













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Notes 1.7.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality: 
 Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Rogue | 
| Level / Exp | 21 / 87% | 
| Size | medium | 
| Lifes / Deaths | Killed by shadow at level 21 on the 77th Dusk 122nd year of Ascendancy at 07:58/ 1 | 
Primary Stats
| Strength | 17 (base 11) | 
| Dexterity | 50 (base 43) | 
| Constitution | 16 (base 10) | 
| Magic | 20 (base 10) | 
| Willpower | 24 (base 10) | 
| Cunning | 49 (base 48) | 
Resources
| Life | -94/625 | 
| Stamina | 136/236 | 
| Healing Factor | 1.1645771506546 | 
| Regeneration | 6.1140300409364 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 6 | 
| See Stealth | 37.316321645086 | 
| See Invisible | 37.316321645086 | 
Offense: Mainhand
| Damage | 47 | 
| Accuracy | 54 | 
| Crit Chance | 28% | 
| APR | 30 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 23 | 
| Accuracy | 54 | 
| Crit Chance | 21% | 
| APR | 26 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 25 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 30 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +3% | 
| Light | +6% | 
| Nature | +15% | 
| Blight | +5% | 
| Darkness | +15% | 
| Mind | +5% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +20% | 
| Mind | +25% | 
| All | +5% | 
Defense: Base
| Armour (hardiness) | 17 (38.594633868923%) | 
| Defense | 42 | 
| Ranged Defense | 42 | 
| Fatigue | 0 | 
| Physical Save | 23 | 
| Spell Save | 31 | 
| Mental Save | 37 | 
Defense: Resistances
| Acid | + 6%( 70%) | 
| Blight | + 10%( 70%) | 
| Mind | + 8%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 7%( 70%) | 
| Light | + 6%( 70%) | 
| Temporal | + 6%( 70%) | 
| Fire | + 16%( 70%) | 
| Lightning | + 20%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Pinning Resistance | 10% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 40% | 
| Fear Resistance | 100% | 
| Stun Resistance | 45% | 
| Poison Resistance | 100% | 
| Blind Resistance | 40% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Stormshield Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 12 up to 4 times. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. | 
Class Talents
| Technique / Duelist | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Stealth | 1.50 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Artifice | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Trapping | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Poisons | 1.30 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Technique / Assassination | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Dual techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Throwing knives | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Undead / Skeleton | 1.10 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| Cunning / Lethality | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.41 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire.Escort: lost warrior (level 3 of Trollmire) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed length of troll intestine. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed black mamba head. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 4 lumberjacks have died. | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
Equipment
| On feet |  Lightningweeper (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +6% darkness Res.pen +15% lightning ----- def ----- Armour +1 Resists +9% lightning HP.reg +2.00 Heal.mod +11% Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. | 
| Light source |  brass lantern 'Duskmistress' 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +9% darkness Acc +5 (+1 eff.) Melee Ret 2 physical ----- def ----- Armour +4 Phys.save +3 (+1 eff.) Max.HP +40.00 ---------- misc Max.stam +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  linen wizard hat 'Bethowyn' (1 def, 0 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Defense +1 (+0 eff.) Resists +3% mind Phys.save +6 (+3 eff.) Spell.save +9 (+5 eff.) Mind.save +3 (+1 eff.) Die.at -40.00 life Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A pointy cloth hat, very wizardly... | 
| On hands |  Kindlehue the hardened leather gloves (0 def, 6 armour) 1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 7 mind Dmg.mod +5% mind +3% nature +6% light Acc +7 (+2 eff.) ----- def ----- Armour +6 Resists +7% darkness +5% mind +6% light Mind.save +8 (+3 eff.) Max.HP +54.00 ---------- misc Infravis +2 Unarmed combat: Power 22.0 - 24.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +3 Crit +6.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +8 mind On Hit: 10% Battle Shout 3 On Hit: 20% Psychic Lobotomy 3 On Crit: 10% Dominate 3 Track: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
| On fingers |  psionicist's gold ring of perseverance 0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+4 eff.) HP.reg +3.00 Stun/Frz- +25% Rings make your fingers look great! | 
| On fingers |  Betydathra =5 mag= 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +6 Wil +2 Con dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Resists +6% temporal Phys.save +6 (+3 eff.) Spell.save +19 (+9 eff.) Mind.save +8 (+3 eff.) ---------- misc Max.stam +11.00 Infravis +1 Rings make your fingers look great! | 
| Around neck |  grounding copper amulet of mastery (0.11 Technique / Mobility) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +20% ---------- misc Masteries +0.11 Technique/Mobility Amulets make your neck look great! | 
| In main hand |  Spellblaze Shard (20-26 power, 10 apr) =5 MAG= 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. | 
| Around waist |  Xeryriama 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% mind Acc +5 (+1 eff.) ----- def ----- Resists +6% acid +6% fire Die.at -20.00 life Max.HP +34.00 ---------- misc Stam/turn +3.00 A belt that goes around your waist. | 
