









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Summoner |
Level / Exp | 28 / 55% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:01 / 117Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:10 Killed by Aralethra the poison ivy at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:08 Killed by shadow at level 11 on the 3rd Summertide 122nd year of Ascendancy at 09:15 Killed by gloomy treant at level 12 on the 3rd Summertide 122nd year of Ascendancy at 15:30 Killed by ghoul at level 12 on the 27th Dusk 122nd year of Ascendancy at 22:36 Killed by ghoul at level 12 on the 27th Dusk 122nd year of Ascendancy at 23:05 Killed by ghoul at level 12 on the 27th Dusk 122nd year of Ascendancy at 23:33 Killed by orc necromancer at level 12 on the 28th Dusk 122nd year of Ascendancy at 07:26 Killed by animated mummy wrappings at level 12 on the 28th Dusk 122nd year of Ascendancy at 07:44 Killed by Emelyda the copperhead snake at level 12 on the 53rd Dusk 122nd year of Ascendancy at 20:15 Killed by treant at level 12 on the 54th Dusk 122nd year of Ascendancy at 02:02 Killed by worm that walks at level 13 on the 55th Dusk 122nd year of Ascendancy at 22:38 Killed by worm that walks at level 13 on the 55th Dusk 122nd year of Ascendancy at 23:08 Killed by worm that walks at level 13 on the 55th Dusk 122nd year of Ascendancy at 23:32 Killed by worm that walks at level 13 on the 56th Dusk 122nd year of Ascendancy at 00:20 Killed by worm that walks at level 13 on the 56th Dusk 122nd year of Ascendancy at 01:08 Killed by worm that walks at level 13 on the 56th Dusk 122nd year of Ascendancy at 01:36 Killed by worm that walks at level 13 on the 56th Dusk 122nd year of Ascendancy at 02:31 Killed by worm that walks at level 13 on the 56th Dusk 122nd year of Ascendancy at 02:56 Killed by ultimate gwelgoroth at level 14 on the 77th Dusk 122nd year of Ascendancy at 07:20 Killed by gwelgoroth at level 15 on the 77th Dusk 122nd year of Ascendancy at 08:49 Killed by worm that walks at level 15 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:25 Killed by worm that walks at level 15 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:56 Killed by fire drake at level 15 on the 1st Haze 122nd year of Ascendancy at 00:35 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 04:00 Killed by fire drake at level 15 on the 3rd Haze 122nd year of Ascendancy at 04:31 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 05:01 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 05:50 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 06:33 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 07:03 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 07:38 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 08:07 Killed by fire drake at level 15 on the 3rd Haze 122nd year of Ascendancy at 08:38 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 09:38 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 10:17 Killed by Porunor the ghoul at level 15 on the 3rd Haze 122nd year of Ascendancy at 10:46 Killed by worm that walks at level 15 on the 5th Haze 122nd year of Ascendancy at 08:21 Killed by worm that walks at level 15 on the 5th Haze 122nd year of Ascendancy at 10:56 Killed by worm that walks at level 15 on the 5th Haze 122nd year of Ascendancy at 11:22 Killed by worm that walks at level 15 on the 5th Haze 122nd year of Ascendancy at 11:44 Killed by Adata the water imp at level 16 on the 8th Haze 122nd year of Ascendancy at 00:30 Killed by Eluwyn the water imp at level 16 on the 8th Haze 122nd year of Ascendancy at 06:07 Killed by boiling horror at level 17 on the 8th Haze 122nd year of Ascendancy at 20:43 Killed by boiling horror at level 17 on the 8th Haze 122nd year of Ascendancy at 21:18 Killed by Weirdling Beast at level 17 on the 9th Haze 122nd year of Ascendancy at 12:05 Killed by Weirdling Beast at level 17 on the 9th Haze 122nd year of Ascendancy at 13:29 Killed by Weirdling Beast at level 17 on the 9th Haze 122nd year of Ascendancy at 15:30 Killed by Weirdling Beast at level 17 on the 9th Haze 122nd year of Ascendancy at 17:19 Killed by fire drake at level 17 on the 9th Haze 122nd year of