





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 15 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 30 (base 27) |
| Dexterity | 13 (base 12) |
| Constitution | 14 (base 14) |
| Magic | 29 (base 29) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 283/283 |
| Hate | 100/100 |
| Vim | 86/86 |
| Healing Factor | 0.53728953300035 |
| Regeneration | 0.53728953300035 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +47.609950326513% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 47 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 47 |
| Crit Chance | 12% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -52% |
| Temporal | -57% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 6 |
| Physical Save | 18 |
| Spell Save | 16 |
| Mental Save | 9 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 1%(100%) |
| All | 0%(100%) |
| Darkness | + 11%(100%) |
| Light | + 11%(100%) |
| Temporal | + 3%(100%) |
| Fire | -44%(100%) |
| Lightning | + 9%(100%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
Quests
Equipment
| In off hand | Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Main armor | rough leather armour 'Zanodan' (3 def, 4 armour)Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +4 Defense: +3 (+3 eff.) Fatigue: +6% Changes stats: +3 Str / +1 Dex Changes resistances: +1% physical / +11% light / +11% darkness Changes damage: +3% temporal A suit of armour made of leather. |
| In main hand | Glorukira (13-18 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 21 Damage (Melee): +15 nature Damage (radius 1) on hit: +4 blight When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +5 (+5 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% temporal Disarm immunity: +20% One-handed war axes. |
Inventory
Achievements
Log
Something performs a melee critical strike against Worm that walks (servant of Lynn)!
Polara the dreaming poison ivy's Psyshot hits Worm that walks (servant of Lynn) for 65 mind, 5 mind, 5 nature (74 total damage).
Something hits Worm that walks (servant of Lynn) for 36 mind damage.
Something killed Worm that walks (servant of Lynn)!
Talent Resilience of the Dwarves is ready to use.
Resting starts...
Worm that walks (servant of Lynn) activates Worm that Walks Link.
Worm that walks (servant of Lynn) activates Infestation.
Worm that walks (servant of Lynn) activates Ruin.
Lynn is no longer surging arcane power.
Something performs a melee critical strike against Carrion worm mass!
Polara the dreaming poison ivy's Shoot hits Carrion worm mass for 18 physical, 4 mind, 5 nature (26 total damage).
Something hits Carrion worm mass for 31 mind damage.
Polara the dreaming poison ivy's Shoot hits Carrion worm mass for 16 physical, 4 mind, 5 nature (25 total damage).
Something hits Carrion worm mass for 21 mind damage.
Something killed Carrion worm mass!
Talent Tendrils Eruption is ready to use.
Talent Lash Out is ready to use.
Talent Dissolved Face is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).
Character control switched to worm that walks (servant of Lynn).
Worm that walks (servant of Lynn) deactivates Infestation.
Worm that walks (servant of Lynn) activates Infestation.
Worm that walks (servant of Lynn) deactivates Worm that Walks Link.
Worm that walks (servant of Lynn) activates Worm that Walks Link.
Worm that walks (servant of Lynn) deactivates Ruin.
Worm that walks (servant of Lynn) activates Ruin.






























