skmar the level 5 Skeleton Marauder by dimozzzz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceSkeleton
ClassMarauder
Level / Exp5 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 14)
Dexterity42 (base 27)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning13 (base 13)

Resources

Life-20/157
Stamina117/117
Healing Factor1
Regeneration2.65

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth7
See Invisible6

Offense: Mainhand

Damage35
Accuracy28
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage27
Accuracy28
Crit Chance4%
APR9
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense15
Ranged Defense18
Fatigue12
Physical Save15
Spell Save7
Mental Save13

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.20
3/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.20
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
3/5
1/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
2/5

Effects

beneficial effect
detrimental effect
detrimental effect
beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Skmar speeds up.

Talent Dual Strike is ready to use.

Resting starts...

Talent Flurry is ready to use.
Skmar is no longer out of phase.

Talent Skullcracker is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Heat Beam is ready to use.
Talent Bone Armour is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the northeast (ghoulking)).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Skmar is pinned to the ground.

Skeleton master archer's Pinning Shot hits
skmar for (12 parried), 81 physical (81 total damage).

Saving game...