









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 33 / 79% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 67 (base 60) |
Dexterity | 66 (base 60) |
Constitution | 71 (base 60) |
Magic | 66 (base 60) |
Willpower | 80 (base 60) |
Cunning | 72 (base 60) |
Resources
Life | 10762/10766 |
Stamina | 351/311 |
Equilibrium | 51 |
Healing Factor | 1.3796680497925 |
Regeneration | 12.61865433033 |
Speed
Mental | -9.9999999999999% |
Attack | 0% |
Movement | -80.207468879668% |
Spell | 0% |
Global | +76.923076923077% |
Vision
Sight | 1 |
Lite | 10 |
Infravision | 9 |
See Stealth | 83.640165020346 |
See Invisible | 83.640165020346 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 157 |
Accuracy | 78 |
Crit Chance | 57% |
APR | 28 |
Speed | 1.11 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 35% |
Speed | 1 |
Offense: Damage Bonus
Blight | -25% |
Arcane | -28% |
Physical | -10% |
All | -37% |
Offense: Damage Penetration
Light | +10% |
Physical | +23% |
Defense: Base
Armour (hardiness) | 12 (70.376569037657%) |
Defense | 65 |
Ranged Defense | 65 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 76 |
Mental Save | 50 |
Defense: Resistances
Nature | + 15%( 70%) |
Lightning | + 15%( 70%) |
Cold | + 51%( 70%) |
Temporal | + 40%( 70%) |
Blight | + 30%( 70%) |
Physical | + 22%( 70%) |
Fire | + 70%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 55% |
Pinning Resistance | 48% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Precise Strikes |
talent | Psiblades |
talent | Antimagic Shield |
detrimental effect | The target is on fire, taking 138.71 fire damage per turn. Burning |
detrimental effect | Reduces global action speed by 30%. Slow |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is disabled, reducing movement speed by 40% and accuracy by 37. Disable |
detrimental effect | The target's vision range is decreased by 9. Reduced Vision |
beneficial effect | You gain 31% resistance against fire. Resolve |
detrimental effect | The target is poisoned, taking 30.00 nature damage per turn. Deadly Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is poisoned, taking 54.25 nature damage per turn. Poison |
detrimental effect | The target has been harassed by its stalker, reducing damage by 37%. Harassed |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | The target is poisoned and sick, doing 41.76 nature damage per turn. All damage it does is reduced by 27%. Numbing Poison |
detrimental effect | The target is plagued by inner demons and each turn there's a 45% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Gikira the red crystal. Escort: lost anorithil (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 84. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of wight ectoplasm. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed sandworm tooth. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed bear paw. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed mummified bone. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +1 Wil +4 Con dps ---------- Mov.spd +10% Dmg.mod +9% blight Phasing +10% ----- def ----- Armour +5 Fatigue -3% Phys.save +12 (+3 eff.) Spell.save +41 (+9 eff.) Mind.save +20 (+6 eff.) Max.HP +54.00 ---------- misc Stam/turn +0.80 Telepathy Humanoid/Orc Rush: Puts all charms on 15 cooldown Level 1.3 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Ego] Master While equipped: ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 36 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Tool | ![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Acc +10 (+2 eff.) Apr +7 ----- def ----- Defense +10 (+2 eff.) Spell.save +12 (+3 eff.) ---------- misc Max.stam +10.00 Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | ![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: dps ---------- Crit.mult +3.00% Mind.pwr +9 (+3 eff.) Dmg.mod +27% physical Res.pen +23% physical Melee Ret 4 physical ----- def ----- Defense +3 (+0 eff.) Rng.Def +3 (+1 eff.) Resists +12% blight +15% fire +15% cold Phys.save +14 (+3 eff.) A belt that goes around your waist. |
In main hand | ![]() 3.0 T5 greatsword 2H weapon [Ego] Master Power 78.5 - 125.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +13 (+3 eff.) Disarm- +55% Massive two-handed swords. |
On hands | ![]() 1.0 T1 hands armor [Ego++] Disrupt/Master While equipped: Stats +3 Str +2 Dex +2 Cun dps ---------- Phys.pwr +4 (+1 eff.) Acc +5 (+1 eff.) Apr +5 ----- def ----- Armour +1 Resists +6% blight Phys.save +6 (+1 eff.) Spell.save +9 (+2 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +3 Dex +6 Mag +5 Wil dps ---------- Phys.crit +3.0% Crit.mult +3.00% ----- def ----- Phys.save +30 (+7 eff.) Die.at -60.00 life ---------- misc Stam/turn +0.20 Mana/turn +0.14 Psi/turn +0.17 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +6% Dmg.mod +9% arcane Res.pen +10% light ----- def ----- Defense +3 (+0 eff.) Phys.save +15 (+3 eff.) Mind.save +9 (+3 eff.) Die.at -50.00 life Max.HP +40.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +20 Lck +1 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% blight Acc +16 (+3 eff.) ----- def ----- Defense +18 (+4 eff.) Resists +30% temporal +27% cold +27% fire Unseen.red 18% Pinning- +48% Knockbk- +44% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.08 Infravis +1 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 226 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 195 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 227 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 12 turns. While Heroism is active, you will only die when reaching -428 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 10 turns. While Heroism is active, you will only die when reaching -905 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 12 turns. While Heroism is active, you will only die when reaching -726 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 8.32 nature damage per turn for 7 turns, and reducing the target's healing received by 37%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 7.23 nature damage per turn for 7 turns, and reducing the target's healing received by 49%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 906% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 835% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 623 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 27). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 54) for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 28). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 56) for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 430 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 42.73 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 56 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 28.46 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 53 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 25.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 37.34 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 36.31 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 36.78 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 14) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 7.45 to 22.36 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 18.86 to 56.59 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1314% for 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 49%, your defense is increased by 49 and all your resistances by 49%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 55%, your defense is increased by 55 and all your resistances by 55%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 655 damage for 7 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 125 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 29) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any humanoid around. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 23) for 24 turns. Your mind will become more receptive for 24 turns, allowing you to sense any demon around. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 282 strength, based on Magic) for 5 turns. Uses 15 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() 0.1 T4 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +22% nature +16% blight Poison- +38% Disease- +36% Amulets can have magical properties. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +14% fire +13% cold Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun ----- def ----- Resists +10% temporal Pinning- +23% Knockbk- +28% Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.22 Cunning/Dirty fighting Amulets can have magical properties. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Cun +11 Wil dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical ----- def ----- Fatigue -2% ---------- misc Infravis +3 Telepathy Dragon Demon/Major Demon/Minor Masteries +0.38 Technique/Berserker's strength +0.38 Technique/Two-handed assault Amulets can have magical properties. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% darkness Acc +12 (+3 eff.) On Hit (Melee): * 31% chance to inflict 15% damage reduction ----- def ----- Resists +9% lightning +6% darkness +12% blight +9% nature +6% light Spell.save +30 (+7 eff.) Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +3% nature Res.pen +10% light +10% mind Melee Ret 12 light On Hit (Melee): * Slows global speed by 15% * 31% chance to blind ----- def ----- Defense +12 (+3 eff.) Resists +18% light Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Str dps ---------- Phys.crit +7.0% Crit.mult +6.00% Dmg.mod +9% physical Melee Ret 8 darkness ----- def ----- Resists +7% physical Mind.save +11 (+3 eff.) Confus- +28% ---------- misc Max.stam +10.00 Rings can have magical properties. |
