









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 15 / 73% |
| Size | big |
| Lifes / Deaths | Killed by orc pyromancer at level 1 on the 4th Flare 122nd year of Ascendancy at 20:04 / 52Killed by orc pyromancer at level 1 on the 1st Dusk 122nd year of Ascendancy at 12:07 Killed by orc fighter at level 1 on the 2nd Dusk 122nd year of Ascendancy at 19:10 Killed by orc cryomancer at level 1 on the 10th Dusk 122nd year of Ascendancy at 23:30 Killed by orc warrior at level 1 on the 10th Dusk 122nd year of Ascendancy at 23:50 Killed by orc soldier at level 1 on the 24th Dusk 122nd year of Ascendancy at 13:24 Killed by orc fighter at level 1 on the 29th Dusk 122nd year of Ascendancy at 00:12 Killed by orc soldier at level 1 on the 39th Dusk 122nd year of Ascendancy at 07:38 Killed by orc pyromancer at level 1 on the 41st Dusk 122nd year of Ascendancy at 15:55 Killed by naga nereid at level 2 on the 48th Dusk 122nd year of Ascendancy at 02:34 Killed by naga nereid at level 3 on the 48th Dusk 122nd year of Ascendancy at 05:16 Killed by naga tidewarden at level 3 on the 48th Dusk 122nd year of Ascendancy at 21:16 Killed by naga tidewarden at level 3 on the 48th Dusk 122nd year of Ascendancy at 23:08 Killed by Lady Zoisla the Tidebringer at level 3 on the 49th Dusk 122nd year of Ascendancy at 02:04 Killed by Assassin Lord at level 7 on the 61st Dusk 122nd year of Ascendancy at 07:32 Killed by Assassin Lord at level 7 on the 61st Dusk 122nd year of Ascendancy at 08:07 Killed by enthralled slave at level 8 on the 74th Dusk 122nd year of Ascendancy at 20:02 Killed by enthralled slave at level 8 on the 74th Dusk 122nd year of Ascendancy at 20:12 Killed by slaver at level 8 on the 74th Dusk 122nd year of Ascendancy at 20:36 Killed by enthralled slave at level 8 on the 74th Dusk 122nd year of Ascendancy at 23:51 Killed by enthralled slave at level 8 on the 75th Dusk 122nd year of Ascendancy at 00:28 Killed by enthralled slave at level 8 on the 75th Dusk 122nd year of Ascendancy at 00:54 Killed by Rislle the Invoker at level 8 on the 75th Dusk 122nd year of Ascendancy at 14:26 Killed by Urhheg the Bringer of Doom at level 8 on the 75th Dusk 122nd year of Ascendancy at 16:10 Killed by Urhheg the Bringer of Doom at level 8 on the 75th Dusk 122nd year of Ascendancy at 16:18 Killed by enthralled slave at level 8 on the 76th Dusk 122nd year of Ascendancy at 00:17 Killed by Blood Master at level 9 on the 76th Dusk 122nd year of Ascendancy at 15:29 Killed by Urhheg the Bringer of Doom at level 9 on the 76th Dusk 122nd year of Ascendancy at 19:38 Killed by Ricimwi the halfling at level 9 on the 14th Haze 122nd year of Ascendancy at 06:11 Killed by Ricimwi the halfling at level 9 on the 14th Haze 122nd year of Ascendancy at 07:21 Killed by Artle the human at level 9 on the 14th Haze 122nd year of Ascendancy at 07:48 Killed by Artle the human at level 9 on the 14th Haze 122nd year of Ascendancy at 08:17 Killed by Artle the human at level 9 on the 14th Haze 122nd year of Ascendancy at 08:50 Killed by Artle the human at level 9 on the 14th Haze 122nd year of Ascendancy at 09:19 Killed by alchemist golem at level 10 on the 49th Haze 122nd year of Ascendancy at 05:15 Killed by golem at level 10 on the 49th Haze 122nd year of Ascendancy at 12:25 Killed by The Shade at level 12 on the 16th Regrowth 123rd year of Ascendancy at 20:47 Killed by mean looking elven guard at level 13 on the 29th Regrowth 123rd year of Ascendancy at 16:10 Killed by Bosebon the thalore at level 14 on the 56th Regrowth 123rd year of Ascendancy at 15:55 Killed by snow giant boulder thrower at level 14 on the 57th Regrowth 123rd year of Ascendancy at 02:01 Killed by cold drake hatchling at level 14 on the 57th Regrowth 123rd year of Ascendancy at 03:13 Killed by snow giant boulder thrower at level 14 on the 57th Regrowth 123rd year of Ascendancy at 07:31 Killed by snow giant boulder thrower at level 14 on the 57th Regrowth 123rd year of Ascendancy at 07:58 Killed by snow giant boulder thrower at level 14 on the 57th Regrowth 123rd year of Ascendancy at 09:10 Killed by snow giant at level 14 on the 57th Regrowth 123rd year of Ascendancy at 14:24 Killed by shadow at level 14 on the 58th Regrowth 123rd year of Ascendancy at 00:28 Killed by cold drake hatchling at level 15 on the 58th Regrowth 123rd year of Ascendancy at 18:26 Killed by Layybrebeth the snow giant at level 15 on the 59th Regrowth 123rd year of Ascendancy at 02:33 Killed by Emariara the vampire at level 15 on the 59th Regrowth 123rd year of Ascendancy at 05:18 Killed by Aerurata the snow giant boulder thrower at level 15 on the 59th Regrowth 123rd year of Ascendancy at 08:39 Killed by skeleton warrior at level 15 on the 59th Regrowth 123rd year of Ascendancy at 10:53 Killed by Zubotira the snow giant thunderer at level 15 on the 59th Regrowth 123rd year of Ascendancy at 11:36 |
Primary Stats
| Strength | 36 (base 32) |
| Dexterity | 12 (base 10) |
| Constitution | 16 (base 14) |
| Magic | 37 (base 37) |
| Willpower | 13 (base 11) |
| Cunning | 17 (base 10) |
Resources
| Life | 394/394 |
| Positive | 52/52 |
| Healing Factor | 1.0483870967742 |
| Regeneration | 3.5564162693641 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 20 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Lightning | +24% |
| Light | +9% |
| Temporal | +15% |
| Blight | +6% |
| Mind | +9% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 35.062037804251 (84.102564102564%) |
| Defense | 24 |
| Ranged Defense | 28 |
| Fatigue | 21 |
| Physical Save | 36 |
| Spell Save | 21 |
| Mental Save | 15 |
Defense: Resistances
| Lightning | + 41%( 70%) |
| Mind | + 12%( 70%) |
| Cold | 0%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 10%( 70%) |
