Burzum the level 3 Cornac Doomed by dhund

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassDoomed
Level / Exp3 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic12 (base 10)
Willpower18 (base 20)
Cunning20 (base 18)

Resources

Life114/153
Hate63/100
Healing Factor0.82088466159267
Regeneration0.20522116539817

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage6
Accuracy16
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy16
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+11%
Light+20%
Nature+3%

Defense: Base

Armour (hardiness)7 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save10
Spell Save18
Mental Save15

Defense: Resistances

Lightning+ 27%( 70%)
Light+ 39%( 70%)
Blight+ 9%( 70%)
Physical+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.30
4/5
0/5
0/5
0/5
Cursed / Punishments1.41
1/5
0/5
0/5
0/5
Cursed / Darkness1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
2/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Cursed / Gestures1.30
4/5
0/5
0/5
0/5
Cursed / Dark sustenance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Log


Burzum wears (replacing
nightruned rough leather belt): Mighty Girdle.

Burzum wears:
marksman's steel ring of light (+20%).

Burzum wears (replacing
mossy mindstar (Misfortune) (2-2 power, 12 apr, nature damage)): nature's mossy mindstar of balance (Nightmares) (2-2 power, 12 apr, mind damage).

Burzum wears:
rogue's copper ring of lightning (+22%).
Shadow casts
Phase Door.

There is a stairs back to Trollmire here (press '' or right click to use).
Talent Attune Mindstar is ready to use.

You gain 5.25 gold from the transmogrification of
piercing iron torque of psionic shield [power 23] (25 cooldown).
You gain 1.70 gold from the transmogrification of
self-loading quiver of elm arrows of accuracy (19/19, 14-19 power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (23/23, 16-22 power, 5 apr).
You gain 1.07 gold from the transmogrification of
miner's iron helm of dexterity (+2) (0 def, 5 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.90 gold from the transmogrification of
potent elm magestaff of power (Nightmares) (12-14 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm starstaff (Nightmares) (10-12 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
iron mace (Shrouds) (12-16 power, 2 apr).
You gain 1.41 gold from the transmogrification of
slime-covered iron longsword of massacre (Shrouds) (16-22 power, 2 apr).
You gain 3.34 gold from the transmogrification of
balanced iron greatsword of massacre (Corpses) (25-40 power, 1 apr).
You gain 2.10 gold from the transmogrification of
iron dagger of vileness (Corpses) (10-13 power, 5 apr).
You gain 1.42 gold from the transmogrification of
warrior's copper ring of time (+10%).
You gain 2.29 gold from the transmogrification of
warrior's copper ring of power.
You gain 2.08 gold from the transmogrification of
warrior's copper ring of clarity.
You gain 1.98 gold from the transmogrification of
savior's copper ring of sensing.
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 121; 12 cd).
There is a collapsed tower here (press '' or right click to use).