebore the iron helm (Nightmares) (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +3% temporal Res.pen +5% fire Melee Ret 2 temporal On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Armour +3 Fatigue +5% Resists +9% acid Mind.save +0 (+0 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed hardened leather cap of strength (+8) (Misfortune) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +8 Str ----- def ----- Armour +3 Fatigue +3% Curse of Misfortune Skullcracker: Puts all charms on 20 cooldown Level 3.9 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 140.5 Physical damage. If the attack hits, the target is confused (36% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dwarven-steel mail armour of the deep (Misfortune) (3 def, 11 armour)14.0 T3 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +3 (+0 eff.) Fatigue +12% Resists +9% acid +8% cold ---------- misc Breathe water Curse of Misfortune A suit of armour made of mail. |
Herand the Flarebiter (Shrouds) (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% mind +15% fire On Hit (Melee): * 10% chance to slow global speed by 66% ----- def ----- Armour +6 Defense +9 (+0 eff.) Fatigue +8% Resists +18% lightning +9% fire +9% blight +3% temporal Curse of Shrouds A suit of armour made of leather. |
iron plate armour 'Emelonor' (Nightmares) (0 def, 9 armour)17.0 T1 massive armor [Rare] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +6% cold +3% nature +9% temporal Phys.save +15 (+8 eff.) Pinning- +10% Stun/Frz- +20% ---------- misc Breathe water Curse of Nightmares A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
307 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
cleansing yew totem of stinging [power 320] (15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 320 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By ursol bearborn the Cornac Adventurer level 19
47th Dusk 122nd year of Ascendancy at 15:10 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ursol bearborn the Cornac Adventurer level 8
6th Flare 122nd year of Ascendancy at 20:56 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By ursol bearborn the Cornac Adventurer level 24
59th Dusk 122nd year of Ascendancy at 08:22 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ursol bearborn the Cornac Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 02:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ursol bearborn the Cornac Adventurer level 20
53rd Dusk 122nd year of Ascendancy at 04:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ursol bearborn the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 00:09 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By ursol bearborn the Cornac Adventurer level 23
58th Dusk 122nd year of Ascendancy at 21:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ursol bearborn the Cornac Adventurer level 18
38th Dusk 122nd year of Ascendancy at 08:38 see stats
Log
ursol bearborn hits Lisovea the sandworm for 20 physical damage.
ursol bearborn killed Lisovea the sandworm!
You have deflected 90 incoming damage!
You fight through the pain! (+2 hate)
Ursol bearborn regains balance.
ursol bearborn receives 24 healing from Unnatural Body.
Terrified from Mayydathra the sandworm hits ursol bearborn for (1 resist armour), 0 mind, (1 resist armour), 0 darkness (0 total damage).
ursol bearborn hits ursol bearborn for (90 deflected) damage.
Mayydathra the sandworm uses Panic.
You have deflected 105 incoming damage!
You fight through the pain! (+3 hate)
Ursol bearborn is not stunned anymore.
Ursol bearborn stops regenerating health quickly.
Ursol bearborn is no longer terrified
ursol bearborn receives 19 healing from Unnatural Body.
ursol bearborn hits ursol bearborn for (105 deflected) damage.
You have deflected 120 incoming damage!
You fight through the pain! (+5 hate)
ursol bearborn hits ursol bearborn for (120 deflected) damage.
You have deflected 88 incoming damage!
You fight through the pain! (+10 hate)
ursol bearborn hits ursol bearborn for (88 deflected) damage.
You have deflected 42 incoming damage!
Your hatred grows even as your life fades! (+20 hate)
An elite foe has fallen to your hate! (+8 hate)
Saving game...





































































