| In off hand |  Growbender (18-23 power, 6 apr) 1.0 T2 dagger 1H weapon [Random Unique] Master/Psionic Power 17.5 - 22.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +12% nature Res.pen +5% all Acc +7 (+2 eff.) Apr +5 ---------- misc Hate/m.crit +2.00 Sharp, short and deadly. | 
| Cloak |  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
| Main armor |  Skin of Many (12 def, 6 armour) 9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 Blind- +40% Confus- +40% ---------- misc Infravis +3 Masteries +0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. | 
Inventory
|  heroism infusion (die at -378; dur 6; cd 27) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -378 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 756 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  steel amulet 'Hellshack' =4 mag= 0.1 T2 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +2 Wil +4 Mag dps ---------- Mind.pwr +6 (+3 eff.) S.pwr/crit +3 Dmg.mod +3% fire Res.pen +10% fire ----- def ----- Resists +6% darkness +3% fire Mind.save +6 (+3 eff.) Confus- +14% ---------- misc Mana/turn +0.15 Max.mana +24.00 Amulets make your neck look great! | 
|  titan's copper ring of perseverance 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great! | 
|  warrior's copper ring of lightning (+20%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +4 Resists +20% lightning Rings make your fingers look great! | 
|  conjurer's steel ring of pilfering =5 MAG= 0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+4 eff.) Acc +9 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.8 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 164% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  mule's steel ring of blight (+10%) 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% blight ----- def ----- Fatigue -5% Resists +10% blight ---------- misc Max.enc +23 Rings make your fingers look great! | 
|  mule's steel ring of lightning (+20%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Fatigue -4% Resists +20% lightning ---------- misc Max.enc +20 Rings make your fingers look great! | 
|  savage's gold ring of pilfering 0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +4 Con dps ---------- Acc +7 (+2 eff.) Apr +9 ----- def ----- Defense +7 (+2 eff.) Spell.save +12 (+6 eff.) ---------- misc Max.stam +15.00 Disengage: Puts all charms on 9 cooldown Level 2.8 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 164% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  arcing dwarven-steel battleaxe of massacre (38-56 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane/Master Power 37.5 - 56.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 41 damage Massive two-handed battleaxes. | 
|  Glaretide (42-62 power, 2 apr) 5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Psionic Power 41.5 - 62.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 mind On Crit.r2 +16 light On Hit: * 19% chance to reduce all saves and defense by 20 While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +6% light Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +6% acid +12% lightning Massive two-handed mauls. | 
|  Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. | 
|  balanced iron dagger of the mystic (10-12 power, 5 apr) =2 mag= 1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +6 (+3 eff.) Acc +6 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +23% Sharp, short and deadly. | 
|  Splendourvein the steel dagger (12-16 power, 6 apr) =6 MAG= 1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.5 - 16.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning On Crit: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 While equipped: Stats +6 Mag ----- def ----- Resists +9% light Crit.chn- 10.00% ---------- misc Infravis +1 See.Invis +9 Sharp, short and deadly. | 
|  elemental steel dagger (12-15 power, 6 apr) 1.0 T2 dagger 1H weapon [Ego+] Arcane Power 11.5 - 15.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 41 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +11% fire Res.pen +10% fire Sharp, short and deadly. | 
|  Tarruromirin the dwarven-steel dagger (16-21 power, 7 apr) 1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 16.5 - 21.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +4 Mag +4 Wil +3 Cun +6 Con dps ---------- Res.pen +7% all +9% physical Acc +19 (+5 eff.) Apr +13 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Max.mana +80.00 Sharp, short and deadly. | 
|  Xinne the woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Mag +3 Con dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +7% blight +9% all Mind.save +24 (+9 eff.) Max.HP +56.00 HP.reg +1.50 Heal.mod +12% Poison- +20% Disease- +23% ---------- misc Hate/m.crit +1.00 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  focusing woollen robe of protection (3 def, 2 armour) =5 MAG= 2.0 T2 cloth armor [Ego] Master/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +9% all Phys.save +16 (+8 eff.) ---------- misc Mana/turn +0.10 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  mindwoven woollen robe of nature (+16%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+2 eff.) Dmg.mod +11% nature ----- def ----- Resists +16% nature +9% all Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  focusing cashmere robe (0 def, 0 armour) =6 MAG= 2.0 T3 cloth armor [Ego] Psionic While equipped: Stats +6 Mag +5 Wil ----- def ----- Resists +11% all ---------- misc Mana/turn +0.27 Psi/turn +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Siluletta (3 def, 3 armour) 2.0 T4 cloth armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +8% blight +20% darkness +12% mind +13% all Phys.save +35 (+17 eff.) Spell.save +13 (+7 eff.) Mind.save +26 (+9 eff.) Max.HP +57.00 HP.reg +3.30 Heal.mod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  cured leather armour 'Sulfurstone' (6 def, 4 armour) 9.0 T2 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +8.0% Crit.mult +21.00% Phys.pwr +12 (+5 eff.) Melee Ret 6 nature ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +10% darkness +3% nature +14% light A suit of armour made of leather. | 