![]() 0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 24 light Ranged+ 26 light On Hit (Melee): * 15% chance to blind On Hit (Ranged): * 13% chance to blind Rings can have magical properties. |
![]() 0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Dex dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +12 (+4 eff.) Acc +10 (+2 eff.) Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+2 eff.) Blind- +24% ---------- misc Infravis +4 See.Stealth +8 See.Invis +7 Rings can have magical properties. |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Nature Power 47.0 - 70.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +70 insidious poison +8 fire While equipped: dps ---------- Dmg.mod +9% nature On Hit (Melee): * 20 arcane resource burn * Slows global speed by 31% ----- def ----- Resists +9% lightning +9% cold +5% arcane Spell.save +20 (+5 eff.) Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Nature Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +56 insidious poison On Hit.r1 +12 acid On Crit.r2 +24 acid While equipped: dps ---------- Dmg.mod +9% nature +9% acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature +6% acid Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Disrupt Power 33.5 - 50.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +32 mind Against +28% Unnatural On Crit.r2 +16 fire On Hit: * disrupts spell-casting While equipped: dps ---------- Dmg.mod +12% mind +24% fire Res.pen +20% fire Melee Ret 20 fire Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +16 Crit +6.5% Atk.spd 100% Phasing +40% Melee+ +17 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 acid On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +3 Str +3 Dex +2 Mag +2 Cun +6 Con dps ---------- Phys.pwr +16 (+4 eff.) Res.pen +16% physical ----- def ----- Crit.dmg- 10.00% Disarm- +31% ---------- misc See.Invis +9 Telepathy Demon/Minor Demon/Major Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 31.5 - 47.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +12 fire Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Ego] Nature/Master Power 75.5 - 113.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +61 insidious poison Massive two-handed battleaxes. |
![]() 3.0 T1 battleaxe 2H weapon [Ego] Nature Power 13.0 - 19.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 nature +10 temporal Massive two-handed battleaxes. |
![]() 3.0 T4 battleaxe 2H weapon [Rare] Nature Power 43.5 - 65.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +70 insidious poison While equipped: Stats +4 Str +3 Mag +3 Wil +3 Cun dps ---------- On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% lightning Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +4.00 See.Invis +12 Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Ego] Master/Psionic Power 69.0 - 103.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +27 mind On Hit: * 28% chance to cause random gloom While equipped: Stats +2 Cun +6 Wil Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Ego] Nature Power 55.5 - 83.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 nature +23 temporal Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon [Ego] Nature Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 nature +23 temporal Massive two-handed battleaxes. |
![]() 1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 22.5 - 29.3 Lightning Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature +6 temporal While equipped: dps ---------- Acc +6 (+1 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +6 (+1 eff.) Resists +6% fire Blind- +15% Disarm- +23% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Rare] Master Power 26.5 - 34.5 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 30 arcane resource burn While equipped: Stats +5 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +9% fire +5% arcane +21% cold Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego] Master Power 38.0 - 49.4 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Disarm- +32% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego] Master Power 38.5 - 50.1 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +34% Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Ego] Arcane Power 11.0 - 14.3 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Ego] Nature/Psionic Power 12.5 - 16.3 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 temporal +8 darkness +9 nature Against +9% Living Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego] Disrupt/Psionic Power 31.0 - 40.3 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 darkness Against +12% Living +20% Unnatural While equipped: Stats +4 Wil Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego] Nature Power 39.0 - 50.7 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +33 insidious poison +8 temporal +10 nature Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego] Nature/Master Power 44.5 - 57.9 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +34 insidious poison Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego+] Psionic Power 36.5 - 47.5 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown While equipped: Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego] Nature Power 38.0 - 49.4 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 nature +9 temporal Sharp, short and deadly. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 65.0 - 97.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +76 insidious poison On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Crit.mult +15.00% S.pwr/crit +2 Dmg.mod +19% physical +3% arcane +3% mind Res.pen +5% blight +21% physical Apr +20 Melee Ret 8 blight ---------- misc Max.mana +20.00 Massive two-handed mauls. |
![]() 5.0 T1 greatmaul 2H weapon [Rare] Nature Power 18.5 - 27.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +28 insidious poison While equipped: ----- def ----- Armour +6 Defense +6 (+1 eff.) Rng.Def +6 (+2 eff.) Resists +6% acid +5% physical +9% darkness Phys.save +40 (+10 eff.) Spell.save +12 (+3 eff.) Mind.save +32 (+10 eff.) Massive two-handed mauls. |
![]() 5.0 T2 greatmaul 2H weapon [Rare] Nature Power 26.0 - 39.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% On Crit.r2 +19 ice While equipped: dps ---------- Phys.crit +4.0% Crit.mult +21.00% Mind.pwr +4 (+2 eff.) Dmg.mod +12% nature Res.pen +13% cold Acc +4 (+1 eff.) Melee Ret 20 mind 20 physical ----- def ----- Armour +17 Mind.save +9 (+3 eff.) Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 41.5 - 62.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +14 acid +19 temporal On Crit: * splashes the target with acid While equipped: dps ---------- Melee Ret 19 temporal ----- def ----- Resists +20% temporal Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Ego] Master Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Disarm- +45% Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Normal] Power 39.0 - 58.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Ego] Master/Psionic Power 50.5 - 75.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 darkness Against +10% Living Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Ego] Nature/Master Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +34 insidious poison Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Normal] Power 51.0 - 76.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Normal] Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Rare] Master Power 76.0 - 114.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +12 mind While equipped: Stats +6 Wil dps ---------- Crit.mult +15.00% ----- def ----- Resists +18% fire +9% cold Spell.save +6 (+2 eff.) ---------- misc Psi/ret +0.16 Telepathy Dragon Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Rare] Disrupt Power 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Hit: * Slows global speed by 44% * leeches stamina from the target While equipped: dps ---------- Dmg.mod +18% nature Res.pen +20% nature Melee Ret 19 nature slow ----- def ----- Resists +15% acid +6% cold +6% darkness +9% temporal Spell.save +31 (+7 eff.) Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 69.5 - 104.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +80 insidious poison +12 acid On Hit: * 26% chance to inflict 15% damage reduction * 20% chance to curse the target On Crit: * wounds the target for 7 turns: 18 bleeding, 62% reduced healing While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +20 (+5 eff.) Melee Ret 4 acid ----- def ----- Resists +3% blight +3% fire +6% lightning Die.at -60.00 life Stun/Frz- +10% Massive two-handed mauls. |
