










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Rogue |
Level / Exp | 19 / 64% |
Size | medium |
Lifes / Deaths | Killed by Norgos, the Guardian at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:58 / 64Killed by spitting spider at level 9 on the 53rd Dusk 122nd year of Ascendancy at 14:39 Killed by Porumira the white ooze at level 10 on the 54th Dusk 122nd year of Ascendancy at 08:31 Killed by Nerulekira the dremling at level 11 on the 58th Dusk 122nd year of Ascendancy at 12:08 Killed by Xenn the drem master at level 11 on the 58th Dusk 122nd year of Ascendancy at 16:20 Killed by Polalewe the brecklorn at level 11 on the 58th Dusk 122nd year of Ascendancy at 17:16 Killed by Polalewe the brecklorn at level 11 on the 58th Dusk 122nd year of Ascendancy at 18:01 Killed by Polalewe the brecklorn at level 11 on the 58th Dusk 122nd year of Ascendancy at 18:39 Killed by Linthufin the human at level 12 on the 65th Dusk 122nd year of Ascendancy at 18:18 Killed by Jamwite the halfling at level 12 on the 65th Dusk 122nd year of Ascendancy at 20:25 Killed by orc corruptor at level 12 on the 3rd Haze 122nd year of Ascendancy at 18:26 Killed by orc corruptor at level 12 on the 3rd Haze 122nd year of Ascendancy at 19:25 Killed by Betebeth the green worm mass at level 12 on the 30th Haze 122nd year of Ascendancy at 16:30 Killed by green worm mass at level 12 on the 32nd Haze 122nd year of Ascendancy at 02:25 Killed by Ustimma the halfling at level 13 on the 33rd Haze 122nd year of Ascendancy at 20:43 Killed by Gloriakira the red crystal at level 14 on the 39th Haze 122nd year of Ascendancy at 01:04 Killed by Iselethra the ghoulking at level 14 on the 46th Haze 122nd year of Ascendancy at 06:09 Killed by Salygata the giant blue ant at level 15 on the 47th Haze 122nd year of Ascendancy at 00:23 Killed by Salygata the giant blue ant at level 15 on the 47th Haze 122nd year of Ascendancy at 01:18 Killed by Gletira the copperhead snake at level 16 on the 50th Haze 122nd year of Ascendancy at 11:06 Killed by Gletira the copperhead snake at level 16 on the 50th Haze 122nd year of Ascendancy at 11:28 Killed by Gletira the copperhead snake at level 16 on the 50th Haze 122nd year of Ascendancy at 12:03 Killed by Weirdling Beast at level 16 on the 51st Haze 122nd year of Ascendancy at 22:55 Killed by Weirdling Beast at level 16 on the 51st Haze 122nd year of Ascendancy at 23:29 Killed by Weirdling Beast at level 16 on the 51st Haze 122nd year of Ascendancy at 23:45 Killed by Mayama the large white snake at level 16 on the 6th Decay 122nd year of Ascendancy at 06:46 Killed by fire wyrm at level 17 on the 7th Decay 122nd year of Ascendancy at 13:41 Killed by Gara the forest wight at level 17 on the 7th Decay 122nd year of Ascendancy at 13:55 Killed by fire wyrm at level 17 on the 7th Decay 122nd year of Ascendancy at 14:12 Killed by fire wyrm at level 17 on the 7th Decay 122nd year of Ascendancy at 15:24 Killed by fire drake hatchling at level 17 on the 8th Decay 122nd year of Ascendancy at 09:11 Killed by fire wyrm at level 17 on the 8th Decay 122nd year of Ascendancy at 12:38 Killed by fire drake hatchling at level 17 on the 8th Decay 122nd year of Ascendancy at 12:54 Killed by Isaralle the snow giant at level 17 on the 8th Decay 122nd year of Ascendancy at 16:13 Killed by Xanygawe the giant spider at level 17 on the 8th Decay 122nd year of Ascendancy at 18:12 Killed by snow giant boulder thrower at level 17 on the 8th Decay 122nd year of Ascendancy at 19:41 Killed by Isiwen the snow giant thunderer at level 17 on the 8th Decay 122nd year of Ascendancy at 22:43 Killed by Isiwen the snow giant thunderer at level 17 on the 8th Decay 122nd year of Ascendancy at 22:55 Killed by Isiwen the snow giant thunderer at level 18 on the 9th Decay 122nd year of Ascendancy at 00:39 Killed by Isiwen the snow giant thunderer at level 18 on the 9th Decay 122nd year of Ascendancy at 01:04 Killed by snow giant boulder thrower at level 18 on the 9th Decay 122nd year of Ascendancy at 04:08 Killed by Harkor'Zun at level 18 on the 9th Decay 122nd year of Ascendancy at 09:30 Killed by Harkor'Zun at level 18 on the 9th Decay 122nd year of Ascendancy at 11:08 Killed by war hound at level 18 on the 2nd Allure 123rd year of Ascendancy at 21:01 Killed by