TheSaw the level 7 Cornac Sawbutcher by kraftskiva

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassSawbutcher
Level / Exp7 / 27%
Sizemedium
Lifes / Deaths

Primary Stats

Strength42 (base 29)
Dexterity10 (base 10)
Constitution24 (base 11)
Magic12 (base 10)
Willpower15 (base 10)
Cunning17 (base 17)

Resources

Life253/253
Steam100/100
Healing Factor1.1676916631465
Regeneration4.2007418465099

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage54
Accuracy29
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage28
Accuracy29
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+3%

Defense: Base

Armour (hardiness)20.522593642275 (62.32946707186%)
Defense6
Ranged Defense6
Fatigue28
Physical Save21
Spell Save9
Mental Save23

Defense: Resistances

Fire+ 6%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5
Steamtech / Butchery1.30
5/5
1/5
0/5
0/5
Steamtech / Sawmaiming1.30
3/5
1/5
0/5
0/5
Steamtech / Battlefield management1.30
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
3/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

You gain 1.22 gold from the melting of miner's iron helm of constitution (+3) (0 def, 5 armour).
You collect a new ingredient:
lump of iron (1).
You gain 3.20 gold from the melting of
flaming iron greatsword of vileness (16-25 power, 1 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 68 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 71 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.