Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Dwarf |
Class | Demonologist |
Level / Exp | 17 / 77% |
Size | medium |
Lifes / Deaths | Killed by Liseth the greater shivgoroth at level 17 on the 11st Profit 122nd year of Ascendancy at 14:40 1 / 5Killed by Xeryth the umber hulk at level 17 on the 11st Profit 122nd year of Ascendancy at 16:18 Killed by Xeryth the umber hulk at level 17 on the 11st Profit 122nd year of Ascendancy at 17:42 Killed by Xeryth the umber hulk at level 17 on the 11st Profit 122nd year of Ascendancy at 19:27 Killed by Jaaner at level 17 on the 11st Profit 122nd year of Ascendancy at 19:52 |
Primary Stats
Strength | 17 (base 13) |
Dexterity | 8 (base 10) |
Constitution | 42 (base 39) |
Magic | 40 (base 41) |
Willpower | 16 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 663/663 |
Stamina | 177/177 |
Vim | 282/282 |
Healing Factor | 1.2339880031269 |
Regeneration | 5.2444490132895 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
Offense: Mainhand
Damage | 25 |
Accuracy | 32 |
Crit Chance | 9% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 32 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | +30% |
Blight | +15% |
Physical | +19% |
Cold | +6% |
All | 0% |
Lightning | +3% |
Light | +7% |
Temporal | +3% |
Mind | +10% |
Offense: Damage Penetration
Acid | +29% |
Temporal | +11% |
Blight | +14% |
Physical | +19% |
All | +6% |
Defense: Base
Armour (hardiness) | 32 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 17 |
Physical Save | 29 |
Spell Save | 36 |
Mental Save | 26 |
Defense: Resistances
Lightning | + 28%( 70%) |
Acid | + 30%( 70%) |
Light | + 21%( 70%) |
Temporal | + 17%( 70%) |
Cold | + 27%( 70%) |
Physical | + 29%( 70%) |
Mind | + 31%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 177 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (152)Turns left: 7 You completed the challenge and received: Random Artifact: Lisithra (14-19 power, 11 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Kheleromidur (0 def, 8 armour) Kheleromidur (0 def, 8 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Res.pen +5% acid +5% physical ----- def ----- Armour +8 Fatigue +4% Die.at -60.00 life ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | piercing brass lantern of health piercing brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: dps ---------- Res.pen +6% all Apr +6 ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Vorilravena the Glacierorder (0 def, 5 armour) Vorilravena the Glacierorder (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 18 ----- def ----- Armour +5 Fatigue +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | hardened leather gloves 'Beluldil' (0 def, 8 armour) hardened leather gloves 'Beluldil' (0 def, 8 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Melee+ 5 light 9 physical Dmg.mod +4% physical +7% light +3% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Resists +7% light HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | evasive steel torque of psionic shield [power 47] (25 cooldown) evasive steel torque of psionic shield [power 47] (25 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Malidrantir the copper ring Malidrantir the copper ring 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Mag +1 Wil dps ---------- Dmg.mod +10% mind ----- def ----- Resists +19% mind +3% temporal ---------- misc Vim/ret +2.00 Rings make your fingers look great! |
On fingers | copper ring of perseverance copper ring of perseverance 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +21% ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
Around neck | Nerybretira Nerybretira0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +12.00% Dmg.mod +3% acid Res.pen +10% acid Acc +5 (+2 eff.) Apr +12 On Hit (Melee): * 20% chance to reduce armor by 28% ----- def ----- Resists +7% physical Phys.save +11 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
In main hand | acidic steel longsword of crippling (16-22 power, 3 apr) acidic steel longsword of crippling (16-22 power, 3 apr) 3.0 T2 longsword 1H weapon [Ego+] Arcane/Master Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 13% Blood Spray 2 On Crit: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Sharp, long, and deadly. |
Around waist | rough leather belt of the mystic rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) A belt that goes around your waist. |