![]() 3.0 T1 greatsword 2H weapon [Rare] Disrupt Power 15.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +16 acid On Crit.r2 +16 mind On Hit: * Slows global speed by 12% * 40% chance to corrode armour by 30% While equipped: Stats +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% blight +6% cold ---------- misc Equi/ret +0.04 Telepathy Dragon Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Rare] Master Power 40.0 - 64.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +8 nature On Hit: * Slows global speed by 41% While equipped: Stats +6 Str +8 Wil +2 Cun dps ---------- Res.pen +20% nature Acc +16 (+3 eff.) ----- def ----- Defense +16 (+4 eff.) Disarm- +52% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +27 acid On Hit.r1 +8 acid On Hit: * Random elemental explosion On Crit: * cripple the target * splashes the target with acid While equipped: dps ---------- Phys.crit +19.0% Res.pen +23% acid +21% fire +19% lightning +24% cold ----- def ----- Resists +6% blight +9% lightning Phys.save +10 (+2 eff.) Spell.save +9 (+2 eff.) Blind- +5% Knockbk- +5% Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego] Master Power 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +14 (+3 eff.) Disarm- +31% Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +16 (+3 eff.) ----- def ----- Defense +16 (+4 eff.) Disarm- +50% Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego] Nature Power 38.0 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 nature +16 temporal Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego] Disrupt Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Against +13% Unnatural While equipped: Stats +6 Wil Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego] Psionic Power 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 darkness Against +28% Living Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego] Nature Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +37 insidious poison +14 temporal +19 nature Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego] Nature Power 47.5 - 76.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +70 insidious poison +24 temporal +16 nature Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon [Rare] Disrupt Power 20.5 - 32.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +32 light +8 mind Against +21% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Dmg.mod +6% mind +12% light ----- def ----- Resists +9% mind +15% light ---------- misc Light +3 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego] Master Power 73.5 - 117.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Massive two-handed swords. |
![]() 4.0 T2 longbow 2H weapon [Rare] Disrupt Acc+ +0.2% crit / acc Atk.spd 125% Range +7 Ranged+ +20 nature On Crit.r2 +10 fire +8 mind +6 light On Hit: * 41% chance to blind On Crit: * silences the target While equipped: dps ---------- Dmg.mod +18% fire Res.pen +14% nature ----- def ----- Resists +3% fire Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit.r1 +2 mind On Crit.r2 +4 darkness +6 mind On Hit: * 40% chance to inflict 15% damage reduction * 41% chance to blind While equipped: dps ---------- Dmg.mod +24% physical +6% darkness +6% light Res.pen +23% physical ----- def ----- Resists +9% mind ---------- misc Light +1 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Ego] Arcane Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +20 fire While equipped: dps ---------- Dmg.mod +12% fire Longbows are used to shoot arrows at your foes. |
![]() 4.0 T2 longbow 2H weapon [Ego] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: Stats +5 Con dps ---------- Dmg.mod +15% physical Res.pen +18% physical ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 120 life over 5 turns Puts all charms on 12 cooldown Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon [Ego] Arcane/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +29 lightning While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +29% lightning Acc +14 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() 4.0 T3 longbow 2H weapon [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: dps ---------- Dmg.mod +26% physical Res.pen +26% physical ----- def ----- Resists +15% acid +15% temporal +6% light +15% blight +6% darkness Poison- +15% Silence- +15% Stun/Frz- +15% Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 longsword 1H weapon [Rare] Nature Power 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 temporal +14 nature +8 fire On Hit.r1 +20 mind While equipped: Stats +2 Str +8 Cun +2 Con dps ---------- Dmg.mod +6% fire ---------- misc Infravis +3 Telepathy Humanoid/Orc Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Rare] Disrupt Power 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +20 darkness On Hit: * 19 arcane resource burn While equipped: Stats +3 Str +3 Dex dps ---------- Res.pen +10% darkness Melee Ret 8 mind ----- def ----- Resists +15% mind ---------- misc Light +3 Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Rare] Nature Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +20 mind On Crit.r2 +20 nature On Hit: * 41% chance to cause random gloom While equipped: dps ---------- Dmg.mod +12% light Res.pen +28% nature On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% light +9% all ---------- misc Light +3 Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 acid On Crit: * splashes the target with acid Sharp, long, and deadly. |
![]() 3.0 T4 longsword 1H weapon [Ego] Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +11 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Disarm- +39% Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Ego] Nature/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 nature +12 temporal While equipped: dps ---------- Acc +15 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Disarm- +50% Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Normal] Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
![]() 3.0 T3 longsword 1H weapon [Ego] Nature Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 nature +14 temporal Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Ego] Nature Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +17 insidious poison +11 temporal +11 nature Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Ego] Nature/Master Power 52.5 - 73.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +37 insidious poison Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Ego] Nature Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 nature +16 temporal Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Rare] Master Power 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Res.pen +20% lightning Acc +10 (+2 eff.) Melee Ret 12 light 20 lightning On Hit (Melee): * 31% chance to daze at end of turn * 31% chance to blind ----- def ----- Defense +11 (+2 eff.) Resists +12% lightning Disarm- +38% ---------- misc Psi/ret +0.08 Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Random Unique] Master Power 56.5 - 79.1 Lightning Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +6% arcane +22% physical Res.pen +23% physical Acc +16 (+3 eff.) Apr +28 ----- def ----- Die.at -20.00 life ---------- misc Vim/s.crit +3.00 Blunt and deadly. |
![]() 3.0 T1 mace 1H weapon [Rare] Psionic Power 12.5 - 17.5 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Rng.Def +9 (+3 eff.) Resists +15% light Crit.dmg- 15.00% Spell.save +20 (+5 eff.) Mind.save +12 (+4 eff.) Cut- +10% Confus- +20% Blunt and deadly. |
![]() 3.0 T3 mace 1H weapon [Rare] Psionic Power 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +17 mind On Hit: * 25% chance to cause random gloom While equipped: Stats +2 Dex +4 Wil +4 Cun dps ---------- Acc +6 (+1 eff.) Apr +3 On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +24% acid +6% blight Max.HP +50.00 Cut- +25% Def/telep +15 Res/telep +15% Dur/telep +15% Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Rare] Master Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% light Res.pen +25% light On Hit (Melee): * 31% chance to blind ----- def ----- Resists +9% lightning +12% cold +6% darkness +12% light Spell.save +9 (+2 eff.) Blunt and deadly. |
