Potter the level 14 Halfling Archmage by Hohenheim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNightmare Adventure
SexMale
RaceHalfling
ClassArchmage
Level / Exp14 / 29%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic41 (base 40)
Willpower36 (base 30)
Cunning22 (base 11)

Resources

Life-7/269
Mana136/246
Healing Factor1.0082872928177
Regeneration1.0587016574586

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision3
See Stealth12
See Invisible14

Offense: Mainhand

Damage16
Accuracy9
Crit Chance9%
APR9
Speed1.00

Offense: Spell

Spellpower28
Crit Chance9%
Speed1

Offense: Mind

Mindpower28
Crit Chance8%
Speed1

Offense: Damage Bonus

Blight+4%
Lightning+20%
Fire+10%
Arcane+10%

Defense: Base

Armour (hardiness)14 (30%)
Defense35
Ranged Defense39
Fatigue0
Physical Save23
Spell Save33
Mental Save37

Defense: Resistances

Darkness+ 20%( 70%)
Light+ 12%( 70%)
Nature+ 10%( 70%)
Fire+ 24%( 70%)
Arcane+ 13%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance32%
Confusion Resistance24%
Pinning Resistance19%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
3/5
0/5
0/5
Spell / Water1.30
1/5
5/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
1/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
4/5
1/5
1/5
0/5
Race / Halfling1.00
1/5
5/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect
beneficial effect

Quests

active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Potter the Halfling Archmage level 10
7th Mirth 122nd year of Ascendancy at 05:52
see stats

Log

Something hits Potter for 72 darkness damage.
Talent Freeze is ready to use.

Potter feels pain again.


Something hits
Potter for 84 darkness damage.
Talent Infusion: Healing is ready to use.

Potter uses Infusion: Healing.

A shield forms around Potter.

Potter receives 50 healing from Infusion: Healing.
Potter uses Luck of the Little Folk.

Potter seems more aware.


Potter is no longer evading attacks.

The shield around Potter crumbles.

Talent Arcane Reconstruction is ready to use.

Resting starts...

Potter's awareness returns to normal.

Talent Flameshock is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 4 turns (stop reason: hostile spotted to the south (cold drake hatchling)).


Potter casts Freeze.

Cold drake hatchling resists!

Potter hits Cold drake hatchling for 0 cold damage.
Bethilrawyn the cold drake hatchling casts Invoke Darkness.

Potter tries to evade attacks.

Saving game...