











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 22 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 5 on the 24th Voratun 122nd year of Ascendancy at 12:25 / 58Killed by Yvuda the Guardian at level 5 on the 24th Voratun 122nd year of Ascendancy at 12:47 Killed by Yvuda the Guardian at level 5 on the 24th Voratun 122nd year of Ascendancy at 13:27 Killed by Yvuda the Guardian at level 5 on the 24th Voratun 122nd year of Ascendancy at 14:43 Killed by Yvuda the Guardian at level 5 on the 31st Voratun 122nd year of Ascendancy at 05:32 Killed by enthralled slave at level 5 on the 31st Voratun 122nd year of Ascendancy at 10:00 Killed by enthralled slave at level 5 on the 31st Voratun 122nd year of Ascendancy at 11:45 Killed by slaver at level 5 on the 31st Voratun 122nd year of Ascendancy at 12:42 Killed by enthralled slave at level 5 on the 31st Voratun 122nd year of Ascendancy at 15:19 Killed by enthralled slave at level 5 on the 31st Voratun 122nd year of Ascendancy at 18:39 Killed by slaver at level 6 on the 2nd Acquisition 122nd year of Ascendancy at 16:42 Killed by Yvuda the Guardian at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 08:50 Killed by Emisessra the Guardian at level 7 on the 2nd Profit 122nd year of Ascendancy at 11:55 Killed by skeleton warrior at level 10 on the 20th Profit 122nd year of Ascendancy at 02:02 Killed by orc necromancer at level 10 on the 20th Profit 122nd year of Ascendancy at 06:53 Killed by orc necromancer at level 10 on the 20th Profit 122nd year of Ascendancy at 07:34 Killed by skeleton mage at level 10 on the 20th Profit 122nd year of Ascendancy at 08:57 Killed by ghoulking at level 10 on the 20th Profit 122nd year of Ascendancy at 11:38 Killed by skeleton warrior at level 10 on the 20th Profit 122nd year of Ascendancy at 14:57 Killed by naga myrmidon at level 11 on the 22nd Profit 122nd year of Ascendancy at 12:32 Killed by naga myrmidon at level 11 on the 22nd Profit 122nd year of Ascendancy at 15:48 Killed by skeleton magus at level 11 on the 22nd Profit 122nd year of Ascendancy at 19:15 Killed by Jokojojoko at level 11 on the 23rd Profit 122nd year of Ascendancy at 00:08 Killed by skeleton magus at level 12 on the 24th Profit 122nd year of Ascendancy at 08:36 Killed by skeleton magus at level 12 on the 24th Profit 122nd year of Ascendancy at 16:14 Killed by ghoulking at level 12 on the 24th Profit 122nd year of Ascendancy at 20:26 Killed by vampire lord at level 13 on the 28th Profit 122nd year of Ascendancy at 02:48 Killed by vampire lord at level 13 on the 28th Profit 122nd year of Ascendancy at 04:29 Killed by blade horror at level 13 on the 28th Profit 122nd year of Ascendancy at 05:37 Killed by armoured skeleton warrior at level 13 on the 28th Profit 122nd year of Ascendancy at 05:58 Killed by grave wight at level 13 on the 29th Profit 122nd year of Ascendancy at 08:03 Killed by grave wight at level 14 on the 29th Profit 122nd year of Ascendancy at 12:53 Killed by skeleton magus at level 14 on the 30th Profit 122nd year of Ascendancy at 16:34 Killed by Aletta Soultorn at level 14 on the 30th Profit 122nd year of Ascendancy at 21:29 Killed by greater gwelgoroth at level 14 on the 31st Profit 122nd year of Ascendancy at 03:11 Killed by mountain troll thunderer at level 14 on the 31st Profit 122nd year of Ascendancy at 04:00 Killed by ghoul at level 16 on the 10th Wealth 122nd year of Ascendancy at 07:40 Killed by The Master at level 17 on the 14th Dearth 122nd year of Ascendancy at 00:26 Killed by ghoulking at level 17 on the 14th Dearth 122nd year of Ascendancy at 01:42 Killed by will o' the wisp at level 17 on the 14th Dearth 122nd year of Ascendancy at 02:53 Killed by skeleton mage at level 17 on the 14th Dearth 122nd year of Ascendancy at 03:54 Killed by will o' the wisp at level 17 on the 14th Dearth 122nd year of Ascendancy at 06:25 Killed by skeleton warrior at level 17 on the 14th Dearth 122nd year of Ascendancy at 11:35 Killed by The Master at level 17 on the 14th Dearth 122nd year of Ascendancy at 12:26 Killed by armoured skeleton warrior at level 18 on the 21st Dearth 122nd year of Ascendancy at 15:44 Killed by skeleton master archer at level 19 on the 22nd Dearth 122nd year of Ascendancy at 05:59 Killed by Greater Mummy Lord at level 19 on the 22nd Dearth 122nd year of Ascendancy at 23:55 Killed by Greater Mummy Lord at level 19 on the 23rd Dearth 122nd year of Ascendancy at 00:59 Killed by Greater Mummy Lord at level 19 on the 23rd Dearth 122nd year of Ascendancy at 22:23 Killed by Greater Mummy Lord at level 19 on the 23rd Dearth 122nd year of Ascendancy at 23:42 Killed by multi-hued drake hatchling at level 19 on the 24th Dearth 122nd year of Ascendancy at 03:56 Killed by Greater Mummy Lord at level 19 on the 24th Dearth 122nd year of Ascendancy at 04:47 Killed by Greater Mummy Lord at level 19 on the 24th Dearth 122nd year of Ascendancy at 05:52 Killed by Greater Mummy Lord at level 19 on the 24th Dearth 122nd year of Ascendancy at 06:58 Killed by Greater Mummy Lord at level 19 on the 24th Dearth 122nd year of Ascendancy at 08:48 Killed by armoured skeleton warrior at level 20 on the 25th Dearth 122nd year of Ascendancy at 15:25 Killed by Jokojojoko at level 21 on the 30th Loss 122nd year of Ascendancy at 21:35 Killed by Jokojojoko at level 22 on the 1st Shortage 122nd year of Ascendancy at 23:26 |
Primary Stats
| Strength | 65 (base 51) |
| Dexterity | 24 (base 24) |
| Constitution | 35 (base 30) |
| Magic | 15 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 791/791 |
| Mana | 281/311 |
| Stamina | 206/206 |
| Healing Factor | 1.3529268292683 |