|  Borudig the linen cloak (1 def, 6 armour) =1 MAG= 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +10 Dmg.mod +6% arcane Melee Ret 2 blight ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold +3% nature +3% darkness ---------- misc Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Saleyaba the Scorpionraze (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +25% lightning +10% nature ----- def ----- Armour +1 Resists +3% acid +6% cold Silence- +20% ---------- misc Stam/turn +0.50 Max.stam +12.00 A pair of boots made of leather. | 
|  The Black Boots (2 def, 1 armour) 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." | 
|  Ce'Nyganor (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Mov.spd +10% ----- def ----- Armour +3 Fatigue -3% Mind.save +3 (+1 eff.) Max.HP +30.00 ---------- misc Stam/turn +0.30 Equi/ret +0.08 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Grinumabers (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid +6% arcane ----- def ----- Armour +1 Resists +6% acid Phys.save +3 (+1 eff.) HP.reg +4.00 Blind- +10% Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Unarmed combat: Power 8.5 - 9.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Glurerin the iron gauntlets (0 def, 1 armour) =4 mag= 1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Wil +4 Mag dps ---------- Spell.crit +2% Dmg.mod +3% arcane +9% blight ----- def ----- Armour +1 Fatigue +1% ---------- misc Mana/turn +0.04 Max.hate +4.00 Unarmed combat: Power 9.0 - 12.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Melee+ +7 arcane On Crit.r2 +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Smoldersweeper (0 def, 3 armour) =3 MAG= 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Mag +8 Wil ----- def ----- Armour +3 Fatigue +1% Resists +6% fire Crit.chn- 5.00% ---------- misc Infravis +1 A cap made of leather. | 
|  9 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  5 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  5 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  2 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  174 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  Muromiyon the Hellminister =2 MAG= 2.0 T1 lite [Rare] Psionic While equipped: Stats +6 Str +1 Dex +2 Mag +5 Wil +3 Cun dps ---------- Dmg.mod +6% mind +3% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 21 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 67.91 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 67.91 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. | 
|  Demonic Soul 0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  iron pickaxe 'Treekin' (dig speed 36 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +3% acid Res.pen +5% nature On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Resists +16% nature +12% acid While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  dwarven-steel pickaxe (dig speed 30 turns) 3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Tarrudrathad the iron torque of clear mind [power 1]  (21 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +7.0% Apr +3 ----- def ----- Die.at -60.00 life Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
|  Sparkbrand [power 53]  (21 cooldown) =3 MAG= 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Crit.mult +5.00% Res.pen +15% lightning Phasing +20% On Hit (Melee): * 10% chance to slow global speed by 46% ---------- misc Max.mana +40.00 Max.vim +10.00 Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 21 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. | 
|  focusing yew totem of summon tentacle [power 225]  (21 cooldown) 2.0 T3 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 555 Base Damage: 258 Armor: 15 All Resist: 0 Puts all charms on 21 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. | 
Achievements
 Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By MISTA BONES the Skeleton Rogue level 16
28th Dusk 122nd year of Ascendancy at 06:32 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By MISTA BONES the Skeleton Rogue level 10
2nd Summertide 122nd year of Ascendancy at 06:48 see stats
 Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By MISTA BONES the Skeleton Rogue level 20
64th Dusk 122nd year of Ascendancy at 13:59 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By MISTA BONES the Skeleton Rogue level 10
2nd Flare 122nd year of Ascendancy at 14:29 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By MISTA BONES the Skeleton Rogue level 12
7th Flare 122nd year of Ascendancy at 16:17 see stats
 Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By MISTA BONES the Skeleton Rogue level 21
77th Dusk 122nd year of Ascendancy at 04:26 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By MISTA BONES the Skeleton Rogue level 16
7th Dusk 122nd year of Ascendancy at 17:49 see stats
Log
Talent Volatile Poison is ready to use.
Talent Virulent Disease is ready to use.
Resting starts...
Your summoned lure disappears.
MISTA BONES slows down.
Talent Grappling Hook is ready to use.
MISTA BONES's storm dissipates.
MISTA BONES is no longer out of phase.
Talent Tumble is ready to use.
Talent Venomous Throw is ready to use.
Talent Numbing Poison is ready to use.
Talent Vitality is ready to use.
MISTA BONES activates Volatile Poison.
MISTA BONES deactivates Leeching Poison.
MISTA BONES activates Numbing Poison.
MISTA BONES deactivates Insidious Poison.
Talent Venomous Strike is ready to use.
Shadow performs a melee critical strike against MISTA BONES!
Rested for 6 turns (stop reason: taken damage).
Shadow casts Fade.
Shadow fades!
Shadow casts Fade.
Shadow fades!
Shadow hits MISTA BONES for 121 physical damage.
Shadow hits MISTA BONES for 88 physical damage.
Melee retaliation hits Shadow for 0 physical, 0 blight (0 total damage).
Melee retaliation hits Shadow for 0 physical, 0 blight (0 total damage).
MISTA BONES the level 21 skeleton rogue was smashed to death by a shadow on level 2 of Sandworm lair.































