In off hand | Ce'Niwyn the Blackkin (0 def, 4 armour, 19-23 power, 40 block) Ce'Niwyn the Blackkin (0 def, 4 armour, 19-23 power, 40 block) 7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 19.0 - 22.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 Melee+ +12 darkness +12 physical On Crit.r2 +4 darkness While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% lightning +15% physical +15% acid +15% blight Res.pen +8% acid +8% physical +8% blight ----- def ----- Armour +4 Fatigue +8% Resists +16% lightning +10% physical Shield.near.proj +10 Proj.slow +12% Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Bokedunahor the linen cloak (1 def, 7 armour) Bokedunahor the linen cloak (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +1 (+0 eff.) Resists +14% cold Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | spellwoven woollen robe of corrosion (+18%) (0 def, 0 armour) spellwoven woollen robe of corrosion (+18%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) Dmg.mod +12% acid ----- def ----- Resists +18% acid +9% all Spell.save +16 (+7 eff.) ---------- misc Talents +2 Shadowmeld A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 60; cd 13) healing infusion of the sneak (heal 60; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stabilizing copper amulet stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +21% Amulets make your neck look great! |
copper ring copper ring0.1 T1 ring jewelry [Normal] While equipped: Rings make your fingers look great! |
Splendour's kiss (12-16 power, 6 apr) Splendour's kiss (12-16 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 temporal On Hit.r1 +8 temporal On Crit: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 While equipped: dps ---------- Dmg.mod +6% lightning +3% light Res.pen +10% light ----- def ----- Resists +3% light +9% lightning Sharp, short and deadly. |
steel longsword 'Dairuzor' (17-24 power, 3 apr) steel longsword 'Dairuzor' (17-24 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Nature Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 nature +6 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 55 damage While equipped: dps ---------- Dmg.mod +3% arcane ----- def ----- Resists +7% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. |
Lisithra (14-19 power, 11 apr) Lisithra (14-19 power, 11 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +11 Crit +1.0% Atk.spd 100% Phasing +11% On Crit: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +15 (+10 eff.) ----- def ----- Resists +1% physical Die.at -20.00 life Disarm- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
iron mace 'Neryyassra' (12-17 power, 2 apr) iron mace 'Neryyassra' (12-17 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +3 Mag dps ---------- Phys.pwr +5 (+3 eff.) Acc +6 (+3 eff.) ----- def ----- Defense +10 (+9 eff.) Heal.mod +5% Disarm- +20% Blunt and deadly. |
acidic steel waraxe of massacre (18-25 power, 3 apr) acidic steel waraxe of massacre (18-25 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 One-handed war axes. |
hardened leather belt hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bogshear the linen robe (0 def, 0 armour) Bogshear the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Res.pen +5% nature ----- def ----- Resists +3% blight +18% fire +3% light +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brenyrin the linen robe (0 def, 0 armour) Brenyrin the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +15% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 28% ----- def ----- Resists +16% acid +3% temporal +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tidragund the pair of rough leather boots (0 def, 2 armour) Tidragund the pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Spell.pwr +15 (+7 eff.) ----- def ----- Armour +2 ---------- misc Vim/s.crit +1.00 Infravis +1 A pair of boots made of leather. |
grounding pair of rough leather boots of spellbinding (0 def, 1 armour) grounding pair of rough leather boots of spellbinding (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Nature While equipped: Stats +1 Mag ----- def ----- Armour +1 Resists +5% lightning +6% temporal ---------- misc Spell.cld 10% A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +21 (+9 eff.) ----- def ----- Armour +2 Fatigue +3% Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady iron gauntlets (0 def, 1 armour) steady iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ebonyglory the linen wizard hat (1 def, 0 armour) Ebonyglory the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +15% fire On Hit (Melee): * 10% chance to reduce damage dealt by 9% ----- def ----- Defense +1 (+0 eff.) Resists +6% cold +6% fire A pointy cloth hat, very wizardly... |
insulating linen wizard hat (1 def, 0 armour) insulating linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +5% cold +6% fire A pointy cloth hat, very wizardly... |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+7 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