![]() 3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.0 - 5.5 Mind Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 mind While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +18% blight +15% acid +5% arcane +12% light Phys.save +6 (+1 eff.) Spell.save +21 (+5 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 acid +12 lightning On Hit.r1 +20 acid On Crit.r2 +8 acid While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Res.pen +10% acid Melee Ret 16 nature 20 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% lightning Max.HP +42.00 HP.reg +1.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +5% Crit.mult +11.00% Mind.pwr +10 (+4 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.psi +50.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +5% Crit.mult +17.00% Mind.pwr +10 (+4 eff.) ----- def ----- Phys.save +8 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +5% Crit.mult +17.00% Mind.pwr +10 (+4 eff.) Dmg.mod +6% nature On Melee Ret: * Slows global speed by 8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.5 - 14.9 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Crit.mult +13.00% Mind.pwr +8 (+3 eff.) ----- def ----- Max.HP +22.00 HP.reg +1.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.5 - 5.0 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +4 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +21 (+7 eff.) ----- def ----- Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Equi/ret +1.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +18 (+6 eff.) ----- def ----- Phys.save +6 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Mind.pwr +13 (+5 eff.) ----- def ----- Phys.save +4 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 3.0 - 3.3 Mind Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +4% mind +4% darkness Melee Ret 3 mind 3 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +5% mind +5% darkness Melee Ret 5 mind 5 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar has an epiphany about dreams. This natural mindstar summons a caller. Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 arcane While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +20% Mind.pwr +28 (+9 eff.) Dmg.mod +14% mind ----- def ----- Resists +9% mind Heal.mod +20% Heal/summ +60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) ----- def ----- Phys.save +6 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +9 (+3 eff.) ---------- misc Equi/ret +1.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) ----- def ----- Max.HP +31.00 HP.reg +1.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 2.5 - 2.8 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit: * 12 arcane resource burn While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +3% arcane Mind.save +3 (+1 eff.) ---------- misc Max.psi +16.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +6% nature ----- def ----- Resists +9% blight Disease- +22% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +6% nature ----- def ----- Resists +5% blight Phys.save +7 (+1 eff.) Disease- +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.0 - 9.9 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +5% blight Phys.save +5 (+1 eff.) Disease- +16% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt This purifying mindstar will cleanse other mindstars. This natural mindstar summons a caller. Power 14.0 - 15.4 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +33 Crit +4.5% Atk.spd 100% Phasing +20% While equipped: Stats +2 Con dps ---------- Mind.crit +7% Crit.mult +6.00% Phys.pwr +6 (+1 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +9% nature +8% arcane Res.pen +9% arcane Melee Ret 8 physical On Melee Ret: * Slows global speed by 8% * 13 arcane resource burn ----- def ----- Armour +2 Resists +9% arcane Max.HP +10.00 Destroy Magic: (Instant) Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature This natural sand should be returned to the wyrm. Power 12.5 - 13.8 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * Slows global speed by 41% While equipped: dps ---------- Mind.crit +7% Mind.pwr +18 (+6 eff.) Dmg.mod +16% physical +6% nature +12% mind Res.pen +9% physical Melee Ret 17 physical ----- def ----- Resists +6% nature +17% physical Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc Max.psi +10.00 Telepathy Demon/Minor Demon/Major Burrow: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 20 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.0 - 13.2 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +9 (+3 eff.) ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.5 - 6.1 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +4 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon [Random Unique] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Crit.r2 +4 fire While equipped: Stats +5 Dex dps ---------- Phys.crit +29.0% Mind.crit +2% Acc +25 (+5 eff.) ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Ego] Nature/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 While equipped: Stats +2 Con dps ---------- Dmg.mod +15% physical Res.pen +13% physical ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 140 life over 5 turns Puts all charms on 12 cooldown Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T3 sling 1H weapon [Ego] Arcane Acc+ +0.1% dam / acc Atk.spd 125% Range +8 Ranged+ +11 acid While equipped: dps ---------- Dmg.mod +15% acid Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Ego] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 While equipped: Stats +5 Str dps ---------- Phys.pwr +7 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon [Ego] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +9 Ranged+ +15 lightning While equipped: Stats +6 Str dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +18% lightning Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T1 sling 1H weapon [Ego] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 While equipped: Stats +2 Dex Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 39.0 - 46.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +9% Crit.mult +12.00% Phys.pwr +12 (+3 eff.) Spell.pwr +32 (+5 eff.) Dmg.mod +39% lightning +21% temporal Res.pen +20% lightning Phasing +30% Acc +14 (+3 eff.) ---------- misc Mana/s.crit +3.00 Vim/s.crit +2.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Spell.crit +18% Crit.mult +27.00% Spell.pwr +20 (+3 eff.) Melee+ 34 fire Dmg.mod +30% light Res.pen +10% darkness Melee Ret 12 darkness 8 nature On Hit (Melee): * 20% chance to disease * 30% chance to inflict 15% damage reduction ---------- misc Vim/s.crit +3.00 Max.vim +34.00 See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% cold Res.pen +15% mind On Hit (Melee): * 6% chance to blind ----- def ----- Defense +7 (+1 eff.) Resists +6% lightning +9% fire Spell.save +9 (+2 eff.) Mind.save +40 (+12 eff.) Pinning- +15% Stun/Frz- +30% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 5.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Rare] Master Power 29.0 - 34.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +9 Crit +4.5% Atk.spd 100% On Crit.r2 +16 physical While equipped: Stats +7 Dex dps ---------- Phys.crit +13.0% Spell.crit +4% Crit.mult +18.00% Phys.pwr +4 (+1 eff.) Spell.pwr +12 (+2 eff.) Dmg.mod +25% fire Res.pen +10% physical Melee Ret 16 physical ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 darkness While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +25% light Res.pen +20% darkness On Hit (Melee): * 17% chance to blind ----- def ----- Armour +6 Defense +13 (+3 eff.) Resists +12% mind Mind.save +18 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 5.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +12 nature On Crit.r2 +20 darkness +8 nature On Hit: * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +16% darkness +6% nature Res.pen +15% nature On Hit (Melee): * 20 arcane resource burn * Slows global speed by 31% * 8% chance to blind ----- def ----- Defense +7 (+1 eff.) Resists +6% nature ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 7.91 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +16 fire On Hit.r1 +16 fire On Crit.r2 +12 fire While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +25% light Res.pen +15% mind +20% fire Melee Ret 8 fire On Hit (Melee): * 17% chance to blind ----- def ----- Defense +13 (+3 eff.) Resists +12% fire ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 7.91 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 acid +4 fire While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +31 (+5 eff.) Dmg.mod +40% arcane +9% mind Melee Ret 8 mind ----- def ----- Resists +13% temporal +13% darkness +15% fire Anom.red +23 Def/telep +28 Res/telep +22% Dur/telep +37% ---------- misc Max.mana +53.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +3% Crit.mult +14.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% temporal On Hit (Melee): * 10% chance to blind ----- def ----- Defense +11 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 5.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +3% Crit.mult +15.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% blight On Hit (Melee): * 13% chance to blind ----- def ----- Defense +11 (+2 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 5.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% physical ----- def ----- Armour +7 Hardiness +5% Phys.