Ascendancy at 19:08 Killed by Weirdling Beast at level 17 on the 9th Haze 122nd year of Ascendancy at 22:42 Killed by Weirdling Beast at level 17 on the 9th Haze 122nd year of Ascendancy at 23:46 Killed by Weirdling Beast at level 17 on the 10th Haze 122nd year of Ascendancy at 00:10 Killed by Elyra the degenerated skeleton archer at level 19 on the 40th Haze 122nd year of Ascendancy at 06:36 Killed by Eilinyrinne the skeleton master archer at level 19 on the 41st Haze 122nd year of Ascendancy at 07:44 Killed by Moving warbringer's steel waraxe at level 19 on the 43rd Haze 122nd year of Ascendancy at 11:22 Killed by Moving warbringer's steel waraxe at level 19 on the 43rd Haze 122nd year of Ascendancy at 11:43 Killed by Poltergeist Camachak at level 19 on the 43rd Haze 122nd year of Ascendancy at 15:05 Killed by Poltergeist Camachak at level 19 on the 43rd Haze 122nd year of Ascendancy at 15:26 Killed by Poltergeist Camachak at level 19 on the 43rd Haze 122nd year of Ascendancy at 15:38 Killed by Poltergeist Velogawen at level 20 on the 44th Haze 122nd year of Ascendancy at 13:17 Killed by Animated horrifying thorny mindstar of sand at level 20 on the 44th Haze 122nd year of Ascendancy at 13:47 Killed by Poltergeist Velogawen at level 20 on the 44th Haze 122nd year of Ascendancy at 14:21 Killed by Poltergeist Velogawen at level 20 on the 44th Haze 122nd year of Ascendancy at 16:13 Killed by Poltergeist Velogawen at level 20 on the 44th Haze 122nd year of Ascendancy at 16:49 Killed by Poltergeist Velogawen at level 20 on the 44th Haze 122nd year of Ascendancy at 17:01 Killed by Poltergeist Velogawen at level 20 on the 44th Haze 122nd year of Ascendancy at 18:51 Killed by Poltergeist Velogawen at level 20 on the 44th Haze 122nd year of Ascendancy at 19:29 Killed by fire drake at level 21 on the 60th Haze 122nd year of Ascendancy at 03:28 Killed by cutpurse at level 22 on the 4th Allure 123rd year of Ascendancy at 18:42 Killed by heavy bone giant at level 22 on the 7th Allure 123rd year of Ascendancy at 03:21 Killed by Emara the stone troll at level 22 on the 7th Allure 123rd year of Ascendancy at 05:57 Killed by Poriramira the orc pyromancer at level 22 on the 7th Allure 123rd year of Ascendancy at 06:47 Killed by fire drake at level 22 on the 7th Allure 123rd year of Ascendancy at 07:41 Killed by Poriramira the orc pyromancer at level 22 on the 7th Allure 123rd year of Ascendancy at 08:16 Killed by Belemira the losselhing at level 22 on the 7th Allure 123rd year of Ascendancy at 15:32 Killed by Mayydamira the orc warrior at level 22 on the 7th Allure 123rd year of Ascendancy at 16:11 Killed by Mayydamira the orc warrior at level 22 on the 7th Allure 123rd year of Ascendancy at 16:28 Killed by Assassin Lord at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 20:36 Killed by decaying devourer at level 23 on the 48th Regrowth 123rd year of Ascendancy at 04:26 Killed by fire drake at level 24 on the 50th Regrowth 123rd year of Ascendancy at 17:43 Killed by Mayyssra the cold drake hatchling at level 24 on the 50th Regrowth 123rd year of Ascendancy at 19:05 Killed by Emudhena the greater teluvorta at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 18:31 Killed by Ivarelle the greater telugoroth at level 25 on the 52nd Regrowth 123rd year of Ascendancy at 19:42 Killed by Cyrevena the temporal stalker at level 25 on the 55th Regrowth 123rd year of Ascendancy at 06:02 Killed by Isluvena the elven blood mage at level 26 on the 57th Regrowth 123rd year of Ascendancy at 05:24 Killed by Isluvena the elven blood mage at level 26 on the 57th Regrowth 123rd year of Ascendancy at 06:11 Killed by Aerudatira the elven cultist at level 26 on the 58th Regrowth 123rd year of Ascendancy at 18:45 Killed by elven blood mage at level 26 on the 58th Regrowth 123rd year of Ascendancy at 21:06 Killed by fire drake at level 26 on the 59th Regrowth 123rd year of Ascendancy at 04:03 Killed by elven blood mage at level 27 on the 60th Regrowth 123rd year of Ascendancy at 03:51 Killed by elven tempest at level 27 on the 61st Regrowth 123rd year of Ascendancy at 11:26 Killed by Cyrylena the elven mage at level 27 on the 61st