












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Skirmisher |
| Level / Exp | 10 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Betayawen the copperhead snake at level 10 on the 39th Profit 122nd year of Ascendancy at 02:21 4 / 1 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 33 (base 31) |
| Constitution | 17 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 23 (base 11) |
| Cunning | 30 (base 27) |
Resources
| Life | -11/505 |
| Stamina | 41/134 |
| Healing Factor | 0.62572444872045 |
| Regeneration | 2.6593289070619 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | -60% |
| Spell | -30% |
| Global | +94.190998905915% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 6 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 48 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 1.43 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 7% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +3% |
| Fire | +11% |
| Darkness | +6% |
| Physical | +6% |
| Cold | +24% |
| Nature | +21% |
Offense: Damage Penetration
| Light | +15% |
Defense: Base
| Armour (hardiness) | 22.719009130622 (66.439381135396%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 14 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 40%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 15%( 70%) |
| Physical | + 17%( 70%) |
| Temporal | + 13%( 70%) |
| Lightning | + 13%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 146 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Pace Yourself |
| talent | Numbing Poison |
| talent | Apply Poison |
| detrimental effect | The gloom has stunned the target, reducing damage by 50%, putting 4 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned by the gloom |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Paranoia has gripped the target, causing a 10% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves. Paranoid |
| detrimental effect | The target's has a cursed wound, reducing healing by 54%. Cursed Wound |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| detrimental effect | Huge cut that bleeds, doing 48.33 physical damage per turn. Bleeding |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+8). Continuum Destabilization |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 62%. Exhaustion |
| beneficial effect | Increases defense by 14. Mobile Defense |
| detrimental effect | The target is in a state of growing fear. If they spend 1 more turns within range 8 and in sight of the source of this fear (Betayawen the copperhead snake), they will take 10 mind and darkness damage and be subjected to a new fear. Heighten Fear |
| detrimental effect | The target is haunted by a feeling of dread, causing each detrimental mental effect to inflict 3 mind and darkness damage every turn. Haunted |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Elasekira the Glaresear (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Damage when hit (Melee): 2 temporal Changes resistances: +6% temporal / +7% cold / +7% fire Maximum encumbrance: +31 Physical save: +7 (+3 eff.) Life regen: +2.00 Light radius: +1 Healing mod.: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A pair of boots made of leather. |
| Quiver | pouch of iron shots 'Falorodir' (12/13, 17-20 power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 17.0 - 20.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 13 On weapon hit: * 20% chance to reduce all saves and defense by 17 Damage (Ranged): +6 nature Damage (radius 1) on hit: +4 mind Damage (radius 2) on crit: +16 acid Shots are used with slings to pummel your foes to death. |
| Light source | Manokath the EbonyripperInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 6 darkness Changes resistances: +5% arcane / +3% fire Changes damage: +6% darkness Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Frigidripper (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +9% cold / +19% nature / +3% darkness Changes damage: +11% nature A pointy cloth hat, very wizardly... |
| On hands | polar rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Damage (Melee): 6 cold Changes stats: +2 Dex Changes resistances: +6% cold Changes damage: +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! |
| On fingers | EclipsewishInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 darkness Changes resistances: +12% acid / +6% blight / +22% fire / +3% mind / +6% cold Changes damage: +11% fire Rings make your fingers look great! |
| Around neck | vitalizing copper amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +5 (+2 eff.) Blindness immunity: +10% Life regen: +2.00 Maximum life: +35.00 Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