| Fire | 0%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Pinning Resistance | 20% |
| Disarm Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 80% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 109 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Weapon of Light |
| talent | Chant of Fortress |
| talent | Searing Sight |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed xorn fragment. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed red crystal shard. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Gadarin' (0 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Damage when hit (Melee): 8 blight / 12 temporal Changes resistances: +6% blight Changes damage: +6% blight / +15% temporal Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Camarethad the Airtouch (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +10% lightning / +15% darkness Changes damage: +3% darkness / +12% lightning Mindpower: +3 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of clear mind 'Swampsin' [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 mind Changes resistances: +6% mind Changes damage: +9% mind It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Rings can have magical properties. |
| On fingers | rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Rings can have magical properties. |
| Around waist | rough leather belt 'Lightningrage'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 mind / 8 lightning Changes resistances: +6% lightning Changes damage: +12% lightning Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | balanced steel greatsword of daylight (21-33.6 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.0 - 33.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 light Damage against: +10% Undead When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +10 (+5 eff.) Disarm immunity: +28% Massive two-handed swords. |
| On hands | steady iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +5 (+3 eff.) Armour: +1 Changes stats: +2 Str Physical save: +6 (+3 eff.) Mental save: +5 (+5 eff.) Disarm immunity: +22% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel mail armour 'Durisakath' (11 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +11 (+5 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: +14% Changes resistances: +24% lightning / +6% mind Disarm immunity: +5% Pinning immunity: +20% A suit of armour made of mail. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding copper amulet of mastery (0.10 Cunning / Survival)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Talent mastery: +0.10 Cunning / Survival Stun/Freeze immunity: +21% Amulets can have magical properties. |
Inventory
psionicist's copper ring of lightning (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% lightning Changes damage: +10% lightning Mental save: +6 (+5 eff.) Rings can have magical properties. |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings can have magical properties. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+2 eff.) These gloves are coated with a thick, green liquid. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+7 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged elm totem of cure ailments [power 1] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
supercharged ash wand of conjuration [power 235] (12 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element with (base) damage 118 to 235, putting all charms on cooldown for 12 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Silaqui the Cornac Sun Paladin level 10
31st Haze 122nd year of Ascendancy at 09:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Silaqui the Cornac Sun Paladin level 10
31st Haze 122nd year of Ascendancy at 09:41 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Silaqui the Cornac Sun Paladin level 3
49th Dusk 122nd year of Ascendancy at 01:33 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Silaqui the Cornac Sun Paladin level 8
61st Dusk 122nd year of Ascendancy at 13:05 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Silaqui the Cornac Sun Paladin level 9
10th Haze 122nd year of Ascendancy at 12:09 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Silaqui the Cornac Sun Paladin level 9
76th Dusk 122nd year of Ascendancy at 16:19 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Silaqui the Cornac Sun Paladin level 8
76th Dusk 122nd year of Ascendancy at 00:43 see stats
Log
There is a way to the next level here (press '' or right click to use).
Ran for 82 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Temporal Rift here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).
Silaqui wears (replacing wizard's copper ring): rogue's steel ring.
Silaqui wears (replacing psionicist's copper ring of lightning (+20%)): titan's steel ring.
Silaqui wears (replacing Sludgegrip (0 def, 0 armour)): steady iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 16.69 gold from the transmogrification of Hanorion [power 91] (10 cooldown).
You gain 1.55 gold from the transmogrification of pouch of steel shots of wind (23/23, 18.5-22.2 power, 2 apr).
You gain 1.86 gold from the transmogrification of impenetrable steel plate armour of acid resistance (4 def, 15 armour).
You gain 1.25 gold from the transmogrification of steel mail armour (2 def, 6 armour).
You gain 0.25 gold from the transmogrification of pair of iron boots (0 def, 3 armour).
You gain 3.00 gold from the transmogrification of focusing woollen robe (0 def, 0 armour).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Silaqui deactivates Weapon of Light.
Silaqui deactivates Searing Sight.
Silaqui deactivates Chant of Fortress.








































