gwelgoroth at level 18 on the 7th Allure 123rd year of Ascendancy at 17:40 Killed by ultimate gwelgoroth at level 18 on the 8th Regrowth 123rd year of Ascendancy at 22:20 Killed by Beliwyn the gwelgoroth at level 18 on the 9th Regrowth 123rd year of Ascendancy at 09:41 Killed by ultimate gwelgoroth at level 18 on the 10th Regrowth 123rd year of Ascendancy at 00:19 Killed by Grand Corruptor at level 18 on the 10th Regrowth 123rd year of Ascendancy at 01:56 Killed by Aerotira the elven tempest at level 18 on the 10th Regrowth 123rd year of Ascendancy at 06:20 Killed by Aerotira the elven tempest at level 18 on the 10th Regrowth 123rd year of Ascendancy at 06:39 Killed by Aerotira the elven tempest at level 18 on the 10th Regrowth 123rd year of Ascendancy at 06:52 Killed by slaver at level 18 on the 17th Regrowth 123rd year of Ascendancy at 04:23 Killed by enthralled slave at level 18 on the 17th Regrowth 123rd year of Ascendancy at 05:10 Killed by Beteda the slaver at level 18 on the 17th Regrowth 123rd year of Ascendancy at 05:43 Killed by enthralled slave at level 18 on the 18th Regrowth 123rd year of Ascendancy at 04:16 Killed by Blood Master at level 18 on the 18th Regrowth 123rd year of Ascendancy at 17:01 Killed by Emelinor the Guardian at level 19 on the 77th Regrowth 123rd year of Ascendancy at 16:08 Killed by thief at level 19 on the 77th Regrowth 123rd year of Ascendancy at 16:30 Killed by Emelinor the Guardian at level 19 on the 77th Regrowth 123rd year of Ascendancy at 17:23 Killed by Xaneta the Guardian at level 19 on the 78th Regrowth 123rd year of Ascendancy at 02:09 Killed by void horror at level 19 on the 78th Regrowth 123rd year of Ascendancy at 03:13 Killed by war hound at level 19 on the 78th Regrowth 123rd year of Ascendancy at 15:52 Killed by Cyrassra the ghoul at level 19 on the 10th Pyre 123rd year of Ascendancy at 10:29 |
Antimagic | Follower |
Primary Stats
Strength | 17 (base 12) |
Dexterity | 51 (base 36) |
Constitution | 13 (base 12) |
Magic | 8 (base 10) |
Willpower | 32 (base 24) |
Cunning | 54 (base 32) |
Resources
Life | 382/382 |
Stamina | 209/209 |
Equilibrium | 0 |
Healing Factor | 1.1245901639344 |
Regeneration | 2.5303278688524 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 42 |
Accuracy | 46 |
Crit Chance | 31% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | 30 |
Accuracy | 46 |
Crit Chance | 33% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Nature | +5% |
Light | +10% |
All | 0% |
Offense: Damage Penetration
Physical | +4% |
Arcane | +25% |
Defense: Base
Armour (hardiness) | 17 (38.536585365854%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 2.669446550417 |
Physical Save | 27 |
Spell Save | 14 |
Mental Save | 30 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 3%( 70%) |
Physical | + 6%( 70%) |
Cold | + 3%( 70%) |
All | 0%( 70%) |
Light | + 33%( 70%) |
Temporal | + 6%( 70%) |
Arcane | + 5%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 113 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Cunning / Trapping | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Has 2 throwing knives prepared: 2 KnivesRange: 4 Net Damage: 47 - 65 Accuracy: 61 (knife) APR: 9 Crit Chance: +28% Crit mult: 159% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 32% chance to deflect up to 13 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 65. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed electric eel tail. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed orc heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 47% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +3 Fatigue: +3% Stamina each turn: +1.40 Stamina when hit: +1.40 Equilibrium when hit: +1.68 Psi when hit: +0.12 Mindpower: +2 (+1 eff.) A cap made of leather. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +4 Cun / +3 Dex Changes resistances: +5% arcane Changes resistances penetration: +25% arcane Only die when reaching: -40.00 life Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +15% acid / +6% temporal / +3% light / +3% blight / +3% cold / +6% nature Stun/Freeze immunity: +25% Life regen: +0.80 Rings can have magical properties. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Str Life regen: +1.20 Amulets can have magical properties. |