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness ----- def ----- Armour +6 Hardiness +8% Phys.save +5 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+0 eff.) Dmg.mod +10% lightning ----- def ----- Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +12 mind While equipped: Stats +2 Wil dps ---------- Phys.crit +7.0% Spell.crit +1% Crit.mult +27.00% Spell.pwr +3 (+0 eff.) Dmg.mod +10% light ----- def ----- Phys.save +9 (+2 eff.) Cut- +35% Silence- +10% Stun/Frz- +15% Teleport- +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +18 (+3 eff.) Melee+ 4% confusion Dmg.mod +25% temporal Phasing +28% ----- def ----- Defense +17 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +16 (+2 eff.) Dmg.mod +32% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 31.0 - 37.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +16 (+2 eff.) Dmg.mod +31% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego] Arcane Power 27.0 - 32.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +12 (+2 eff.) Dmg.mod +27% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +24 (+4 eff.) Dmg.mod +25% arcane ---------- misc Mana/turn +0.34 Max.mana +51.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 1H weapon [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +6 (+1 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) S.pwr/crit +4 Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) S.pwr/crit +7 Dmg.mod +25% physical ----- def ----- Phys.save +11 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +13 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) S.pwr/crit +7 Dmg.mod +25% light ----- def ----- Armour +6 Defense +8 (+2 eff.) ---------- misc Wards +2 light Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Con dps ---------- Dmg.mod +12% physical Res.pen +12% physical ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 86 life over 5 turns Puts all charms on 12 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Con dps ---------- Dmg.mod +16% physical Res.pen +15% physical ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 182 life over 5 turns Puts all charms on 12 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T3 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T3 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +13% physical Res.pen +16% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T1 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +10% physical Res.pen +10% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T3 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Dex Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T1 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% physical Res.pen +10% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Dex Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T1 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Acc +7 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +17% physical Res.pen +17% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 45.0 - 67.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +64 Uses 1.0 Steam While equipped: dps ---------- Melee+ 8 acid Melee Ret 17 acid ----- def ----- Armour +5 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +93 Uses 1.0 Steam While equipped: dps ---------- Melee+ 5 acid Melee Ret 15 acid ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +22% fire ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 50.5 - 75.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +102 Uses 1.0 Steam While equipped: dps ---------- Melee+ 8 cold Melee Ret 16 ice ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Power 13.5 - 20.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: dps ---------- Melee+ 6 lightning Melee Ret 16 lightning ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +13% nature +14% blight ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +24% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 53.5 - 80.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +96 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +88 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +15% nature +16% blight ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T1 waraxe 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 darkness Against +8% Living On Hit.r1 +20 acid While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Res.pen +25% acid Melee Ret 12 mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Mind.save +20 (+6 eff.) Heal/summ +50 ---------- misc Psi/ret +0.16 One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.5 - 55.3 Light Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Phasing +10% Melee+ +50 insidious poison +8 arcane On Crit: * wounds the target for 7 turns: 18 bleeding, 62% reduced healing While equipped: Stats +1 Wil dps ---------- Phys.crit +24.0% Spell.crit +1% Crit.mult +20.00% Phys.pwr +15 (+3 eff.) S.pwr/crit +4 Dmg.mod +3% blight Res.pen +10% blight Apr +13 Melee Ret 20 blight One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Random Unique] Arcane/Master Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +16 light Against +22% Undead While equipped: Stats +1 Mag +3 Wil +4 Cun dps ---------- Acc +13 (+3 eff.) Melee Ret 4 fire ----- def ----- Defense +9 (+2 eff.) Fatigue -6% Crit.dmg- 10.00% Disarm- +43% ---------- misc See.Invis +9 One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego] Arcane Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 acid On Crit: * splashes the target with acid One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego] Arcane Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 acid +12 light Against +20% Undead On Crit: * splashes the target with acid One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 cold One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego] Psionic Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +16 darkness Against +9% Living One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego] Disrupt Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% While equipped: ----- def ----- Resists +8% acid +9% fire +9% lightning +7% cold Spell.save +6 (+2 eff.) One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego] Disrupt Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 15 arcane resource burn One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon [Ego] Disrupt Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: ----- def ----- Resists +11% acid +10% fire +13% lightning +11% cold Spell.save +11 (+3 eff.) One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 nature +17 temporal On Crit.r2 +30 ice On Hit: * 20% chance to disease * 31% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +6% blight Res.pen +10% acid +15% cold ----- def ----- Armour +13 Resists +6% lightning +2% physical Phys.save +6 (+1 eff.) HP.reg +2.50 Stun/Frz- +10% One-handed war axes. |
![]() 1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +6 (+2 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +18% nature +6% cold Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Crit.mult +9.00% Acc +8 (+2 eff.) ----- def ----- Armour +6 Defense +17 (+4 eff.) Resists +12% temporal Stealth +11 Poison- +15% Confus- +30% Pinning- +15% A belt that goes around your waist. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() 1.0 T3 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+0 eff.) ----- def ----- Resists +9% fire +6% cold Mind.save +9 (+3 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) ----- def ----- Spell.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Cun dps ---------- Melee Ret 16 lightning ----- def ----- Defense +1 (+0 eff.) Fatigue -4% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +1 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 cloth armor [Rare] Disrupt While equipped: Stats +6 Str +2 Dex +9 Mag +3 Wil dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * Slows global speed by 9% * 9 arcane resource burn ----- def ----- Defense +3 (+0 eff.) Fatigue -6% ---------- misc Infravis +3 See.Invis +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +9 Cun dps ---------- Crit.mult +18.00% Dmg.mod +9% acid ----- def ----- Defense +3 (+0 eff.) Resists +9% acid +18% fire +12% nature +18% light Spell.save +20 (+5 eff.) ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Disrupt While equipped: Stats +3 Mag +6 Wil +4 Cun +4 Con dps ---------- Dmg.mod +21% light +9% fire Melee Ret 20 fire On Melee Ret: * Slows global speed by 7% * 8 arcane resource burn ----- def ----- Defense +2 (+0 eff.) Crit.dmg- 15.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +16% nature ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +12% blight +9% fire +36% nature Crit.dmg- 15.00% ---------- misc Hate/m.crit +2.00 Telepathy Demon/Minor Demon/Major A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +16% physical ----- def ----- Defense +5 (+1 eff.) Resists +16% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +7 Wil dps ---------- Dmg.mod +17% acid ----- def ----- Defense +3 (+0 eff.) Resists +25% acid ---------- misc Mana/turn +0.18 Psi/turn +0.31 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) ----- def ----- Defense +2 (+0 eff.) Mind.save +20 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +12% lightning ----- def ----- Resists +18% lightning Mind.save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +14% lightning ----- def ----- Defense +3 (+0 eff.) Resists +21% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego] Disrupt While equipped: dps ---------- On Melee Ret: * Slows global speed by 8% * 7 arcane resource burn ----- def ----- Defense +5 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Ego] Disrupt While equipped: dps ---------- On Melee Ret: * Slows global speed by 5% * 5 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor [Rare] Nature While equipped: Stats +2 Wil +4 Mag dps ---------- Melee Ret 20 lightning On Hit (Melee): * 31% chance to blind ----- def ----- Armour +4 Fatigue +3% Resists +11% lightning +11% temporal ---------- misc Light +3 Infravis +3 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Dmg.mod +9% acid +27% light Res.pen +25% acid +15% light Melee Ret 16 acid ----- def ----- Armour +1 Fatigue +1% Resists +24% acid Stealth +7 ---------- misc Light +3 A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Dmg.mod +6% mind Apr +13 Melee Ret 8 mind 12 light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue +4% Resists +6% nature Phys.save +13 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +11 (+3 eff.) Blink to a nearby random location (rad 15) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +10% temporal A pair of boots made of leather. |