Regrowth 123rd year of Ascendancy at 19:40 Killed by Cyrylena the elven mage at level 27 on the 61st Regrowth 123rd year of Ascendancy at 20:12 Killed by Cyrylena the elven mage at level 27 on the 61st Regrowth 123rd year of Ascendancy at 21:08 Killed by fire drake (wild summon) at level 27 on the 61st Regrowth 123rd year of Ascendancy at 21:46 Killed by elven blood mage at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 04:08 Killed by elven warrior at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 16:07 Killed by elven blood mage at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 16:44 Killed by carrion worm mass at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 17:30 Killed by fire drake (wild summon) at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 19:11 Killed by carrion worm mass at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 21:05 Killed by elven blood mage at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 23:14 Killed by elven blood mage at level 27 on the 63rd Regrowth 123rd year of Ascendancy at 21:16 Killed by elven blood mage at level 27 on the 64th Regrowth 123rd year of Ascendancy at 07:47 Killed by Kryl-Feijan at level 27 on the 64th Regrowth 123rd year of Ascendancy at 19:29 Killed by Kryl-Feijan at level 27 on the 64th Regrowth 123rd year of Ascendancy at 19:58 Killed by Kryl-Feijan at level 27 on the 64th Regrowth 123rd year of Ascendancy at 21:17 Killed by Kryl-Feijan at level 27 on the 64th Regrowth 123rd year of Ascendancy at 21:51 Killed by minotaur at level 28 on the 65th Regrowth 123rd year of Ascendancy at 02:02 Killed by elven tempest at level 28 on the 65th Regrowth 123rd year of Ascendancy at 02:27 Killed by elven blood mage at level 28 on the 65th Regrowth 123rd year of Ascendancy at 15:56 Killed by elven corruptor at level 28 on the 66th Regrowth 123rd year of Ascendancy at 06:55 Killed by elven mage at level 28 on the 66th Regrowth 123rd year of Ascendancy at 19:29 Killed by fire drake hatchling at level 28 on the 16th Dusk 123rd year of Ascendancy at 05:43 Killed by orc necromancer at level 28 on the 16th Dusk 123rd year of Ascendancy at 06:08 Killed by orc necromancer at level 28 on the 16th Dusk 123rd year of Ascendancy at 06:39 |
Antimagic | Follower |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 21 (base 11) |
Constitution | 12 (base 10) |
Magic | 10 (base 10) |
Willpower | 92 (base 60) |
Cunning | 88 (base 52) |
Resources
Life | 542/542 |
Equilibrium | 0 |
Healing Factor | 1.0191526171258 |
Regeneration | 2.2930933885331 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
See Stealth | 76.665034015709 |
See Invisible | 76.665034015709 |
Offense: Mainhand
Damage | 23 |
Accuracy | 60 |
Crit Chance | 30% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 60 |
Crit Chance | 28% |
APR | 41 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 72 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Mind | +5% |
Nature | +15% |
Physical | +5% |
Cold | +27% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Light | +10% |
Physical | +10% |
Mind | +30% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 28 |
Mental Save | 44 |
Defense: Resistances
Acid | + 25%( 70%) |
Light | + 12%( 70%) |
Nature | + 18%( 70%) |
Blight | + 23%( 70%) |
Physical | + 20%( 70%) |
Darkness | + 18%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Fear Resistance | 60% |
Poison Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved physical save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun / +3 Wil Changes resistances: +3% light Maximum life: +46.00 Maximum psi: +20.00 Mindpower: +5 (+2 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+4 eff.) It can be used to activate talent Instill Fear (costing 16 power out of 45/45) : Effective talent level: 2.4 Power cost: 16 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 24.15 mind and 23.