demon seed [dolleg] (17, body) demon seed [dolleg] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [fire imp] (19, body) demon seed [fire imp] (19, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (19, body) demon seed [onilug] (19, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +53% Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [quasit] (13, body) demon seed [quasit] (13, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (15, body) demon seed [water imp] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (17, body) demon seed [wretchling] (17, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (19, finger) demon seed [dolleg] (19, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (18, finger) demon seed [wretchling] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (15, mainhand) demon seed [fire imp] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (14, mainhand) demon seed [onilug] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (11, mainhand) demon seed [quasit] (11, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [water imp] (13, mainhand) demon seed [water imp] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (13, mainhand) demon seed [wretchling] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (18, offhand) demon seed [dĂșathedlen] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (19, offhand) demon seed [fire imp] (19, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% blight +20% fire +20% physical Dmg.red +10 blight +10 fire +10 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (11, offhand) demon seed [onilug] (11, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (9, offhand) demon seed [wretchling] (9, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +15% acid +15% darkness +15% blight Dmg.red +5 acid +5 darkness +5 blight Demon status: alive (100% life). The seed of a demon. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
105 alchemist agate 105 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Silawe the brass lantern Silawe the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Spell.crit +3% ----- def ----- Mind.save +6 (+3 eff.) Die.at -80.00 life Heal.mod +10% Stun/Frz- +20% ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ce'Nolle the iron torque of clear mind [power 1] (25 cooldown) Ce'Nolle the iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Defense +5 (+4 eff.) Die.at -20.00 life ---------- misc Stam/turn +1.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 35. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield 'Dairalesta' [power 23] (25 cooldown) iron torque of psionic shield 'Dairalesta' [power 23] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +15 (+14 eff.) Resists +3% nature +1% physical Heal.mod +5% Poison- +10% Stun/Frz- +10% Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Loamdredge the ash wand of shielding [power 194] (20 cooldown) Loamdredge the ash wand of shielding [power 194] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Dmg.mod +15% mind On Hit (Melee): * 20% chance to slow global speed by 35% ----- def ----- Resists +3% blight +6% fire Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jaaner the Dwarf Demonologist level 15
7th Profit 122nd year of Ascendancy at 12:27 see stats
By Jaaner the Dwarf Demonologist level 12
3rd Acquisition 122nd year of Ascendancy at 12:35 see stats
By Jaaner the Dwarf Demonologist level 10
28th Voratun 122nd year of Ascendancy at 10:49 see stats
By Jaaner the Dwarf Demonologist level 16
8th Profit 122nd year of Ascendancy at 15:34 see stats
Log
Xeryth the umber hulk hits Jaaner for (20 turned into osmosis), 61 cold, (20 turned into osmosis), 27 cold (88 total damage).
Xeryth the umber hulk's Beyond the Flesh hits Jaaner for (7 to ice), (11 turned into osmosis), 11 physical, (1 to ice), (1 turned into osmosis), 1 darkness (13 total damage).
Xeryth the umber hulk uses Charged Strike.
Xeryth the umber hulk performs a melee critical strike against Jaaner!
Jaaner is free from the ice.
Xeryth the umber hulk hits Jaaner for (29 to ice), (20 turned into osmosis), 44 lightning, (10 to ice), (16 turned into osmosis), 16 lightning (60 total damage).
Jaaner the level 17 dwarf demonologist was volted to death by Xeryth the umber hulk on level 15 of Infinite Dungeon.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xeryth the umber hulk killed Jaaner!
Saving game...
Talent Shield Pummel is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Block is ready to use.
Talent Shadowmeld is ready to use.
Talent Demonic Madness is ready to use.
Talent Infusion: Healing is ready to use.
Talent Bleak Outcome is ready to use.
Talent Infusion: Wild is ready to use.
Talent Wraithform is ready to use.
Talent Osmosis Shield is ready to use.
Talent Rain of Fire is ready to use.
Talent Bind Demon is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.