




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 15 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 39 (base 37) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 291/291 |
| Hate | 100/100 |
| Vim | 86/86 |
| Healing Factor | 0.51648351648352 |
| Regeneration | 0.51648351648352 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 12 |
| Accuracy | 45 |
| Crit Chance | 3% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 45 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 20 |
| Mental Save | 9 |
Defense: Resistances
| Blight | + 99%(100%) |
| Acid | + 99%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 42% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| In off hand | balanced steel longsword of the mystic (16-22.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+5 eff.) Changes stats: +2 Mag / +2 Wil Disarm immunity: +21% Spellpower: +6 (+2 eff.) Sharp, long, and deadly. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | balanced steel longsword of phasing (16-22.4 power, 9 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +7 (+7 eff.) Disarm immunity: +21% Sharp, long, and deadly. |
Inventory
Achievements
Log
Talent Foul Convergence is ready to use.
Talent Decayed Devourers is ready to use.
Talent Worm that Walks is ready to use.
Zaldi wears (replacing grounding rough leather belt of transcendence): Samyndil the rough leather belt.
Zaldi wears (replacing grounding pair of rough leather boots (0 def, 1 armour)): pair of iron boots 'Chidokhad' (0 def, 7 armour).
Talent Infusion: Regeneration is ready to use.
Zaldi wears (replacing grounding steel amulet): Adotira the steel amulet.
Worm that walks (servant of Zaldi) stops regenerating health quickly.
Talent Overgrowth is ready to use.
Talent Wrath of the Woods is ready to use.
Resting starts...
Rested for 34 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
Character control switched to worm that walks (servant of Zaldi).
Worm that walks (servant of Zaldi) deactivates Worm that Walks Link.
Worm that walks (servant of Zaldi) deactivates Ruin.
Worm that walks (servant of Zaldi) deactivates Infestation.
Zaldi deactivates Chaos Orbs.





