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 25% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 25. Terrified: Deals 5.78 mind and 5.50 darkness damage per turn and increases cooldowns by 38%. Haunted: Causes the target to suffer 9.50 mind and 9.05 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +2 Damage when hit (Melee): 6 cold Changes stats: +3 Cun Changes resistances: +10% darkness / +3% acid Changes resistances penetration: +25% lightning Changes damage: +6% acid / +6% cold Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.0 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +7 Wil Critical mult.: +5.00% Equilibrium when hit: +0.08 Maximum psi: +20.00 Mindpower: +15 (+4 eff.) It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Activation puts all charms on cooldown for 17 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +9 Defense: +8 (+4 eff.) Changes stats: +5 Cun / +4 Dex Changes resistances: +10% blight It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! It was hardened by the digestive sack. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 40 Damage when hit (Melee): 4 light Changes stats: +7 Cun / +6 Dex Changes resistances penetration: +20% mind / +10% light Changes damage: +21% cold Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 30 power out of 35/35) : Effective talent level: 2.6 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 380 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | ![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 135.93 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Con Mental save: +6 (+2 eff.) Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% blight Changes damage: +5% nature Talent granted: +1 Attune Mindstar Physical save: +5 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +5 (+2 eff.) Disease immunity: +11% Equilibrium when hit: +0.80 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 17 power out of 20/20) : Effective talent level: 2.4 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 63.00 to 78.75 physical damage (based on Willpower and Cunning) with knockback Activation costs 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 light, 3 blight, 3 cold, 5 nature, 4 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 518.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +3 Dex Changes resistances: +6% darkness / +6% cold Pinning immunity: +10% Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+7 eff.) Spell save: +15 (+8 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn Damage (Melee): +16 mind When wielded/worn: Changes stats: +4 Cun Changes resistances: +6% light / +6% lightning Changes damage: +6% mind Talent granted: +1 Attune Mindstar Critical mult.: +11.00% Psi when hit: +0.04 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +12% lightning / +14% fire / +3% nature / +7% cold Changes damage: +15% light Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Talent granted: +1 Attune Mindstar Mental save: +2 (+1 eff.) Life regen: +0.70 Maximum life: +16.00 Maximum psi: +14.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 10 acid Changes resistances: +7% acid / +6% lightning Changes resistances penetration: +8% acid / +20% light Changes damage: +10% acid / +12% light Talent granted: +1 Attune Mindstar Life regen: +3.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +3 (+1 eff.) Spell save: +3 (+2 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 11.0 - 12.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 mind / +4 physical Damage (radius 1) on hit: +4 physical When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +5 Cun Talent granted: +1 Attune Mindstar Critical mult.: +9.00% Maximum stamina: +30.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 4 fire Changes resistances: +4% fire Changes resistances penetration: +4% fire Changes damage: +4% fire Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Fatigue: -4% Stealth bonus: +5 Maximum encumbrance: +21 A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes resistances penetration: +5% lightning Spell save: +3 (+2 eff.) Mana when firing critical spell: +1.00 Maximum life: +32.00 Maximum vim: +10.