![]() 3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +7 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +4% Resists +13% fire +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +9 Defense +5 (+1 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% ---------- misc Infravis +2 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +7 (+1 eff.) Rng.Def +7 (+2 eff.) Fatigue +5% A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +6 (+1 eff.) Rng.Def +5 (+2 eff.) Fatigue +3% A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +1 Fatigue +1% Rush: Puts all charms on 15 cooldown Level 1.3 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +0.40 Max.stam +15.00 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego] Master While equipped: Stats +10 Lck +6 Dex ----- def ----- Armour +5 Fatigue +5% Stealth +15 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: Stats +7 Dex +2 Cun +6 Lck ----- def ----- Armour +3 Fatigue +3% Stealth +5 Disengage: Puts all charms on 9 cooldown Level 1.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego] Master While equipped: Stats +9 Lck +5 Dex ----- def ----- Armour +3 Fatigue +3% Stealth +10 ---------- misc Stam/turn +0.60 Max.stam +28.00 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -5% Phys.save +11 (+2 eff.) ---------- misc Max.enc +38 A pair of boots made of leather. |
![]() 3.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +3 Fatigue +2% Silence- +22% Confus- +21% Stun/Frz- +20% Disengage: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 T5 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Cun +5 Mag dps ---------- Melee+ 10 acid Dmg.mod +10% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +9 (+2 eff.) Rng.Def +9 (+3 eff.) Resists +7% acid +10% light +8% darkness Die.at -40.00 life HP.reg +3.60 Poison- +10% Cut- +15% ---------- misc Stam/turn +1.60 Max.stam +32.00 Infravis +2 Starfall: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 5.54 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 15 fire 13 physical Dmg.mod +9% physical +10% fire ----- def ----- Armour +11 Resists +25% fire Heal/summ +20 ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning +12% fire On Hit (Melee): * Slows global speed by 31% * 31% chance to blind ----- def ----- Armour +1 Resists +6% lightning Spell.save +26 (+6 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T5 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 11 acid Dmg.mod +8% acid ----- def ----- Armour +3 Resists +9% acid Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T5 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 13 nature Dmg.mod +11% nature Acc +9 (+2 eff.) ----- def ----- Armour +3 Defense +6 (+1 eff.) Rng.Def +6 (+2 eff.) Resists +9% nature Phys.save +9 (+2 eff.) Mind.save +10 (+3 eff.) HP.reg +4.20 Blind- +15% Disarm- +31% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.10 Psi/turn +0.32 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T5 hands armor [Ego] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Armour +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +12 (+3 eff.) Melee+ 9 mind Dmg.mod +5% mind ----- def ----- Armour +2 Resists +8% mind Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 7 mind Dmg.mod +4% mind ----- def ----- Armour +1 Resists +6% mind Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 physical Dmg.mod +4% physical Acc +12 (+3 eff.) ----- def ----- Armour +7 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +14 (+3 eff.) Melee+ 12 physical Dmg.mod +9% physical ----- def ----- Armour +10 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 11 lightning Dmg.mod +5% lightning Acc +16 (+3 eff.) ----- def ----- Armour +2 Resists +8% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 T3 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +14 (+3 eff.) Melee+ 8 lightning Dmg.mod +5% lightning ----- def ----- Armour +2 Resists +6% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T3 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 10 lightning Dmg.mod +7% lightning ----- def ----- Armour +2 Resists +7% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +4 Mag +1 Wil +2 Con dps ---------- Melee Ret 12 mind ----- def ----- Armour +4 Fatigue +4% Crit.dmg- 15.00% Phys.save +14 (+3 eff.) ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% temporal Res.pen +10% acid +10% temporal +15% arcane Melee Ret 10 physical On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Armour +5 Fatigue +5% Resists +14% light +18% darkness +5% arcane Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 39.0 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Disrupt While equipped: Stats +3 Str dps ---------- Crit.mult +6.00% Phys.pwr +6 (+1 eff.) Dmg.mod +12% light Acc +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +7% blight +2% physical +7% nature +12% light Phys.save +15 (+3 eff.) ---------- misc See.Invis +24 A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Master While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +9% nature Res.pen +20% arcane Apr +6 Melee Ret 20 arcane ----- def ----- Armour +3 Fatigue +3% Resists +5% arcane A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +27% lightning +12% physical Acc +4 (+1 eff.) ----- def ----- Defense +3 (+0 eff.) Resists +43% lightning +12% physical Phys.save +3 (+0 eff.) Max.HP +20.00 ---------- misc Stam/turn +0.20 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +13% physical ----- def ----- Defense +2 (+0 eff.) Resists +13% physical A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Ego] Disrupt While equipped: ----- def ----- Defense +3 (+0 eff.) Resists +12% nature +11% blight A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor [Rare] Master While equipped: Stats +7 Dex +5 Wil +4 Cun dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+4 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +9% nature Mind.save +31 (+10 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T5 head armor [Ego] Nature/Master While equipped: Stats +7 Str ----- def ----- Armour +5 Fatigue +5% Resists +11% lightning +11% temporal A cap made of leather. |
![]() 2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +8% temporal A cap made of leather. |
![]() 2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Defense +1 (+0 eff.) Resists +7% lightning +7% temporal +18% fire A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Psionic While equipped: Stats +9 Cun +4 Wil dps ---------- Crit.mult +20.00% Mind.pwr +15 (+5 eff.) Dmg.mod +9% acid +9% fire +12% mind Res.pen +20% fire Melee Ret 16 acid ----- def ----- Armour +3 Fatigue +3% Heal/summ +40 A cap made of leather. |
![]() 2.0 T3 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +13% lightning ----- def ----- Defense +2 (+0 eff.) Resists +19% lightning ---------- misc Psi/turn +0.21 A pointy cloth hat, very wizardly... |
![]() 3.0 T5 head armor [Ego] Nature/Master While equipped: Stats +7 Con ----- def ----- Armour +5 Fatigue +5% Resists +17% light +17% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 T3 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +0.18 Infravis +7 See.Stealth +13 See.Invis +13 Circle of Warding: (Instant) Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 19%, and attempts to push all creatures other than yourself out of its radius, inflicting 0.56 light damage and 0.56 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Wil ----- def ----- Defense +1 (+0 eff.) Phys.save +5 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() 14.0 T5 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 19 acid 14 fire Dmg.mod +3% darkness +3% blight Res.pen +5% blight +15% darkness Melee Ret 15 acid 12 fire 4 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +15 Defense +17 (+4 eff.) Fatigue +16% Resists +30% acid +6% darkness +12% blight +30% fire +30% lightning Mind.save +21 (+7 eff.) A suit of armour made of mail. |