| Regeneration | 21.979855538201 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 15 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 56 |
| Crit Chance | 20% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13.5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +18% |
| Fire | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 26 |
| Ranged Defense | 32 |
| Fatigue | 29 |
| Physical Save | 37 |
| Spell Save | 48 |
| Mental Save | 44 |
Defense: Resistances
| Blight | + 15%( 70%) |
| Cold | + 21%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 22%( 70%) |
| Light | + 12%( 70%) |
| Lightning | + 17%( 70%) |
| Mind | + 19%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 17). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 34) for 3 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 104 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by degenerated skeleton warrior. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +3 (+1 eff.) Armour: +4 Defense: +5 (+3 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +6% fire Mental save: +7 (+2 eff.) Light radius: +3 See stealth: +15 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | thaloren dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Wil Changes resistances: +8% blight Mental save: +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | steady dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +14 (+3 eff.) Armour: +2 Changes stats: +2 Cun Changes resistances: +9% darkness Physical save: +8 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +22% Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | woodsman's dwarven-steel pickaxe (dig speed 30 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's stralite ring of nature (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +24% nature Changes damage: +12% nature Mental save: +8 (+3 eff.) Rings can have magical properties. |
| On fingers | copper ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 91% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | savior's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +11 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +17 (+6 eff.) Amulets can have magical properties. |
| In main hand | Nature's Vengeance (40-56 power, 4 apr)Requires: - Strength 42 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +10 silence / +18 nature When wielded/worn: Accuracy: +6 (+1 eff.) It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 3.9 Power cost: 15 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature. |
| Around waist | nightruned hardened leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% light / +7% darkness Mental save: +8 (+3 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist. |
| In off hand | stralite shield 'Flamerace' (10 def, 2 armour, 51-61.2 power, 144.5 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.0 - 61.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +144 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 20 fire Changes resistances: +13% mind / +21% fire Maximum wards: +2 lightning / +2 temporal / +3 blight / +3 fire / +3 cold Changes damage: +3% fire Grants telepathy: Humanoid/Orc Talents granted: +1 Ward +4 Block Mental save: +6 (+2 eff.) Mental crit. chance: +2% Handheld deflection devices. |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes stats: +1 Str / +2 Con Changes resistances: +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide reinforced leather armour of thunder (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +13 (+3 eff.) Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +5 Str / +7 Mag / +5 Wil Changes resistances: +11% lightning Life regen: +7.10 Maximum life: +42.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +6% Mindpower: +14 (+7 eff.) Mental crit. chance: +6% Healing mod.: +17% A suit of armour made of leather. |
Inventory
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Sold: cruel ash vilestaff of breaching (15-18 power, 3 apr, blight element) for 5.38 gold.
Sold: infernal ash magestaff of might (15-18 power, 3 apr, arcane element) for 6.78 gold.
Sold: lifebinding ash starstaff of greater warding (15-18 power, 3 apr, temporal element) for 7.03 gold.
Sold: balanced steel waraxe of purging (13.5-18.9 power, 3 apr) for 3.88 gold.
Sold: truestriking steel waraxe (10.5-14.7 power, 3 apr) for 3.24 gold.
Sold: insulating hardened leather belt of the mystic for 0.96 gold.
Sold: focusing woollen robe of fire (+16%) (0 def, 0 armour) for 3.93 gold.
Sold: woollen robe (0 def, 0 armour) for 0.08 gold.
Sold: pair of iron boots (0 def, 3 armour) for 0.25 gold.
Sold: dwarven-steel helm (0 def, 4 armour) for 0.35 gold.
Sold: dwarven-steel helm 'Ivyra' (0 def, 4 armour) for 10.00 gold.
Sold: hardened leather cap of strength (+4) (0 def, 3 armour) for 1.00 gold.
Sold: dwarven-steel plate armour 'Manurosus' (5 def, 11 armour) for 10.00 gold.
Sold: coruscating steel shield (6 def, 2 armour, 15.5-18.6 power, 44 block) for 3.64 gold.
Sold: crackling dwarven-steel shield of radiance (8 def, 2 armour, 29-34.8 power, 72 block) for 5.32 gold.
Sold: psychokinetic quiver of ash arrows of purging (16/16, 17.5-24.5 power, 7 apr) for 2.66 gold.
Sold: 2 aquamarine for 16.00 gold.
Sold: lapis lazuli for 10.00 gold.
Sold: opal for 8.00 gold.
Sold: 2 topaz for 16.00 gold.
Sold: emerald for 10.00 gold.
Sold: survivor's alchemist's lamp of health for 3.09 gold.
Sold: psionic steel torque of mindblast [power 133] (6 cooldown) for 0.35 gold.
Sold: warded steel torque of clear mind [power 2] (10 cooldown) for 0.35 gold.
Sold: 4 amethyst for 32.00 gold.
Talent Infusion: Regeneration is ready to use.
Saving game...
Saving done.

















































