
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 10 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by steam giant berserker at level 10 on the 17th Retaking 124th year of Ascendancy at 18:51 / 1 |
Primary Stats
| Strength | 36 (base 34) |
| Dexterity | 13 (base 10) |
| Constitution | 14 (base 11) |
| Magic | 9 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 25 (base 24) |
Resources
| Life | -15/283 |
| Steam | 0/100 |
| Healing Factor | 1.1326086956522 |
| Regeneration | 0.28315217391304 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 35 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 35 |
| Crit Chance | 6% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +10% |
Defense: Base
| Armour (hardiness) | 27.317011280365 (73.452380952381%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 23 |
| Physical Save | 23 |
| Spell Save | 7 |
| Mental Save | 12 |
Defense: Resistances
| Lightning | + 22%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.2 steam per turn. Can be activated for an instant burst of 31 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Grinding Shield |
Quests
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You must assault the Vaporous Emporium to crush the morale of the Atmos tribe! * You have explored the yeti cave and vanquished the Yeti Patriarch. | active |
Equipment
| On feet | [vs. grounding pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]grounding pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) lightning +6%(-) temporal ---------- misc Stam/turn +0.40 (-) Max.stam +11.00 (-) Talents +1.00(-) Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. rough leather gloves of dexterity (+2) (0 def, 1 armour) (On hands)]rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2(-) Dex dps ---------- Acc +10 (+5 eff.) (-) ----- def ----- Armour +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. miner's rough leather cap of constitution (+2) (0 def, 2 armour) (On head)]miner's rough leather cap of constitution (+2) (0 def, 2 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +2(-) Con ----- def ----- Armour +2 (-) Fatigue +1% (-) ---------- misc Infravis +1 (-) A cap made of leather. |
| Tool | [vs. Imp Claw (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 (-) See.Stealth +10 (-) Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 61.88 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| Main armor | [vs. impenetrable iron mail armour of lightning resistance (2 def, 9 armour) (Main armor)]impenetrable iron mail armour of lightning resistance (2 def, 9 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +9 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +16%(-) lightning A suit of armour made of mail. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| In off hand | [vs. flaming iron steamsaw (11-16.5 power, 0 apr) (In main hand, 1 of 2)]iron steamsaw (9.5-14.25 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Normal] Steamtech Power 9.5 - 14.3(-1.5 - -2.3) Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +10 (-1) On Hit.r1 +0(-6) fire Uses 1.0(-) Steam While equipped: ----- def ----- Armour +2 (-) Defense +2 (+2 eff.) (-) Fatigue +4% (-) ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. enveloping linen cloak (7 def, 0 armour) (Cloak)]enveloping linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +7 (+7 eff.) (-) Phys.save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. flaming iron steamsaw (11-16.5 power, 0 apr) (In main hand, 1 of 2)]flaming iron steamsaw (11-16.5 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Ego] Arcane/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +10 (-) On Hit.r1 +6(-) fire Uses 1.0(-) Steam While equipped: ----- def ----- Armour +2 (-) Defense +2 (+2 eff.) (-) Fatigue +4% (-) ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
Inventory
[vs. flaming iron steamsaw (11-16.5 power, 0 apr) (In main hand)]iron longsword of crippling (12-16.8 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego+] Master Power 12.0 - 16.8(+1.0 - +0.3) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% (+1.0%) Atk.spd 100% (-) Block +0 (-10) On Hit.r1 +0(-6) fire On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 0.0(-1.0) Steam While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-4%) ---------- misc Talents +0(+-1) Block Sharp, long, and deadly. |
[vs. flaming iron steamsaw (11-16.5 power, 0 apr) (In main hand, 1 of 2)]iron steamsaw (9.5-14.25 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Normal] Steamtech Power 9.5 - 14.3(-1.5 - -2.3) Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +12 (+2) On Hit.r1 +0(-6) fire Uses 1.0(-) Steam While equipped: ----- def ----- Armour +2 (-) Defense +2 (+2 eff.) (-) Fatigue +4% (-) ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. grounding pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +0%(-6%) lightning +0%(-6%) temporal ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-11.00) Talents +0(+-1) Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. impenetrable iron mail armour of lightning resistance (2 def, 9 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-5) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-16%) lightning A suit of armour made of mail. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 118] simple healing salve [power 118]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 118 Puts Talent Medical Injector on 15 cooldown Medical salve. |
[vs. Imp Claw (Tool)]iron torque of gale force [power 115] (15 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: ---------- misc Light +0 (-1) See.Stealth +0 (-10) Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 115 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Luffl the Orc Sawbutcher level 10
16th Retaking 124th year of Ascendancy at 07:15 see stats
Log
Luffl activates Saw Wheels.
Steam giant berserker rushes out!
Luffl is dazed!
Steam giant berserker hits Luffl for 42 physical, 10 fire, 7 fire (58 total damage).
Steam giant gunslinger hits Luffl for 3 physical damage.
Steam giant berserker hits Luffl for 37 physical, 11 fire (48 total damage).
Luffl misses Steam giant gunslinger.
Luffl deactivates Saw Wheels.
Steam giant gunslinger is on fire!
Tempest of Metal misses Steam giant gunslinger.
Tempest of Metal misses Steam giant berserker.
Steam giant berserker is on fire!
Steam giant berserker is on fire!
Tempest of Metal hits Steam giant berserker for 8 light damage.
Tempest of Metal hits Steam giant berserker for 2 physical, 7 fire, 8 light (17 total damage).
Luffl hits Steam giant berserker for 8 light, 10 physical, 7 fire, 8 light (33 total damage).
Luffl hits Steam giant gunslinger for 7 physical, 7 fire, 8 light, 8 light (31 total damage).
Luffl hits Steam giant berserker for 8 light, 10 physical, 7 fire, 8 light, 8 light (41 total damage).
Luffl is not dazed anymore.
Burning from Luffl hits Steam giant berserker for 9 fire damage.
Burning from Luffl hits Steam giant berserker for 2 fire damage.
Burning from Luffl hits Steam giant gunslinger for 4 fire damage.
Steam giant berserker hits Luffl for 38 physical damage.
Steam giant berserker hits Luffl for 19 physical, 11 fire (29 total damage).
Luffl the level 10 orc sawbutcher was impaled to death by a steam giant berserker on level 1 of Vaporous Emporium.
Luffl deactivates Tempest of Metal.
Luffl deactivates Overheat Saws.
Luffl deactivates Grinding Shield.



























































