Gloom the Eternal the level 7 Cornac Arcane Blade by dirt085

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassArcane Blade
Level / Exp7 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 13)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic30 (base 30)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life187/187
Mana136/136
Healing Factor1.1000003099961
Regeneration0.27500007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage27
Accuracy4
Crit Chance5%
APR16
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+5%
Lightning+10%
Light+10%
Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save9
Spell Save14
Mental Save9

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 10%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Technique / Magical combat1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
3/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
4/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
5/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
1/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.66 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.60 gold from the transmogrification of
arcing iron waraxe of vileness (12-17 power, 2 apr).
You gain 2.51 gold from the transmogrification of
acidic iron waraxe of paradox (11-15 power, 2 apr).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 7.20 gold from the transmogrification of
Hanygund the Brightcutter (12-17 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.