| In main hand | cured leather sling 'Layuthra'Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +10 cold When wielded/worn: Armour: +2 Changes stats: +2 Dex Changes resistances: +6% darkness Changes damage: +16% cold Mental save: +3 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | noble's rough leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +4 Wil Damage against: +16% Summoned Reduced damage from: +18% Summoned Mental save: +5 (+2 eff.) Maximum life: +41.00 A belt that goes around your waist. |
| In off hand | windwalling iron shield of shrapnel (0 def, 2 armour, 10-11 power, 20.5 block)Requires: - Shield usage training - Cunning 11 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 Damage (Melee): +10 physical When wielded/worn: Armour: +2 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 141 physical damage over 5 turns (1/turn) Changes stats: +1 Wil Changes resistances: +11% physical Talent granted: +1 Block Slows Projectiles: +10% Bonus block near projectiles: +13 Handheld deflection devices. |
| Cloak | Starsquall (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +1 Con Changes resistances penetration: +15% light Changes damage: +3% acid Reduces incoming crit damage: 10.00% Infravision radius: +3 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormwoven linen robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Wil Changes resistances: +6% lightning / +7% cold / +7% all Changes damage: +6% lightning / +6% physical / +5% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the duelist (speed 516%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Lisidakira the Blizzardhunt (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +3% mind / +3% cold Changes resistances penetration: +15% cold Physical save: +5 (+2 eff.) Silence immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (18/18, 16-20 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 Shots are used with slings to pummel your foes to death. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Ecic the Dwarf Skirmisher level 10
37th Profit 122nd year of Ascendancy at 15:43 see stats
Squadmate (Madness (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Ecic the Dwarf Skirmisher level 5
19th Voratun 122nd year of Ascendancy at 02:28 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Ecic the Dwarf Skirmisher level 6
28th Profit 122nd year of Ascendancy at 10:49 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Ecic the Dwarf Skirmisher level 9
33rd Profit 122nd year of Ascendancy at 15:42 see stats
Log
Bleeding from Ecic hits Cave troll for 25 physical damage.
Bleeding from Ecic hits Xeravena the wolf for 25 physical damage.
Bleeding from Ecic hits Betayawen the copperhead snake for 25 physical damage.
Melee retaliation hits Betayawen the copperhead snake for 0 darkness, 1 temporal (1 total damage).
Bleeding from Cyramira the treant hits Ecic for (13 flat reduction), 0 physical (0 total damage).
Haunted from Betayawen the copperhead snake hits Ecic for (5 flat reduction), 0 mind, (5 flat reduction), 0 darkness (0 total damage).
Betayawen the copperhead snake hits Ecic for (17 flat reduction), 27 physical (27 total damage).
Xeravena the wolf uses Block.
Melee retaliation hits Betayawen the copperhead snake for 4 darkness, 1 temporal (5 total damage).
Betayawen the copperhead snake hits Ecic for (17 flat reduction), 26 physical (26 total damage).
Shards of metal explode from Xeravena the wolf's shield!
Xeravena the wolf cover of leaves falls apart.
Ecic struggles against the paranoia.
Bleeding from Ecic hits Cave troll for 12 physical damage.
Bleeding from Ecic hits Xeravena the wolf for (12 blocked), 0 physical (0 total damage).
Bleeding from Ecic hits Betayawen the copperhead snake for 12 physical damage.
Xeravena the wolf hits Ecic for (17 flat reduction), 1 physical (1 total damage).
Kneecapper is still on cooldown for 1 turns.
Ecic shoots!
Talent Kneecapper is ready to use.
Bleeding from Cyramira the treant hits Ecic for (17 flat reduction), 6 physical (6 total damage).
Ecic's Shoot hits Cave troll for 1 mind damage.
Ecic's Shoot hits Xeravena the wolf for 2 mind damage.
Ecic's Shoot hits Betayawen the copperhead snake for 0 physical, 0 cold, 4 nature, 1 mind (5 total damage).
Haunted from Betayawen the copperhead snake hits Ecic for (5 flat reduction), 0 mind, (5 flat reduction), 0 darkness (0 total damage).
Xeravena the wolf uses Shield Pummel.
Ecic is pinned to the ground.
Ecic is stunned!
Betayawen the copperhead snake performs a melee critical strike against Ecic!
































