In main hand | ![]() Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +6 Physical crit. chance: +8.0% Changes resistances penetration: +4% physical Sharp, short and deadly. |
In off hand | ![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (86 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Main armor | ![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +7 (+3 eff.) Fatigue: +8% Changes stats: +4 Cun / +5 Dex Changes resistances: +6% physical Physical save: +13 (+7 eff.) A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% blight / +20% cold / +6% nature Changes damage: +10% cold Poison immunity: +10% Disease immunity: +11% Rings can have magical properties. |
![]() Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Physical crit. chance: +6.0% Changes resistances penetration: +6% physical Sharp, short and deadly. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Mind Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Burst (radius 2) on crit: +8 acid When wielded/worn: Changes resistances: +9% mind Changes resistances penetration: +5% mind Changes damage: +6% acid Sharp, long, and deadly. |
![]() Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural venom should be returned to the wyrm. This natural mindstar summons a caller. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 acid Changes resistances: +5% acid Changes resistances penetration: +4% acid Changes damage: +8% acid Life regen: +0.70 Mindpower: +6 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 mind Changes stats: +9 Wil / +2 Mag Changes resistances: +6% mind Changes damage: +5% mind When used to modify unarmed attacks: Base power: 17.5 - 19.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Psychic Lobotomy (20% chance level 3). Burst (radius 1) on hit: +16 nature Burst (radius 2) on crit: +9 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+6 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +3 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +6% acid / +6% cold Allows you to breathe in: water Life regen: +3.40 Maximum life: +31.00 Healing mod.: +10% A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Varamir the Thalore Rogue level 12
3rd Haze 122nd year of Ascendancy at 20:33 see stats
By Varamir the Thalore Rogue level 18
9th Decay 122nd year of Ascendancy at 11:05 see stats
By Varamir the Thalore Rogue level 15
47th Haze 122nd year of Ascendancy at 08:52 see stats
By Varamir the Thalore Rogue level 16
52nd Haze 122nd year of Ascendancy at 02:43 see stats
By Varamir the Thalore Rogue level 10
53rd Dusk 122nd year of Ascendancy at 17:12 see stats
By Varamir the Thalore Rogue level 16
4th Decay 122nd year of Ascendancy at 12:22 see stats
By Varamir the Thalore Rogue level 15
48th Haze 122nd year of Ascendancy at 00:01 see stats
By Varamir the Thalore Rogue level 18
18th Regrowth 123rd year of Ascendancy at 18:56 see stats
By Varamir the Thalore Rogue level 11
60th Dusk 122nd year of Ascendancy at 00:11 see stats
By Varamir the Thalore Rogue level 16
4th Decay 122nd year of Ascendancy at 09:08 see stats
Log
Varamir hits Cyrassra the ghoul for (18 resist armour), 27 physical, (18 resist armour), 35 physical (62 total damage).
Cyrassra the ghoul hits Varamir for 12 physical, 0 physical (12 total damage).
Cyrassra the ghoul is not crippled anymore.
Cyrassra the ghoul throws a finishing uppercut.
Varamir reacts to an attack from Cyrassra the ghoul, mitigating the blow!.
Varamir is stunned!
Cyrassra the ghoul hits Varamir for (13 parried), (27 reacted , -4 stam), 97 physical (97 total damage).
Varamir the level 19 thalore rogue was skewered to death by Cyrassra the ghoul on level 2 of Last Hope Graveyard.
Varamir stops being poisoned.
Varamir deactivates Crippling Poison.
Varamir is not stunned anymore.
Varamir deactivates Apply Poison.
Varamir is no longer attuned.
Varamir is free from the rotting disease.
Varamir deactivates Leeching Poison.
Varamir deactivates Trained Reactions.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cyrassra the ghoul killed Varamir!
Talent Infusion: Regeneration is ready to use.
Talent Flurry is ready to use.
Talent Rogue's Brew is ready to use.
Talent Venomous Throw is ready to use.
Talent Trained Reactions is ready to use.
Talent Springrazor Trap is ready to use.
Talent Venomous Strike is ready to use.
Saving done.