![]() 14.0 T1 heavy armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% darkness On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Max.HP +21.00 A suit of armour made of mail. |
![]() 14.0 T2 heavy armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +14% Resists +13% blight +19% cold +12% nature A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +17 Defense +5 (+1 eff.) Fatigue +16% Resists +8% acid +9% physical +10% cold +9% lightning +9% fire A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +18 Defense +4 (+1 eff.) Fatigue +16% A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +21 Defense +4 (+1 eff.) Fatigue +16% Resists +23% fire A suit of armour made of mail. |
![]() 14.0 T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Melee Ret 5 light ----- def ----- Armour +12 Defense +10 (+2 eff.) Fatigue +16% Resists +10% blight +15% darkness Mind.save +13 (+4 eff.) ---------- misc Light +1 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +22% acid HP.reg +4.50 ---------- misc Stam/turn +1.50 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% HP.reg +2.10 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% HP.reg +5.40 ---------- misc Stam/turn +1.90 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 16 physical ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +21% fire A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +25% fire A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 16 physical ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +8% physical Phys.save +22 (+5 eff.) A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +21% fire A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego] Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +16% cold A suit of armour made of mail. |
![]() 9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() 9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Res.pen +5% blight +10% temporal Melee Ret 5 light ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +13% blight +33% cold +11% darkness ---------- misc Light +1 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Res.pen +10% mind Melee Ret 8 mind 16 physical ----- def ----- Armour +18 Defense +19 (+4 eff.) Fatigue +8% Resists +3% mind +15% temporal Mind.save +18 (+6 eff.) Max.HP +79.00 HP.reg +3.70 Heal.mod +30% A suit of armour made of leather. |
![]() 9.0 T3 light armor [Rare] Psionic While equipped: Stats +3 Str +17 Wil +7 Cun ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +8% Resists +12% lightning +15% fire +6% nature Mind.save +36 (+11 eff.) ---------- misc See.Invis +9 A suit of armour made of leather. |
![]() 9.0 T2 light armor [Rare] Master While equipped: Stats +6 Dex +4 Mag dps ---------- Acc +6 (+1 eff.) Apr +2 ----- def ----- Armour +4 Defense +11 (+2 eff.) Rng.Def +9 (+3 eff.) Fatigue -1% Resists +21% fire ---------- misc Telepathy Demon/Minor Demon/Major A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +13% nature +13% blight D.Red.from +9% Unnatural A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +12 Cun +9 Wil dps ---------- Mind.crit +2% Mind.pwr +8 (+3 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +12% cold +9% mind +6% nature Mind.save +38 (+12 eff.) ---------- misc Psi/ret +0.04 Max.psi +10.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +19% lightning A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +8% Resists +14% light +13% darkness A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +21% acid HP.reg +3.10 ---------- misc Stam/turn +1.20 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% HP.reg +4.10 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +24% fire HP.reg +6.60 ---------- misc Stam/turn +1.60 A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +20% fire HP.reg +4.90 ---------- misc Stam/turn +2.20 A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% HP.reg +3.30 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
![]() 9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +17% acid A suit of armour made of leather. |
![]() 9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +18% cold A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +23% cold A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +8% Resists +20% cold A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 13 physical ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +8% Resists +24% lightning A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego] Master While equipped: dps ---------- Melee Ret 18 physical ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +27% fire A suit of armour made of leather. |
![]() 17.0 T4 massive armor [Rare] Master While equipped: ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +26% Resists +12% acid +9% temporal +15% darkness +15% blight +33% fire +15% nature +6% cold Spell.save +30 (+7 eff.) A suit of armour made of metal plates. |
![]() 17.0 T5 massive armor [Random Unique] Disrupt/Master While equipped: Stats +2 Dex dps ---------- Crit.mult +3.00% Res.pen +15% darkness ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +6% acid +19% blight +30% cold +17% nature +24% fire D.Red.from +14% Unnatural Max.HP +30.00 ---------- misc Stam/turn +0.20 A suit of armour made of metal plates. |
![]() 17.0 T2 massive armor [Ego] Master While equipped: ----- def ----- Armour +20 Defense +4 (+1 eff.) Fatigue +22% Resists +17% lightning A suit of armour made of metal plates. |
![]() 17.0 T1 massive armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +3 (+0 eff.) Fatigue +20% Resists +18% lightning +12% light +11% darkness A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor [Ego] Arcane While equipped: ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +26% Resists +27% temporal +15% light +13% darkness A suit of armour made of metal plates. |
![]() 7.0 T3 shield armor [Unique] Nature While equipped: Stats +5 Wil ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +3 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() 7.0 T3 shield armor [Rare] Master While equipped: dps ---------- Melee Ret 16 darkness 8 lightning ----- def ----- Armour +11 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +3% acid +6% darkness +9% blight +12% fire +12% lightning ---------- misc Talents +3 Block Handheld deflection devices. |
![]() 7.0 T2 shield armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +2 Defense +6 (+1 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +18% lightning +14% physical +9% mind ---------- misc Talents +2 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+3 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() 7.0 T5 shield armor [Random Unique] Nature/Disrupt While equipped: Stats +6 Wil dps ---------- Melee+ 9 fire Melee Ret 19 ice 20 fire ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +6% darkness +3% blight +19% cold +20% arcane +9% nature ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Rare] Nature While equipped: dps ---------- Res.pen +15% fire On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +31% lightning Max.HP +73.00 ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +17 (+4 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Proj.evade +7% Max.HP +55.00 ---------- misc Talents +3 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 fire Melee Ret 15 fire ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +14% physical ---------- misc Talents +3 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Ego] Psionic While equipped: dps ---------- On Hit (Melee): * 13% chance to cause random gloom On Melee Ret: * 17% chance to cause random gloom ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 8 cold Melee Ret 16 ice ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego] Nature/Master While equipped: dps ---------- Melee+ 8 cold Melee Ret 13 ice ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +27% fire ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 8 lightning Melee Ret 16 lightning ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +14% nature +15% blight ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T4 shield armor [Ego] Nature While equipped: ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Max.HP +80.00 ---------- misc Talents +4 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +7 Con dps ---------- Dmg.mod +9% temporal Melee Ret 20 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +15 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +30% lightning +15% temporal Crit.dmg- 5.00% Phys.save +14 (+3 eff.) ---------- misc Infravis +3 Talents +5 Block Time Shield: (Instant) Puts all charms on 18 cooldown Level 5.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (314) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 7.0 T5 shield armor [Ego] Nature While equipped: ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +16% nature +12% blight ---------- misc Talents +5 Block Handheld deflection devices. |
