




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 26 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 39 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 29 (base 16) |
| Magic | 48 (base 48) |
| Willpower | 14 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 522/522 |
| Hate | 105/105 |
| Vim | 130/130 |
| Healing Factor | 0.95246873834678 |
| Regeneration | 3.8098749533871 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 53 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 53 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | -48% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 5.5 (43.579428603723%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 12 |
| Physical Save | 25 |
| Spell Save | 28 |
| Mental Save | 20 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 35%(100%) |
| Cold | + 52%(100%) |
| All | + 31%(100%) |
| Lightning | + 39%(100%) |
| Temporal | + 35%(100%) |
| Darkness | + 42%(100%) |
| Fire | + 17%(100%) |
| Nature | + 35%(100%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 28% all damage resistance. Shared Insanity |
Quests
Equipment
| On fingers | gladiator's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 10 Damage (Melee): 14 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 10 Damage (Ranged): 10 physical Changes stats: +5 Str / +3 Cun / +6 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Elyda the WintershaperInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +4 Wil / +5 Con Changes resistances: +30% cold / +3% nature / +3% temporal Changes damage: +12% cold Mental save: +8 (+4 eff.) Rings make your fingers look great! |
| Around waist | BokotorimCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes resistances: +6% darkness / +3% blight / +3% fire / +5% arcane / +3% nature Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| In off hand | Glorukira (13-18 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +15 nature Damage (radius 1) on hit: +4 blight When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+5 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% temporal Disarm immunity: +20% One-handed war axes. |
| In main hand | Hareharagund the Mucusveil (12-16 power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 nature / +4 acid Damage (radius 1) on hit: +12 nature / +8 acid When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 35% * 10% chance to reduce armor by 36% Changes resistances: +3% acid One-handed war axes. |
Inventory
Zanarion the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +25 (+8 eff.) Effects on melee hit: * 20% chance to reduce armor by 36% Changes resistances: +3% acid Physical save: +6 (+3 eff.) Disarm immunity: +27% Pinning immunity: +32% Knockback immunity: +34% Maximum life: +33.00 Maximum stamina: +20.00 Rings make your fingers look great! |
Deepsstrider (13-17 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 9% Damage (radius 1) on hit: +7 fire When wielded/worn: Accuracy: +11 (+4 eff.) Defense: +12 (+12 eff.) Disarm immunity: +45% Mana each turn: +0.08 Maximum mana: +60.00 Sharp, short and deadly. |
Hanyrath the Ebonydeath (16-20 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 9% Damage (Melee): +8 darkness Damage (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +9 (+9 eff.) Disarm immunity: +29% Hate when firing a critical mind attack: +5.00 Maximum hate: +10.00 Sharp, short and deadly. |
iron mace 'Glacierravager' (14-20 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Effects on melee hit: * 20% chance to slow global speed by 35% Changes stats: +1 Cun / +3 Str Changes resistances: +12% cold Changes resistances penetration: +10% cold / +6% all Blunt and deadly. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Achievements
Log
Your summoned carrion worm mass disappears.
Lynn receives 11 healing from Carrion worm mass's wormblight area effect.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Lynn receives 11 healing from Carrion worm mass's wormblight area effect.
Your summoned carrion worm mass disappears.
Lynn casts Shed Skin.
Lynn's spell attains critical power!
Lynn is surging arcane power.
A shield forms around Lynn.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Lynn receives 11 healing from Carrion worm mass's wormblight area effect.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Lynn receives 11 healing from Carrion worm mass's wormblight area effect.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Lynn receives 13 healing from Carrion worm mass's wormblight area effect.
Talent Infusion: Healing is ready to use.
Talent Worm Walk is ready to use.
The shield around Lynn crumbles.
Talent Infusion: Healing is ready to use.
Lynn is no longer surging arcane power.
Rested for 15 turns (stop reason: all resources and life at maximum).
Lynn receives 4 healing.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).





































