Zoltar the level 7 Cornac Alchemist by Heatdeath89

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp7 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution24 (base 24)
Magic27 (base 22)
Willpower14 (base 14)
Cunning10 (base 10)

Resources

Life211/211
Mana132/132
Healing Factor1.1172674059366
Regeneration0.27931685148416

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+25%

Defense: Base

Armour (hardiness)0 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save12
Spell Save15
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
2/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
4/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
2/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Zoltar wears (replacing
elm magestaff (10-12 power, 2 apr, cold element)): Kor's Fall (10-12 power, 0 apr, darkness element).

Talent Command Staff is ready to use.

Zoltar refocuses the energies of his staff.
Zoltar wears (replacing
Kor's Fall (10-12 power, 0 apr, darkness element)): elm magestaff (10-12 power, 2 apr, cold element).

Zoltar deactivates
Frost Infusion.
Zoltar activates
Frost Infusion.
Space around you starts to dissolve...


Talent Command Staff is ready to use.

You are yanked out of this place!

You gain 1.18 gold from the transmogrification of
cleansing iron helm of strength (+2) (0 def, 3 armour).
You gain 0.61 gold from the transmogrification of
scholar's pair of rough leather boots (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
rough leather belt of carrying.
You gain 2.55 gold from the transmogrification of
balanced iron waraxe of massacre (16-22 power, 2 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 152; 17 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).