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +9% all / +18% cold Changes damage: +12% cold Mana each turn: +0.15 Psi each turn: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 6 light Changes resistances: +9% light / +19% darkness / +9% all Changes resistances penetration: +25% blight Changes damage: +6% blight / +13% darkness / +3% arcane Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +18% cold Changes damage: +12% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +1 Changes stats: +2 Str / +3 Wil / +3 Cun Changes damage: +12% mind Critical mult.: +5.00% Physical save: +6 (+3 eff.) Spell save: +5 (+3 eff.) Mental save: +6 (+2 eff.) Maximum stamina: +10.00 A pair of boots made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Changes stats: +3 Cun Changes resistances: +3% mind Changes resistances penetration: +5% cold Changes damage: +9% cold Maximum encumbrance: +25 Physical save: +7 (+3 eff.) Maximum psi: +40.00 Mindpower: +5 (+2 eff.) A pair of boots made of leather. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 temporal Damage (Ranged): 10 temporal Changes stats: +4 Cun / +2 Wil Changes resistances: +5% arcane / +11% temporal Changes damage: +11% temporal Maximum hate: +8.00 Mindpower: +15 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Wil / +1 Cun / +2 Con Changes resistances: +5% lightning / +5% temporal Light radius: +3 A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(144 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Activation puts all charms on cooldown for 13 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Unlock all the classes the Cornac Summoner level 28
26th Pyre 123rd year of Ascendancy at 19:47 see stats
By Unlock all the classes the Cornac Summoner level 22
73rd Haze 122nd year of Ascendancy at 15:15 see stats
By Unlock all the classes the Cornac Summoner level 23
46th Regrowth 123rd year of Ascendancy at 08:06 see stats
By Unlock all the classes the Cornac Summoner level 19
39th Haze 122nd year of Ascendancy at 21:03 see stats
By Unlock all the classes the Cornac Summoner level 10
9th Mirth 122nd year of Ascendancy at 15:48 see stats
By Unlock all the classes the Cornac Summoner level 20
43rd Haze 122nd year of Ascendancy at 21:22 see stats
By Unlock all the classes the Cornac Summoner level 23
3rd Regrowth 123rd year of Ascendancy at 01:11 see stats
By Unlock all the classes the Cornac Summoner level 24
50th Regrowth 123rd year of Ascendancy at 16:23 see stats
By Unlock all the classes the Cornac Summoner level 21
60th Haze 122nd year of Ascendancy at 19:25 see stats
By Unlock all the classes the Cornac Summoner level 24
50th Regrowth 123rd year of Ascendancy at 13:57 see stats
By Unlock all the classes the Cornac Summoner level 16
5th Haze 122nd year of Ascendancy at 19:43 see stats
Log
Something hits Something for (12 absorbed), 6 fire (6 total damage).
Something hits Unlock all the classes for (8 to ice), 12 fire (12 total damage).
Something hits Something for 0 fire damage.
Something hits Something for 115 darkness damage.
Something hits Something for (11 to ice), 17 cold (17 total damage).
Something hits Something for 13 cold damage.
Something hits Unlock all the classes for (8 to ice), 12 cold (12 total damage).
Something hits Something for (11 to ice), 17 cold (17 total damage).
Something hits Something for 13 cold damage.
Something hits Unlock all the classes for (8 to ice), 12 cold (12 total damage).
Something hits Something for 22 fire damage.
Something hits Something for 15 fire damage.
Something hits Something for 0 fire damage.
Something hits Unlock all the classes for (8 to ice), 12 fire (12 total damage).
Something hits Something for 0 fire damage.
Something hits Something for (12 absorbed), 6 fire (6 total damage).
Something hits Something for 8 fire damage.
Something hits Something for 25 fire damage.
Something hits Something for (2 absorbed), 1 physical (1 total damage).
Something hits Something for 29 physical damage.
Something hits Something for 88 darkness damage.
Something hits Unlock all the classes for (57 to ice), 85 darkness (85 total damage).
Unlock all the classes the level 28 cornac summoner was swallowed by the void to death by an orc necromancer on level 1 of Elven Ruins.
Turtle (wild summon) leaves the cover of its shell.
Fire drake (wild summon) is free from the ice.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Unlock all the classes!
Saving game...
Saving done.