![]() 3.0 T5 arrow ammo [Random Unique] Arcane Power 71.5 - 100.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +30 Crit +3.0% Capacity 56 Rld cld 1 Ranged+ +30 temporal +16 mind +30 physical On Hit.r1 +8 arcane +30 fire On Crit.r2 +4 mind On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Ego] Arcane/Master Power 32.5 - 45.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 20 Ranged+ +15 bleed +12 temporal On Hit: * 15% chance to gain 10% of a turn (3/turn limit) On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Ego] Nature Power 34.5 - 48.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 20 Ranged+ +35 fire On Crit.r2 +8 fire Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T2 arrow ammo [Ego] Nature Power 22.5 - 31.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 16 Ranged+ +29 insidious poison Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Normal] Power 30.5 - 42.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 20 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Ego] Master While equipped: Stats +5 Str ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 1.0 T3 lite [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Acc +12 (+3 eff.) ----- def ----- Resists +12% blight +6% temporal +6% light Crit.dmg- 15.00% Mind.save +9 (+3 eff.) Blind- +38% Poison- +10% Confus- +21% Pinning- +15% ---------- misc Light +8 See.Stealth +17 See.Invis +16 Track: Puts all charms on 24 cooldown Level 5.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 47 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 63.56 fire damage (based on Magic). Uses 30 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T2 shot ammo [Rare] Master Power 17.0 - 20.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 19 Ranged+ +16 acid +11 bleed On Hit.r1 +24 mind +12 acid On Crit.r2 +8 mind +12 acid On Hit: * 41% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
![]() 3.0 T3 shot ammo [Ego] Master Power 36.0 - 43.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +11 Apr +3 Crit +5.0% Capacity 21 Ranged+ +10 bleed On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo [Ego] Nature/Master Power 46.5 - 55.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 Ranged+ +13 bleed +12 nature +10 temporal On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing Shots are used with slings to pummel your foes to death. |
![]() 3.0 T1 shot ammo [Ego] Master Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 36 While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo [Ego] Nature Power 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 19 Ranged+ +12 nature +11 temporal Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo [Ego] Arcane Power 34.0 - 40.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 15 Ranged+ +12 blight On Hit: * 8% chance to disease Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo [Ego] Arcane Power 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 19 Ranged+ +11 blight On Hit: * 11% chance to disease Shots are used with slings to pummel your foes to death. |
![]() 3.0 T1 shot ammo [Ego] Nature Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 20 Ranged+ +7 nature +7 temporal Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo [Ego] Nature Power 45.0 - 54.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 Ranged+ +13 nature +13 temporal Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo [Ego+] Disrupt Power 40.5 - 48.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 20 On Hit: * Slows global speed by 17% * leeches stamina from the target Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo [Ego] Nature/Psionic Power 31.0 - 37.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 Rld cld 6 Proj.spd +200% Ranged+ +10 mind On Hit: * 19% chance to cause random gloom * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +10 Str +10 Mag +3 Con dps ---------- Melee Ret 20 fire ----- def ----- Resists +12% fire Crit.dmg- 15.00% Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 93 for 7 turns Puts all charms on 12 cooldown 100% to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 torque charm [Ego] Psionic Teleport randomly (rad 51) Puts all charms on 18 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 torque charm [Ego] Psionic Fire a blast of psionic energies in a range 9 beam dealing 11.55 to 23.10 mind damage Puts all charms on 4 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.pwr +2 (+0 eff.) Melee Ret 12 mind ----- def ----- Phys.save +15 (+3 eff.) Spell.save +10 (+3 eff.) Max.HP +20.00 Heal.mod +15% ---------- misc Max.vim +30.00 Wards +3 acid +4 nature +4 light Talents +1 Invoke Tentacle +1 Ward Cooldown Invoke Tentacle +5 Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 6 cooldown 100% to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 T4 totem charm [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +6% mind ----- def ----- Fatigue -10% ---------- misc Equi/ret +0.16 Hate/m.crit +4.00 Max.psi +20.00 Wards +5 acid +5 nature +4 light Telepathy Demon/Minor Demon/Major Talents +1 Ward Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.crit +2.0% Res.pen +15% temporal Apr +2 Melee Ret 8 temporal ----- def ----- Max.HP +30.00 ---------- misc Max.stam +10.00 Talents +1 Invoke Tentacle +4 Rushing Claws Cooldown Invoke Tentacle +5 Rushing Claws -1 Harden the skin for 7 turns increasing armour by 87 and armour hardiness by 70% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% acid Res.pen +25% acid +10% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +15% nature +9% cold +5% arcane +6% light Fire a bolt of a random element with (base) damage 52 to 103 Puts all charms on 6 cooldown 100% to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 72 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 3 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Faraksis the Cornac Berserker level 23
6th Pyre 123rd year of Ascendancy at 13:26 see stats
By Faraksis the Cornac Berserker level 32
8th Dusk 123rd year of Ascendancy at 18:27 see stats
By Faraksis the Cornac Berserker level 23
3rd Pyre 123rd year of Ascendancy at 03:46 see stats
By Faraksis the Cornac Berserker level 33
28th Dusk 123rd year of Ascendancy at 02:33 see stats
By Faraksis the Cornac Berserker level 8
38th Dusk 122nd year of Ascendancy at 12:02 see stats
By Faraksis the Cornac Berserker level 21
42nd Regrowth 123rd year of Ascendancy at 17:10 see stats
By Faraksis the Cornac Berserker level 26
16th Pyre 123rd year of Ascendancy at 10:51 see stats
By Faraksis the Cornac Berserker level 19
21st Regrowth 123rd year of Ascendancy at 05:56 see stats
By Faraksis the Cornac Berserker level 10
72nd Haze 122nd year of Ascendancy at 11:45 see stats
By Faraksis the Cornac Berserker level 20
25th Regrowth 123rd year of Ascendancy at 06:58 see stats
By Faraksis the Cornac Berserker level 30
1st Flare 123rd year of Ascendancy at 23:50 see stats
By Faraksis the Cornac Berserker level 33
26th Dusk 123rd year of Ascendancy at 22:18 see stats
By Faraksis the Cornac Berserker level 14
9th Regrowth 123rd year of Ascendancy at 14:00 see stats
By Faraksis the Cornac Berserker level 8
2nd Summertide 122nd year of Ascendancy at 22:32 see stats
By Faraksis the Cornac Berserker level 29
28th Pyre 123rd year of Ascendancy at 05:30 see stats
By Faraksis the Cornac Berserker level 16
9th Regrowth 123rd year of Ascendancy at 16:57 see stats
By Faraksis the Cornac Berserker level 33
25th Dusk 123rd year of Ascendancy at 16:56 see stats
By Faraksis the Cornac Berserker level 33
24th Dusk 123rd year of Ascendancy at 12:21 see stats
By Faraksis the Cornac Berserker level 8
2nd Haze 122nd year of Ascendancy at 02:10 see stats
By Faraksis the Cornac Berserker level 9
11st Haze 122nd year of Ascendancy at 18:57 see stats
By Faraksis the Cornac Berserker level 8
37th Dusk 122nd year of Ascendancy at 23:33 see stats
By Faraksis the Cornac Berserker level 8
38th Dusk 122nd year of Ascendancy at 12:02 see stats
By Faraksis the Cornac Berserker level 8
38th Dusk 122nd year of Ascendancy at 12:02 see stats
Log
Faraksis hits Something for 1 physical damage.
Mechanical Arms hits Faraksis for 81 mind, (11 antimagic), 0 lightning (81 total damage).
Faraksis is poisoned!
Faraksis is disabled.
Faraksis is invigorated by the attack!
Raze hits Faraksis for (15 antimagic), 0 darkness (0 total damage).
Something hits Faraksis for 296 physical damage.
Something hits Faraksis for damage.
Faraksis is invigorated by the attack!
Something hits Faraksis for (84 antimagic), 124 fire (124 total damage).
Something hits Faraksis for damage.
Saving done.
Faraksis speeds up.
Faraksis is freed from the demons.
Faraksis deactivates Antimagic Shield.
Faraksis stops being poisoned.
The smoke around Faraksis dissipate.
Faraksis is not disabled anymore.
Faraksis stops burning.
Faraksis recovers sight.
Faraksis is no longer attuned.
Faraksis is no longer poisoned.
Faraksis is no longer poisoned.
Faraksis deactivates Precise Strikes.
Faraksis is not stunned anymore.
Faraksis deactivates Psiblades.
Faraksis deactivates Berserker Rage.
Faraksis deactivates Daunting Presence.
Faraksis is no longer harassed.